The Elder Scrolls IV: Oblivion - Game of the Year Edition
Description official descriptions
This edition includes:
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls IV: Knights of the Nine (expansion)
- The Elder Scrolls IV: Shivering Isles (expansion)
The North American Windows release also contains:
- Glossy, poster-size world map
- A 47 page printed manual
Spellings
- The Elder Scrolls IV: Oblivion - ĐОНОŃОо иСданио - Russian spelling
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Reviews
Critics
Average score: 90% (based on 8 ratings)
Players
Average score: 4.2 out of 5 (based on 57 ratings with 3 reviews)
Excellent game, but has little replay value
The Good
The world is gigantic and beautiful, there is not a single location that isn't worth taking a picture of. A little bit more variation would be nice, but it's still great nonetheless.
Every quest was interesting to follow and every conversation worth having. Especially the Dark Brotherhood quests. The best part is, I thought I had completed every quest in this game, but according to the wikia site I wasn't even half-way.
The gameplay is just excellent; comparing armor, fighting demons and sneaking around in dungeons, everything just works.
The DLC that comes with the GOTY edition is pretty sweet. The first one is just a new, epic quest-line for you to follow, but the Shivering Isles is the better of the two; a whole new interesting continent, new quests to follow and new scenery to admire. If Cyrodill is a beautiful, but standard painting of a meadow than the Shivering Isles is that same meadow after a radio-active-paintball match.
The Bad
The game is full of glitches which sometimes come in handy, but are mostly just annoying. One time a guard followed me into the Oblivion realm where he kept picking fights with Demons, so I tried to help him, but the idiot jumped in front of my arrow and died. This was enough for the Bruma Guard to put a 1000 gold pieces bounty on my head.
The quests just aren't fun to do a second time because you know all the puzzles and twists already. The Shivering Isles even comes with an achievement that flat-out demands you play it a second time which is kind of stupid.
The Bottom Line
This is a very awesome game in which you can easily spend more then five-hundred hours. The quests are fun and the gameplay is great, but it has a few annoying bugs and glitches. This is also a great game if you want to get into (fantasy) RPG's, but if you don't like the genre you might want to avoid this game. Oh and before I forget: By everything that is holy, do not lose your saves, having to replay this game is a nightmare...
Xbox 360 · by Asinine (956) · 2011
Great but avoid playing the GOTY edition on the PS3!
The Good
Gorgeous graphics. The landscapes, the buildings (in particular places and cities except the Imperial City), the water and weather effects. Sometimes it's enjoyable just to appreciate the views, as you would in real life.
Huge world. The world is really big. There are many places to go and explore. Lots of caves, cities, houses, ruins, temples, etc. You will spend hundreds of hours to explore completely the map. Several quests. There are tons of side quests and many important quests as well. There is a good balance of how the quests are set, because it's not obvious which quest is the "main quest", "important quest" or "side quest".
Excellent soundtracks. There are a few ambient songs, but even if they repeat after many hours of gameplay, they are sill enjoyable and well written.
Relaxing gameplay. Considering the combination of the factors above, the gameplay is excellent overall.
The Bad
Bugs, glitches and freeze errors during gameplay. For example, freezing without apparent reasons at any point in the game. I estimated that freezings happened 20-30 times after 400+ hours of play. The most serious problem I experienced was bugs and freezing during the saving/loading, which was itself very frustrating for obvious reasons.
To avoid such bad surprises, I had to save often. Only loading a previous save state could solve a saving/loading problem at later stage. Some glitches are notable. For example, the rain drops passing through solid roofs were ugly. The player can also get stuck in some complex terrains, in particular in the Shivering Isles.
I also experienced bugs with a few few quests, which I had to give up to avoid problems (such as the saving/loading one for some reason). It's also well known a problem with the Vampire quest (which I avoided to finish the game).
Unfortunately, as of december 2010, several of these problems CANNOT be solved in any way in the PS3 port of the GOTY edition. Watch out!
The Bottom Line
Apart from the bugs and alike, this is an excellent game (including its two main expansions). Many many hours of fun and exploration are guaranteed.
However, recall this game should be played in another platform than the PS3 if you want to avoid some frustrations with the problems I described above.
PlayStation 3 · by Dr. P XYZ (2) · 2011
"...Find him and shut close that jaws, of Oblivion!"
The Good
I have always been a huge fan of, âThe Elder Scrollsâ, series. That being said, I wanted to play the forth installment, âOblivionâ as soon as I got the good word that it was being made. In this review I hope to examine, how TESIV:Oblivion, is better and or worse than itâs illustrious predecessors.
Furthermore, I found myself to be in quite a quandary, when it came time to review the game. You see, I have played or experienced both the PC and Xbox 360 versions of the game. In the end I decided to review the 360 âgame of the yearâ, addition, as I have spent the most time with that version. (About 150 hours worth of experience.-MM-)
The term âRPGâ, means many different things, to many different people. The two main differences, at least as far as video games are concerned, involve Eastern or âconsole styleâ RPGS, and Western or âPC styleâ. (Not that they always stay separate however.-MM-) Allow me to put it another way. The Elder Scrolls games, in my mind are more like and RPG. As you play the role of an inhabitant in another world.
But what makes Oblivion standout even more is that the player is NOT obligated to be a good. They can choose to be a villain just as easily. Or be something in between. They can even choose to forsake the main quests and, do their own thing. More on that in a bit.
So many choicesâŚso little time.
The character creation in Oblivion is very deep. Even deeper than itâs predecessors. The player gets to choose from: gender, race, hair/eye colour, facial shape, and age. And that is just the tip of the iceberg. They can also choose to skip this process.
After you have your avatarâs appearance set, you can then pick their alignments. It is a little different than in most CRPGS however. Unlike in games like âMight and Magicâ or âBaldurâs Gateâ, you do NOT just simply choose: good, evil, neutral . You have no âalignmentâ per se. Your choices effect it. For example at the begging when you meet The Emperor, you can choose how you address him. Little things like this, as well as bigger moral choices effect what kind of person you are playing as. Will you protect those in need? Or take advantage of their weakness? It is more realistic for the most part. Not that there are not flaws in this system, but more on that in the âbadâ section of this review.
Oblivion, also presents are very realistic fantasy world. Now that may sound like an oxymoron, but please allow me to explain. Tameriel, looks and feels like a real place. And the player is free to explore it at their own whim. In this installment the player gets to explore the region on Tameriel called, Cyrodiil. The Empire is located here, they are the most powerful nation of the world, yet people of less imposing stature, think of the ancient Romans. Furthermore Cyrodiil, is broken into smaller regions, each with their own look and customs, as wells as a greater likelihood of seeing certain races. For example, The Imperial City, is in The Heartlands. This is where the majority of the Imperials reside. Whereas in the swamp like area known as, The Blackwood, many Argonians reside. The mysterious lizard men that hail from the marshes further south. Of course there is the occasional elf. Including the too cool dark elves that hail from the far away land know as Vvardenfell, aka, Morrowind.
One of the hardest parts of presented a fantasy world, in my mind anyhow is to make it seems like it could be a real place. And the Elder Scrolls Series, has always been able to pull this off very well. (It reminds me of the fantasy novels of: Raymond E. Feist, R.A Salvatore, and Ursula K. Le Guin, to name just a few.-MM-)
Each city, one in every region, has itâs own look. From the cityâs layout to the weather, and inhabitants. And all the NPCS have a schedule, and an agenda. And there are a plethora of quests to undertake. From fighting as a Gladiator, to various guilds, as well as many tasks to undertake for average citizens.
You can purchase homes, to live in or rent them out for some extra income. Or invest some cash into local shops. You can purchase a horse, to make travel quicker or even book passage on a ship. Or just use the quick travel option. There is so much to do and see in Oblivion it will likely make your head spin. If you however are like me, you will want to do and see as much of it as you can. (Think of it as a digital vacation.-MM)
Be the hero
I know what youâre thinking. Mr. Megid, what about the plot? Well allow me to break-it-down for you. I found that in Oblivion, as in all the other TES games I have played, that the story is one of the games strong points. Now, before you think, âWhat the fuck are you on about?â, allow me to explain.
In games like Oblivion, the plot plays a different role. Think of it as a loose set of rules. Which you can either choose to follow, or ignore and do your own thing. However, that would be a mistake. You see, while it is true that in, Oblivion, can be played anyway you want. The actual main quest is far more linear. (Like many RPGS.-MM-)
In other words it leaves little wiggle room. You cannot play the main quest, and help Dagon from returning to destroy the world. You have to be a hero, of sorts . And while that may turn off some gamers. To me it makes perfect sense. What would you gain by helping evil triumph? As you will be destroyed with it. (Itâs sort of like complaining that in, âAlone in The Darkâ, you cannot help, The Great Old Ones return, and destroy yourself and all of humanity.-MM)
Oblivion, is the story of a heroesâ journey. It is up to you what kind of hero however. And as such it is very cool and you feel like you took part in an epic adventure not just, watched it unfold. One really cool bit, is when they dedicate a statue to your avatar, for defending Bruma, from the hordes of Oblivion.
The plot itself revolves around the desperate search for a new heir to the throne. As with the death of The Emperor, the seals that are holding shut the gates of Oblivion are failing. Only one of noble blood can take the throne and restore these seals. Meanwhile you must defend the realm. Close Oblivion gates, defend cities, what have you. The plot also has many twists and turns, and the final battle at the end of the game is something to behold, I wonât ruin it here. Furthermore, the two expansions add even more Gameplay. And each are quite unique. Allow me to address them now.
A hard dayâs knightâŚ.
In the Knights Of Nine Expansion, you are summoned to gather the armor of the crusader. Long ago, before the threat of Dagon, there was a heroic order of knights, thus, The Knights Of Nine. They fought to banish the evil Ayelid rulers, from Cyrodiil. In the end they were defeated, but soon after tragedy struck. Due to their own hubris the Knights Of Nine, fell. Now centuries later, you must restore order, or else a dark reign will befall the land. And perhaps you can help redeem the fallen knights.
While the knights of nine was a very cool expansion, it is really more appropriate for combat classes. Seeing as all of the weapons and armor you find are for a fighters. Maces, swords, etc. Furthermore evil characters will have a hard time finishing this quest, as you must first cleanse your self of your ill deeds. So it is less fun for evil mages for example.
It is also fairly short, but has many cool moments. Like rebuilding the ancient order. Evil characters will have more fun in The Shivering Isles expansion.
In madness you dwellâŚ.
In The Shivering Isles you will not only travel out of Cyrodiil to another realm, but perhaps even out of your mind. A mysterious gate has opened in Cyrodiil. No one who has entered has ever returned. Cross the threshold and you will be taken to another world. This is the realm of The mad god, the realm of Sheogorath. This is the shivering isles.
Here you will be tested. Not just your strength, or skill, but your sanity and morality as well. The mad god awaits, do NOT keep him waiting. But first you must gain access to the realm of the wily god. Will you enter into Mania or Dementia? You see the isles are like two sides of the same coin. Your choice will effect your game and itâs outcome.
You will also encounter new monsters and new enemies however, keep in mind, that in the land of madness nothing is quite what it seems.
One really cool quest evolves, you playing dungeon master. A band of âheroesâ have entered your mad lordâs sacred lair. You must test the defenses of the wayward warriors. And you have two choices: attack them physically or attack their psyche. Either way the results are fun to watch. It was one of my favorite quests in the entire game. It also gives you access to this really badass sword. Dawn/Dusk fang. A blade that is almost alive as it craves blood, âfeedingâ it increases itâs power. It is easily one of the best swords in the entire game. The shivering isles is a longer, and I found it to be, a excellent expansion. Very fun and cool things await. Also unlike in Morrowind, your levels are not as important, as Oblivion adjusts to your levels. So, there is no worrying that you got in over your head.
Technical Wizardry
Now while it is true that graphics do not make the game. They do play an important role in the overall feel of the game, better graphics help the game. And simply put Oblivion is one of the best looking games out there. Either on the 360 or PC. The game world is simply put, gorgeous. The lighting effect are brilliant.
The inhabitants of the world, both humanoid, and creatures look astounding. It helps draw the player in even more. And the detail alone is astounding! Age shows of the faces of the citizens of the realm. The water looks real, pristine. The sun sets, and the moons rise. Your blade gleams in the sun light. And gets sticky with the blood of your enemies. I could go on all day, about the this, seriously.
The amazing physics engine help to. Loose items tumble if a desk is bumped, slain foes tumble to the ground.
The music is beautifully composed, by fantasy maestro, Jeremy Soule. The sound effects explode out of you speakers and into your brain. You have to play this game in 5.1 surround sound if you have the means, it is so choice.
And the voice acting is superb! Especially, the voice of Uriel Septium, voiced by Patrick Stewart. Lynda Carter, AKA, Wonder Woman, also lends her voice, as well as many others.
And the ambiance! This game drops it like itâs hot! From the quite rustling in the forests, to the creepy claustrophobic sounds of the games caverns and dungeons. The crash of thunder in the realms of oblivion! Pure awesomeness awaits you.
Vae Victus!
Allow me to jump back a bit. I would now like to talk about the combat and leaving up system of the game. As I feel that they deserve special mention. The Elder Scrolls franchise, has always had deep, visceral combat. Even the spin-off action adventure title, âRedguardâ, had a fantastic combat engine.
As of yet however, Oblivion, soars above the rest. The only downside of it, is the lack of combat on horseback. To read my rant on this, feel free to skip to the bad section of this review.
In Oblivion, you have access, to many a lethal weapon. Fists, swords, staffs, axes, etc. What makes it so fun is the way that it plays and feels. Slashes, cuts, chops, bashing, all are possible. And this time around the block skill is no longer passive. Which I strongly disliked in the previous installments. You block manually. You can also deliver heavy blows that break an enemies block. You can also learn special abilities when you go up in weapon and armor rank. Mastering a shield will enable you to perform, shield bashes. With slightly hurts and more importantly stuns your opponent. Which leaves them open to a quick killing blow from your blade.
Mastering armor ranks will enable you to subtract the weight of your armor. Boots increase speed, and so on. Some of these skills are passive others are active.
There is of course magickas to be learned. From many different schools. Some spells have been removed or replaced however. There are also powers. These are earned by doing certain tasks, or quests.
Leveling up is not as simple as gaining enough EXP. Like in many RPGS. In Oblivion you level by doing. Every level up requires you to earn new ranks in your major skills. Then once you earn a level, you must rest, or âmeditateâ, on what you have learned.
The Bad
All is not perfect in Oblivion however. Some of the cooler spells, like Levitate have been removed. Just to name one.
And even though, the game of the year edition, is far less buggy than the original release. It still has the occasional glitches and bugs. I do realize that no game this ambitious could possibly be bug free. Even so, some of the bugs were very vexing.
Now why in the nine bloody hells, did Bethesda, NOT include combat on horseback? If Zelda 64 had it, a game, from 1998, than why does not a game from 2005 not have it? It could have been so boss to. Imagine riding down a jackass bandit, and just like in Monty Python And The Holy Grail, cut his throat? Or hell, I would have settled for Longbow combat via your noble steed. Why Bethesda?
Finding rare items, can be a little too easy in Oblivion. So I did not always feel as if I earned them. A minor complaint, but even so. I was far more excited to find rare armors like the ultra rare Ebony Armor, in Morrowind.
The Bottom Line
I can say with all confidence, that Oblivion is so far my favorite entry into the franchise. Even thought so things were better in the previous installments. Even despite itâs flaws. And of course, I am already anticipating, The Elder Scrolls V.
Xbox 360 · by MasterMegid (723) · 2008
Discussion
Subject | By | Date |
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Horse armor? | Ace of Sevens (4479) | Sep 15, 2007 |
Trivia
Xbox 360 version
The Xbox 360 Game of the Year Edition comes on two discs. The first disc is the complete Oblivion original release. The second disc simply contains an installer for the Knights of the Nine and Shivering Isles expansions.
You must install these expansions to an Xbox 360 hard drive to play them.
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Game added by Sciere.
Windows Apps added by Koterminus.
Additional contributors: Stratege, BurningStickMan, â-, Patrick Bregger.
Game added September 14, 2007. Last modified August 31, 2024.