Chaser
- Chaser (1978 on Apple II)
Description official descriptions
In the year 2044 the UN established MARSCORP (Martian Security and Economics Committee). Its president Samuel Longwood gradually became unpopular with other companies by acquiring a considerable amount of wealth from dubious sources. Meanwhile, a man named John Chaser, wakes up on board the spaceship H.M.S. Majestic. He does not remember who he is, but after a very short time he finds himself fighting for his life, persecuted by mysterious men in black uniforms. Chaser must survive, regain his memory, and regain the dark secrets of Earth and Mars.
Chaser is a traditional cutscene-driven first-person shooter with some sneaking and submarine-navigating segments. The player character fights his way through indoor and outdoor levels, utilizing standard modern-day firearms as well as a "bullet time"-like feature (called "Adrenaline" in the game). Multiplayer offers Deathmatch as well as team-based modes such as Capture-the-Flag.
Spellings
- Chaser: Вспомнить все - Russian spelling
- チェイサー - Japanese spelling
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Screenshots
Promos
Credits (Windows version)
129 People (101 developers, 28 thanks) · View all
Managing Director | |
Development Director | |
Lead Programmer | |
Lead Graphics Artist | |
Programming | |
Lead Level Design | |
Level Design & Scripting | |
Cut-scenes and Animations | |
3D Artists | |
2D Artists | |
[ full credits ] |
Reviews
Critics
Average score: 67% (based on 30 ratings)
Players
Average score: 3.2 out of 5 (based on 38 ratings with 6 reviews)
A lot of potential - more flaws and design-blunder
The Good
You can really guess that Cauldron, the designers of chaser, aren't incapable. Chaser features some nice ideas (for example the atmospheric submarine-mission), from time to time really nice graphics and generally a lot of good ideas, but...
The Bad
... somehow, they weren't able to fit everything together. There are so many design- and gameplay-related flaws, bugs and inconsistencies, that it hurts! It begins with a wannabe-immersive-story, the ultra-linear leveldesign and the bad AI. And it doesn't end...
The Bottom Line
Chaser tries to be a good shooter with innovative features, good graphics and a nice story. But it fails and fails and fails. It seems, like JoWood, the publisher, wasn't able to control and direct the gamedesign-process. So, what remains, is a substandard shooter with some nice moments - and many frustrating...
Windows · by Felix Knoke (149) · 2003
Chaser: Navigate your way through boredom
The Good
Chaser offers a large amount of weapons, divided into good & old stuff on Earth like the M4 assault rifle and some high-tech toys on planet Mars where you can use e.g. the G200. And there is a reason for this plenty of weapons: A lot of bad guys and these bad guys are shared above various levels. You will need some time to win Chaser so this is not the kind of game that you can win accidentally in one evening.
The Bad
Or maybe I only think that Chaser takes that long because this game is boring like hell. There are some missions where you do nothing. If you’re the lucky one, then you have to walk through empty levels with nothing to shoot at. The major problem in most of the levels is to find the right way. Oftentimes you have several places that could be the right way. Then you try way No. 1, missing it several times and continuing to way No. 2 where the game begins again. If you have tested all possible way and don’t find the right way, well then you have to test all ways again. Yeah, that’s entertaining. Can I have a coffee, black with extra coffin? Otherwise I will fall asleep in this Jump’n’Run. The story is not a reason to play this game because it is (yes, you guessed right) boring and unimaginative. The summarize the whole thing: Everyone you meet will betrayal you so you have to kill them all. Various, isn’t it? But this had one good thing: All the characters in the game are so sympathetic that I loved to kill them, only because I won’t see them again. Unfortunately the most unsympathetic character is Chaser itself and I’m not allowed to kill these guy. Another disappointing fact is the AI. The opponents are as intelligent as three meters of a road (without a curve). The bad guys are able to run and to shoot and that’s it. No teamwork, no coverage, no grenades. Even the developer thought “How can we make the game more thrilling?” and of course they choose the simplest way: They betrayal. The enemies get stronger weapons and armour. Not the kinds you will get, that would be fair. No, the enemy equipment is stronger. Let me give a an example: You will find a new kind of grenade launcher on planet Mars. To kill one of the heavy armoured guys, they have your kind of armour, you will need three or four direct hits. Same situation with a little difference: Now the bad guys have the grenade launcher. They fire and, because you are a smart hero and dodge, the grenade impacts several meters behind you. Previously you had 100% armour and 100% health, afterwards just 40% of health. Last point on the bad list: The graphic! Ok, the levels look different, but there is one thing that is overall the same: the levels look like the cleaning lady just walks through it. No garbage, no weed, no debris. Maybe that’s good, because if you found some, you will encounter the problem of “How to move around that thing?” The collision detection is not very good, to say it polite…
The Bottom Line
There is only one reason to play Chaser: You want to develop your own shooter-game and want to determine how you should not do it. Or you have insomnia and want to try something else then sleeping pills. At least the sleeping pills from the drugstore. I guess Chaser: Fight your way through boredom is the better title for the game.
Windows · by jaXen (260985) · 2007
It is a tragedy that is game is almost completely unheard of.
The Good
I picked up this game not having read any reviews or anything about it. I'd never heard of the developer, but I knew Jowood from Gothic, so I figured this game deserved a chance. I wanted a first person shooter to play - you know, to take my aggression out or something. I expected blood and gore and killing and nothing more - and considering I'd only heard the name and genre of the game, I didn't think it would even give me that.
Boy was I wrong.
Chaser has easily made its way to my top five first person shooters of all time. A wonderful story, fantastic in-game cutscenes, believable dialogue and incredible level design was not what I expected from this game.
First of all, for a first person shooter, this game's story is exceptionally well done. Right from the start you become immersed in the setting and story. Throughout the game you meet probably over a dozen unique, interesting characters that play a vital role in your search for your identity, and each one gives a memorable performance. The plot twists are not too cliched, and I, for one, was very surprised by a few of them. The ending is by far the best part, and it comes at just the right time. All but a few questions are answered, and you're given enough information to fill in the rest of the gaps yourself. The entire game gives off a very noir feel. This is one of the few games I've played of late that I'll be thinking back to later.
Your journey takes you to several great locations, including a space station, the slums of an American city, a snowey Russian wasteland, the underground mines of Mars, and dozens more. Yeah, that's right - dozens. In each location you will usually travel through several different routes to achieve your main objective, whether it's going through the streets of the city, office buildings, gang-filled slums, the underworkings of a star port - and the most incredible thing of these levels is the sheer size of them. I have never seen a first person shooter with such massively large levels! Any given level might be literally miles in total length, and it's not all just filler, either. The levels are incredibly well designed, with realistic details and obsticals. The very first level I was in awe at the detail put into it, and every level that followed was equally, if not more impressive than the last. The atmosphere in these levels is another great feature. Many of the areas have a distinct cyber-punk "Blade Runner" type feel to it. Throughout the first few levels you'll be having brief flashbacks in-game! They might disorient you, but that's really the point. Even with the massively large levels, it was surprisingly easy to find my way through without getting lost - even in the winding descending mines of Mars, it was usually clear on which direction I'm supposed to take.
Combined with a great story and great level design is near-perfect in-game cutscenes. You can tell great effort was put into making these cutscenes as realistic as possible. I don't think I've seen a game in which I've enjoyed the cutscenes so much. And not only were they entertaining, dramatic, thrilling and important - but they were also very long. You're not going to find some ten second cheesy pointless cutscene between levels in this game. Instead, you see what happens directly after you finish the level, what happens next, and what leads up to the next level. This not only gives you great information on what your overall objective is, but it also gives the characters so much more depth than in other games.
One of the more unique aspects of this game is that it's not your run-of-the-mill "Okay, I got my gun, now I'm going to kill my way to the big bad boss" type FPS. Your character (Chaser) goes through many different transitions throughout the game, going to new locations and meeting (and killing or betraying) new people.
I've gone on this much and I haven't even mentioned gameplay yet. For a first-person shooter, gameplay is usually at the top, but this game, to me, was more like a linear first-person action-adventure than just a plain "shooter". Anyway, the gameplay, while not revolutionary, was certainly not a let-down. Not only does your arsenal include over a dozen types of weapons, but Chaser has a Max Payne-esque ability to "slow time down" for short periods of time. But unlike Max Payne, this doesn't make you faster, nor does it make the enemies shoot worse. Slowing down time is all it does. It certainly helps the situation, but it isn't instant victory. Some levels are "stealth" missions, and unlike damn near every FPS ever made that included "stealth" missions, these don't absolutely suck!
Graphics are not "next generation", but they certainly exceed my standards. The closeups on peoples' faces during the cutscenes is very well done, and even on the "medium" setting I was very much impressed. Water is actually 3D and reacts to your actions - for example, shooting the water causes it to ripple realistically, as well as diving in or swimming. The weapon models are also extremely well crafted, and as I've mentioned a few times before, level design kicks ass. The glass in this game is also pretty cool. It's your modern type of "break off chunks of glass" type thing, but...I don't know. It's thicker, has a reflection, it just looks cooler to me.
The Bad
The real bad thing about this game is that it isn't better known :)
But seriously, there is lots that could have been improved. Such as rag doll effects. Often times, you'll kill a bad guy, and he'll sort of "hop" around for a bit before he finally dies. And often, if there's any sort of hole in the ground, no matter how small, he'll just vanish into it and never be heard from again.
The game is very linear. There are some instances when there are more than one ways to complete an objective, but no "Deus Ex" plot transitions or anything like that. Personally, this didn't bother me at all, but it should still be noted.
As much as I loved the massively large levels, the very last level was just TOO stinkin' long!
Most voice acting was good, but one or two characters' voice acting kinda stunk.
The level design is great, but perhaps not polished enough. On more than one occasion I reached an area I was not supposed to be able to get to, and then fell into some weird "hall of mirrors" oblivion.
One particular area lets you use a pipe as a means to climb out of an area. I feel this was a bad idea, because there are many times when I could have used a pipe to climb out of an area, but I wasn't able to. I don't know what's so special about THAT pipe.
Most of the time the bad guys are able to shoot you even though they're "recovering" from being shot themselves. It's as if the bullets just fly out of their shoulders or something.
One particular level in which you have to protect a truck as it makes its way through a city was kind of silly. In this level, you use a sniper rifle to kill the bad guys attacking the truck, but, I don't know...I kept cracking up, watching a bunch of little soldiers come rushing toward this massively armored truck and the guy insead yelling "Oh no Chaser! An ambush! Save us!" Heh.
A map could have helped in some levels. After a small bit of searching, I was able to find my way through, but I feel I had just a bit of luck. With the size of the levels, I can imagine it being VERY easy to get VERY lost if you're not paying attention.
The game kind of lacks some modern FPS standard features, such as looking around corners and such. Movement is also somewhat 'jagged'. These didn't really detract from the game much, but more than once they caused me to get my head blown off :)
AI could certainly be improved, though I still consider it higher than the current standard. Enemies will duck behind walls and jump out to shoot at you...but they won't always "find" the wall, and sometimes they'll just turn their back to you. Heh. Lucky for you. Enemies will chase you down halls, but sometimes they'll just get stuck and won't move. Mostly, it's typical "see player, shoot player, chase player" type AI. Not as bad as most games, but definitely could use improvement.
The Bottom Line
Chaser is one of the best first person shooters ever made. The levels, characters, story, cutscenes and setting will remain in my memory for a good long time. I look forward to playing more games by Cauldron. If their next release is half as good as Chaser, it'll still be better than most games I've played lately.
This game blends so many good things into it that it'd be hard not to find someone to recommend this to. Unless you dreadfully hate first person shooters, there is no reason not to get this game.
Windows · by kbmb (415) · 2003
Trivia
Doors
The most dangerous enemy in the first level on the Majestic Station are the doors. Then can kill you instantly if you stay in their way when closing.
German version
In the German version all blood effects (except the ones which appear when the player character gets hurt) were removed. Corpses also disappear instantly.
Soundtrack
As of 2006, the soundtrack for the game can be downloaded at Cauldron's site.
Support
JoWood and Cauldron have released several free downloadable add-ons for Chaser including an official map pack (with five new maps), a level editor, and a stand alone server package.
Server pack and/or v1.50 patch.
Information also contributed by ClydeFrog, Karthik KANE and Silmarillion.
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Related Sites +
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Chaser Homepage
News, Downloads and Media of Chaser -
Developer page on Chaser
Description on the Cauldron site
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Contributors to this Entry
Game added by Felix Knoke.
Additional contributors: Jeanne, Sciere, Scott Monster, formercontrib, Klaster_1, Patrick Bregger, Zhuzha.
Game added July 8, 2003. Last modified September 15, 2024.