Command & Conquer: Red Alert
- Command & Conquer: Red Alert (2009 on J2ME)
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Command & Conquer: Red Alert (2009 on iPhone, 2010 on iPad)
Description official descriptions
What if Hitler never existed? Einstein pondered the question and created a time-machine to eliminate Hitler as a young man, thus preventing World War II as history remembers it. However, Einstein stopped one evil only to create another - because Stalin's Soviet Union is now poised to conquer Europe... and Allies must stop them!
Command & Conquer: Red Alert can be considered a prequel to Command & Conquer. Like its predecessor, it is a real-time strategy with an isometric semi-top-down perspective using 2D sprite graphics engine. The player takes control of either the Allies or the Soviets, as he battles for destiny of the planet. Gameplay features are similar to those of the previous game, including building a base with some defenses, massing units, harvesting resources, etc. The game has a variety of environments in its missions, adding some indoor missions that use only infantry units.
Spellings
- 커맨드 앤 컨커: 적색경보 - Korean spelling
Groups +
- Command & Conquer franchise
- Command & Conquer: Red Alert universe
- Console Generation Exclusives: PlayStation
- EA Classics releases
- Famous person: Albert Einstein
- Game feature: BGM / music player
- Games that include map/level editor
- Games with officially released source code
- Green Pepper releases
- Live action cut-scenes
- PlayStation Platinum Range releases
- Setting: Alternate history
- Setting: City - Moscow
- Setting: Country - Poland
- Setting: Country - Sweden
- Setting: Country - Switzerland
- Software Pyramide releases
- Theme: Famous politician
- Theme: Time travel
- Total Entertainment Network (TEN) multiplay platform
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Promos
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Credits (DOS version)
93 People (90 developers, 3 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 89% (based on 45 ratings)
Players
Average score: 3.9 out of 5 (based on 264 ratings with 16 reviews)
A Hollywood blockbuster for the masses.
The Good
Recently I played Red Alert for the first time, almost 5 years after its release. I've always disliked Red Alert (and its sequels), without ever really playing it. It annoyed me that these games sold so well, while there were many games out there that were a lot more innovating. I kind of considered it the Britney Spears of video games. But guess what, after playing it for a couple of weeks I had to admit that it is actually not that bad it all.
The gameplay, although not offering much that we had not seen before, kept me coming back for more until I completed both campaigns. Somehow these RTS games are always addicting. I liked the variety of the missions, not every mission requires you to build a base and destroy the computer's base. The indoor missions were a novelty and I was surprised when the map, with which I started a mission, depended on the way you finished a previous mission. If you complete Allied mission 2 with a well fortified base, Allied mission 4 would be easier to complete. Moreover there are often two or more possible maps available for a mission. The maps and backgrounds generally look good (when you play the game in Windows with SVGA graphics, that is) and there is some interaction with the maps (blowing up bridges and barrels).
Red Alert has some nice units like the attack dog, the spy, the mine-layer and the engineer which allows you to capture an enemy building and produce your opponents units. With the wide range of units available, you can use a wide range of different strategies and often the "Tank Rush" tactic isn't your best option. The Soviets have a lot of very strong tanks and they can use the tank rush tactic, when you're playing with the Allies however, you'll have to pick your targets carefully (their units rely more on stealth and sneaky maneuvers). First use choppers to destroy the power plants or your tanks will be fried by the Soviet Tesla Coils. Generally, every attack strategy has a defensive counter strategy. Too bad the A.I. only uses a couple of them.
Some other things I liked about this game:
- The music and the soundtrack. The Russian accent might be a bit stupid but the explosions sound impressive.
- Both sides play really different.
- You can say what you want about the FMV sequences, I would not want to miss them. They keep the story going and I think the game would be less fun without them.
- The story line is a very unbelievable piece of nonsense, but I liked it. At least it isn't your usual "stop the alien invasion" or "in a post apocalyptic world two sides fight for the remaining resources" story. It was fun to receive a briefing from Stalin.
- You can easily add units to an existing group, and you can design a route around dangerous enemy units using way-points.
- The computer medic will automatically heal enemy soldiers.
- There's just one resource, which keeps you focused on the battle.
- It offers you a chance to play with the Soviet and crush the Allied forces.
The Bad
The single player campaign is not very challenging because of bad computer A.I. The A.I. doesn't seem to respond or react to your actions. It never adapts its strategy, it just sits there and waits for you to come. Usually a mission is only difficult because you start out with a couple of units while the computer has a well-fortified base. But as soon as you have managed to defend yourself the battle is virtually over. All you have to do is build a couple of aerial units and take out those unprotected harvesters and you've won the game (unfortunately you usually still have to destroy all enemy units and structures, which takes quite a while). The computer never repairs his units, keeps attacking from a few directions (so dropping mines in front of your base is a cheap remedy against those expensive Mammoth tanks), keeps sending small groups of units which are cannon fodder for your base defenses (you can easily fortify yourself), and enemy units will usually not respond when one of their comrades is attacked (too bad your units suffer from the same problem).
Some other things I disliked:
- The graphics are very small, so it is difficult to find a medic in a group of soldiers. Tank and ship animations are poor, these units can only move in eight directions (East, NE, North etc.).
- The "formation" option is useless, everything gets messed up when units bump into each other.
- Units easily lose selection, very annoying.
- When attacking, guide everything manually or you will probably lose the battle. If you attack with a group, units in the back of the group will not defend/assist the front row.
- Pathfinding problems, tanks get confused when negotiating a narrow pass or bridge. Units take their own route when they hit an object (usually another unit) and walk straight into enemy fire.
- You can't build anywhere you want, a new building has to be placed adjacent to an old one.
- Some units become obsolete as the game progresses. Why would anyone want to build a light tank when you can also build a medium tank?
The Bottom Line
Actually this game is better then I expected and I must admit I enjoyed playing it. I never played a multiplayer game, so I can't judge that part of the game.
Windows · by Roedie (5238) · 2001
The best of the C&C games, and one of the greatest strategy games every made.
The Good
I didn't really ever get into the single-player missions nearly as much as the multi-player options and more specifically the skirmish mode. The AI won't usually be able to put up much of a fight, but you can still draw lots of satisfaction in wiping out their bases, or just watching them get fried one by one as they walk up to your base's tesla coils.
The game also has a great soundtrack that really works well with the battles.
The Bad
The cutscenes can often be rather cheesy, and logging on to play an online game isn't as easy as in this game's successors.
The Bottom Line
A classic strategy game that will never get old.
Windows · by Brian Jordan (19) · 2001
One of the Best and Worst Games of All Time
The Good
This is one of the first RTS games to get very popular online. TEN and MPlayer (and a few others) were the place to play it online. Why is that big deal? Well, the older online RTS games were actually very good sandbox games! The player had many different options in the game that led to very interesting games. Modern RTS games emulate this, but are in fact very scripted.
CnC:RA also had one of the very first working gaming ladders where players could compete to gain rank. This is common place now, but this was a huge thing back then. In addition, there was a not a "professional gaming staff" running the ladder, it was all amateurs who were honestly trying to have an open ended tournament (unlike many ladders today).
The Bad
The single player game was an awful rail game. If you didn't build exactly the right units and move them onto exactly the right map location, the developers would force you to lose the game.
The cutscenes were "high tech" for the day, and since many other genres were really pushing them, RTS games picked them up as well. It didn't matter if they were extremely short and boring, you simply had to have them, because everyone else did!
And the multiplayer had one major drawback; tank rushes! Because of how the maps were setup, and the units were balanced, if you didn't build 100% tanks from the very beginning you were going to lose horribly in about 5 minutes. Very few of the maps were setup so you could turtle (and thus tech up), so every game was a low tech tank rush. This was a knee-jerk reaction to players complaining about other players building up walls of defenses in CnC1.
The Bottom Line
A smoother version of CnC that was still terrible in single player, but quite good for it's day in multiplayer. But it had one major black eye; it's map design and balancing led to most games degrading into tank rushes.
Windows · by Sean Johanson (13) · 2010
Discussion
Subject | By | Date |
---|---|---|
Anyone know whether there was multiplayer in PSX version? | And Wan | Dec 14, 2016 |
Trivia
1001 Video Games
Command & Conquer: Red Alert appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Freeware release
To celebrate 13 years of Command & Conquer and to promote the then-upcoming release of Red Alert 3, the game was made available for free on 31 August 2008. The link is available in the related web sites section.
German version
The German version removes Hitler from the intro and replaces all the soldiers with cyborgs.
Online servers
The game's online servers were migrated from the official Westwood Online infrastructure to the community-run XWIS (XCC WOL IRC Server), under approval and sponsorship from EA's German office on 20 October 2005. The Westwood Online domains have acted as a redirect to XWIS services since then, requiring no additional steps from the user to access the servers short of registering an account.
Sales
In 1998, the PC version of the game won the Platinum award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more than 200,000 (but less than 500,000) units in Germany, Austria and Switzerland.
Awards
- Computer Gaming World
- May 1997 (Issue #154) – Strategy Game of the Year (Readers' Choice)
- Electronic Gaming Monthly
- March 1998 (Issue 104) - Strategy Game of the Year
- March 1998 (Issue 104) - Strategy Game of the Year (Readers' Choice)
- PC Gamer
- April 2000 - -10 in the "All-Time Top 50 Games" poll
- April 2005 - #17 in the "50 Best Games of All Time" list
- Verband der Unterhaltungssoftware Deutschland
- 1998 - Platinum Award (more details in the "Sails" section)
Information also contributed by Grant McLellan, Sciere and Xoleras
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Related Sites +
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Fan Site
Another Fan Site for Red Alert -
Official freeware release
Download the game for free, in celebration of 13 years of Command & Conquer. -
The "Art Of War" site
A great RA site that allows you to download a fair bit of stuff.
Identifiers +
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Contributors to this Entry
Game added by robotriot.
PSP, PlayStation 3 added by Charly2.0. PlayStation added by Kartanym.
Additional contributors: Cochonou, PCGamer77, Kasey Chang, Jeanne, paul cairey, Sciere, Alaka, Xoleras, Jang Eunsu, —-, Cantillon, Patrick Bregger, Plok, MrFlibble, FatherJack.
Game added November 28, 1999. Last modified November 22, 2024.