Dark Messiah: Might and Magic
Description official descriptions
A long time ago an extreme powerful mage called the Seventh Dragon banished all demons from the world and paid with his death for this. But the prophecies tell that after a 1000 years, a Dark Messiah - half human, half demon - will return to the earth to destroy the barrier that stands between the worlds. Now twenty years ago, a Demon Lord successfully mates with Isabel, Queen of the Griffin Empire and all attempts of the Emperor to exorcist her fail (you can play this mission in Heroes of Might and Magic V) and the Dark Messiah is born. Also he doesn't know it yet, his goal is to obtain the Skull of the Seventh Dragon called Skull of Shadows from Skull Island, where it is guarded by the orcs and destroy the barrier between the worlds with it. The name of the Dark Messiah is Sareth and he's an mage apprentice. One day his master sends him to Stonehelm to help another mage retrieve the Skull. And so the Prophecy seems to become real. But it is yours to decide if you use the Skull, once you've obtained it, for good or for evil since you are playing Sareth.
Dark Messiah: Might and Magic is a first-person action game set in the medieval age so instead of guns you use swords, bows and magic to defeat your enemies. As you progress through the story you obtain skill points which you can invest in one of three skill trees called Combat, Magic and Stealth. How you skill Sareth directly influences the combat in the game. You can either play like an assassin and backstab your enemies to oblivion or make him a perfect sword-fighter who can use different combos to take out his enemies for example.
But you can also use your environment to make your kills. There're countless items you can lift up and throw at your enemy or you can light up your arrow on a campfire nearby to inflict more damage. You can also make good use of your foot and kick your enemies off cliffs or kick them into spikes that come out of the wall or use other traps that are scattered in the levels like bringing a statue to a fall.
The main innovation in Dark Messiah is the so-called Body Awareness System. This basically means that Sareth is a real part of the world like every other NPC. This makes not only the whole combat more intense because your whole body moves with every sword-swing you make but the NPCs can interact more directly with you. For example a Orc can take you by your neck and throw you through the room.
If you've already saved (or damned) the world you can turn to the multiplayer-mode. There you've access to five different character classes from the knight to the priestess. With each kill you make you earn experience points and increase in rank. Then you get skill points you can invest in your skill tree to get new talents or upgrade existing ones. This is most important in the Conquest game-mode in which you play various maps in a row and keep your level between all the way. In the Conquest-mode two teams (Humans and Undead) fight over the possession of the flags on a map. Once one team holds all flags, it wins and the next map is loaded. But there's also normal (Team-)Deathmatch available.
Spellings
- éæłéé»æćœèłœäșäžæç - Traditional Chinese spelling
- éæłéšäčé»æćŒ„è”äș - Simplified Chinese spelling
- ë€íŹ ë©ìì ì€ëž ë§ìŽíž ì€ ë§€ì§ - Korean spelling
Groups +
- 3D Engine: Source
- Fantasy creatures: Orcs
- Fantasy creatures: Succubi or incubi
- Fantasy creatures: Trolls
- Gameplay feature: Drowning
- Gameplay feature: Equipment quick slots
- Gameplay feature: Multiple endings
- Middleware: Bink Video
- Might and Magic universe
- Software Pyramide releases
- Sound engine: AIL/Miles Sound System
- Technology: amBX
- Ubisoft eXclusive releases
- White Label releases
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Credits (Windows version)
490 People (421 developers, 69 thanks) · View all
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CEO | |
Executive Director, Worldwide Studios | |
Chief Creative Officer | |
EMEA Director | |
USA Director | |
Director Third Party Development | |
Executive Producer | |
Producer | |
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Business Development | |
Marketing Game Manager | |
Marketing Coordinator | |
Special Thanks | |
Creative Director | |
Producer | |
Lead Level Designer | |
Lead Programmer | |
Art Director | |
Art Technical Expert | |
Lead Animator | |
Executive Producer | |
Studio Manager | |
[ full credits ] |
Reviews
Critics
Average score: 76% (based on 50 ratings)
Players
Average score: 3.8 out of 5 (based on 73 ratings with 5 reviews)
An over-the-top fantasy shooter (sans guns)
The Good
In terms of visceral, face-to-face, first-person-combat, Dark Messiah has got the field licked.
Kicking opponents into fires, spikes, and over cliffs is endlessly amusing, if improbable.
Full frontal nudity in cutscenes are always a plus.
The Bad
Stability, stability, stability. Even on its latest patch, Dark Messiah tends to crash way more often than it should...and beware those of you who like to turn the settings knobs to 11.
Throwaway story and plot.
Some very tedious, go-through-the-motions gameplay in areas.
Uneven graphics -- some outdoor areas are particularly onerous.
Giant spiders ahoy! Somebody call the fantasy monsters union and complain.
Game overfavors "tank" melee characters. Don't expect to play Garrett or a pure mage here.
The Bottom Line
Might & Magic Dark Messiah is very easy to sum up: itâs a fantasy first-person-shooter where all of your good ranged weapons are taken away and replaced with melee weapons. It is most definitely not an RPG â while the game uses RPG-like elements, they are trivial and would have been better replaced with a streamlined shooter-style interface. For example, thereâs an inventory screenâŠevery RPG needs an inventory screen, right? However, you have enough slots to carry every portable object in the game, and since many objects are simple upgrades to earlier objects, why not just go for a simple ânext-item-previous-itemâ interface?
Other RPG facades include the ability to upgrade your alter-ego with the use of skill points given to you throughout the game. You can buff up your characterâs melee skills, stealth skills, or magic skills. Unfortunately, the gameâs design focuses around the golden path of the tank. Enterprising sneaky types will be disappointed by the fact that enemies are able to unerringly locate you after one successful sneak attack, regardless of where youâre hiding (or the fact that you soaked up a ton of skill points in hiding skills). Magic users will be disappointed by the slow rate of fire of their offensive spells, since the enemy A.I. mainly consists of quickly getting into your characterâs face.
Luckily, however, I like tanks, and I play them all the time. M&MDM is a wonderful fantasy tank simulator. The first-person melee combat is meaty and bloody. It rewards both the frantic button-masher as well as the more deliberate button-masher. Although many of the combat situations are implausible and suffer from âwhy is that guard standing next to a barrel of boomâ syndrome, thereâs a lot of mileage in being able to pound, kick, and smash enemies into fires, conveniently-placed spike traps, and over the edge of cliffs. Although some folks may prefer the trickier 3rd-person melee combat setup of games such as Jedi Outcast, I prefer straightforward bashing and smashing over spinning wall-leap maneuvers ⊠but then again, I believe that if god wanted us to play shooters in 3rd person, he would have given us floating cameras in real life.
Surprisingly, the one trick that M&MDM does well is just enough to cover up the gameâs myriad flaws. Stability is not the least of those flaws â the game is a RAM pig, and if the graphic settings are set just a smidgen too high for your system to handle, the game will crash all over the place. The old Source engine bugaboo of stuttering sound makes an annoying reappearance, as well. More downsides include a yawner of a background story (complete with a âplot twistâ that can be spotted from a mile away), uneven graphics, and an ever-present NPC (whom I dubbed âShodanâ for reasons made obvious for any System Shock fan that plays this game) that ruins all of the gameâs puzzles by telling you exactly what to do next. It should be noted, though, that you do get full-frontal nudity âShodanâ cutscenes, so thatâs a plus, I suppose.
So, is the game worth $40? Probably not. The game is weak in every area but melee combat (in which it admittedly does well) and its few subtleties are shown far too early and used way too often. The incarnation of the Source engine used in this game struggles mightily and crashes frequently. The story, settings, and opponents are all generic throwaway quality (yes, you WILL fight giant spiders, thatâs all that needs to be said). Still, this is a game where the overall experience somehow manages to lift itself from the sum of its component parts, and I had a surprisingly good time working my way through it. Wait until it hits the $20 price point, and itâs a decent, if totally forgettable buy.
Windows · by Chase Dahl (5) · 2007
The Good
To be honest, I always took a much greater interest in the multiplayer portion of Dark Messiah rather than its single player brethren. Developed by Kuju Entertainment, the company responsible for helping develop the EyeToy games for the PS2, the multiplayer mode for Call of Duty: Finest Hour, and Battalion Wars for the Nintendo Gamecube, the multiplayer mode of Dark Messiah encompasses a unique style of gameplay in a fantasy setting. The game splits between 2 factions, the Humans and the Undead. Each faction allows 5 playable classes, the Assassin, the Priestess, the Mage, the Archer, and the Warrior. The only difference between the Humans and the Undead is their physical appearance; otherwise, they are essentially the same.
The Bad
Despite some slight conflicts of class balance, the multiplayer portion of the game leads as an excellent and worthy contender of popular multiplayer first person shooters. To begin with, the Assassin is a very fast paced and fun-to-play class. In fact, all classes are extremely fun to play, and it will only get better as Kuju decides what should be done to help make the game even better. (And they do, their commitment to the Open Beta was extraordinary, as far as updates and forum responses go). The Warrior is a tanker loverâs dream, being able to negate any spells and absorbing the most damage with its Reinforced Armor. Surprisingly, the Warriorâs attacks are powerful as well. The Priestess is most likely the main concern of many balance critics. With her instant self-heal ability and an armor buff that lowers any kind of damage, the Priestess can take on any class and win. I havenât even mentioned the insane range of her Corrupt ability and the Bramble spell that slows ALL players to a crawl. Kuju Entertainment obviously decided that Priestesses should do more than just supporting other classes. The Mage is insanely powerful as well, but only in late levels. Finally, the Archer is a class that rewards those with practice; arrows not only take time to reach the target, but they also arc as well. However, 1 fully charged shot deals 56 damage; 2 shots will kill the player.
The Bottom Line
In conclusion, the multiplayer portion of Dark Messiah is anything but the norm. It features a retrospective view of the modern first person shooter with 5 totally different playable classes. The game delivers tons of different tactical strategies, and will only get better as Kuju Entertainment continues to please its fans with updates and additions to the game.
Windows · by gi han (2) · 2006
Tries so Hard to Be Xtreme, Fails. At Everything Else Too.
The Good
There were times when the gameâs graphics didnât offend me. The Spiders the giant trolls and of course the Dragon. The Spider lair itself scared me pretty well, and when hoards of arachnids are tumbling down on you, youâll appreciate the game. Thatâs about it.
Aside from that, the melee combat was entertaining for an hour, maybe. I enjoyed kicking people into spikes and whatnot, but only for that same first hour. Um, aside from that there isnât much else to say. The water looked pretty good, I guess?
The Bad
There honestly isnât much that I loved about Dark Messiah of Might and Magic. The acting, dialogue and story all made me cringe. Aside from the ludicrous and sexist portrayal of the demon temptress who you meet at the beginning of the game (trust me, you wonât believe how badly this character is implemented) the rest of the characters are more stereotyped than those of a bad Japanese RPG. The villains are always cackling and laughing up their sleeves, the good female character is there solely as a romantic interest, âhotâ body and foil to the sexy demon temptress, and all other characters are secondary. I actually thought that the plot was interesting, but it was so muddled and badly organized that I quickly lost interest.
The combat, as mentioned before, gets old fast. Youâll quickly realize that you have to block and attack in a very regular fashion. Bows, magic and other supposedly cool abilities are largely unpleasant to use. Enemies are mundane when confronted as a fighter, and annoying when confronted as a spell caster or thief.
Returning to the presentation of the game, I liked some of the landscapes a bit, but the problem was how the Source engine was used. I know that this engine can create some amazing vistas, so why was it that every single wide-open area looked awful. Every other texture was so blurry it was like they were underwater. This applied to creatures and items too. The worst was when I realized that my sword was basically a grey stick that got a bit red when I stabbed people. The darker areas look pretty bad, and all of the enemies animate horribly. The later zombie encounters are maddening, as is the fact that you donât get really good items until way too late in the game.
Multiplayer is a mess, and there arenât really enough people playing to make you care about it.
The Bottom Line
I really wanted to like this game. It takes place in one of my favorite universes, and it boasted a visceral, melee-oriented look and feel. Sadly, when you have a melee-oriented game where the melee is awful, you might have a problem on your hands. This game annoys and frustrates at every turn, and its portrayal of women is childish and offensive. A few fun creature encounters and some clever set pieces canât save this game from its own awful design. It doesnât matter if youâre looking for a melee FPS, an action RPG, or any other swords and sorcery epic. Look somewhere else.
Windows · by Tom Cross (28) · 2008
Trivia
Development
This is the second Might & Magic since Ubisoft acquired the license to the universe. The singleplayer part of Dark Messiah was developed by Arkane Studios. Kuju Entertainment Ltd. was responsible for the multiplayer mode.
German version
In the German retail version, some blood effects were removed: when executing an enemy which lies on the ground, in cutscenes and during a special move against the enemy's stomach in adrenaline mode. Also removed were cut off limbs, enemies die instantly instead of slowly burning to death when using fire, and interactions with corpses (using weapons, burning, throwing). A detailed list of changes can be found on schnittberichte.com (German).
The German version on Steam is uncut.
Setting
Dark Messiah: Might and Magic takes place in Ashan, the Might & Magic world created by Ubisoft. It replaced the old Might & Magic universe, which consisted of many different worlds and was used by New World Computing until its dissolution. According to Ubisoft, it was done because the old continuity became hard to manage, and to avoid confusing newcomers.
In contrast with the old universe, which incorporated science fiction elements, Ashan is a pure fantasy world. The first game it was featured in was Heroes of Might and Magic V.
Awards
- GameStar (Germany)
- 1 February 2007 - Best PC Action Game in 2006
- PC Powerplay (Germany)
- Issue 02/2007 â #2 Best Action Game in 2006
- Issue 03/2007 â Best Action Game in 2006 (Readers' Vote)
Information also contributed by Mark Ennis.
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Contributors to this Entry
Game added by Sicarius.
Additional contributors: Unicorn Lynx, Sciere, vedder, Paulus18950, lee jun ho, Patrick Bregger, Plok, Stuttgart.
Game added November 18, 2006. Last modified November 8, 2024.