All Games Rap Sheet
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The first thing you'll be able to do is to buy a heap of Junk to race with! Welcome to the Derby Class. Winning all Derby Class tournaments gives you access to the Race Class, where cars look a bit less scruffy but the engines are wilder. She's in your garage and she's hot! And while you're here you can either go racing, change our car, buy another car from the car dealer, or modify our current car. The tournament entry screen, where small thumbnails describe the environment of every race (usually 4-5 races make the whole tournament) and there's some info displayed about the coming race. The HUD gives little info, but with such menacing action you wouldn't have the time to look at anything more than your revs, speed and position. Try before you buy. The car dealer gives you the car for a trial ride to see if you can handle the wheels before you actually pay any money for it. You can try the car on tarmac, on mud, on jumping ramps or on an oval racing circuit to check it's top speed capabilities. Races take places in a large variety of locations. Here is the American country which reminds a lot of the Dukes of Hazzard (especially with this car). Using nitro boost not only gives you tremendous acceleration, it's also useful for staying on course while speeding within curves. You earn extra money for destroying the surrounding scenery and it replenishes your nitro tank as well. Opponents are especially dangerous when bumping each other cause they can push you out of the course without warning. Landing from jumps is quite a hard task, as the slightest unbalancing can send your car off-course as soon as you touch the ground. Some speedway tracks are very difficult to master, but once you get that hang of it they are sources of gold. Most tracks have shortcuts which you have to find in order to gain a few seconds from your opponents. Racing in destruction derbies is always exciting, just make sure your car is big and strong enough to withstand all this abuse. | ||