Afterlife
Description official descriptions
Afterlife is is a humorous strategy game similar to SimCity where the afterlife is subject to market-based economy. The player has to make it work by managing heaven and hell simultaneously.
In both hell and heaven the player constructs zones which deal with one of the seven capital sins respectively the corresponding virtues. Through the gates new souls arrive regularly which were sinful or virtues in one specific aspect. These go to the appropriate zones to receive their gifts or punishment - but only if the player constructed a street system. If there is no place left they wander through hell/heaven which is of course bad for business. After some time they get sent back to the home planet. These souls are the source of the player's income.
Of course these facilities also need personnel. These can be either hired or trained by building special training facilities. There are also additional things the player has to keep in mind, e.g. the satisfaction of each soul and the energy supply. Every buildings has to be micro-managed by adjusting their settings but there is also the possibility to use a tool which does it automatically - for a price.
Random disasters like "Birds of Paradise" (excrement rain down on the facilities) break the economic circle and challenge the player to repair the damage. Besides the free playing mode there are also five scenarios where the player has to solve certain tasks.
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Reviews
Critics
Average score: 76% (based on 25 ratings)
Players
Average score: 3.3 out of 5 (based on 46 ratings with 8 reviews)
Great Sim City 2000 style game!
The Good
I loved Sim City and I loved this one. It's harder than it's Maxis predecessor, but still good. It's complex nature is perfect for the demiurge player. Everyone should play this game, whether they believe in an afterlife or not. Lucasarts should pursue an Afterlife 2 with different stuff.
The Bad
The only I didn't like about the game, is that I wasn't very good at it. Other than that, it was pretty good.
The Bottom Line
Fun, Sim city like, a must play
Windows · by Laey'zur Tiberius Hawke (9) · 2001
The Good
Well, it was original...
The Bad
The game mechanics were just too complex. The learning curve was really high, and the amount of work requred to get a little humorus payoff did not work for me.
The Bottom Line
A great idea, but probably not enough design/prototyping to insure it was fun from the start.
Windows · by Tony Van (2796) · 2000
Entertaining for a while, then virtually unplayable.
The Good
The idea is divine. The concept of building a really horrible hell and a divine heaven is excellent. The atmosphere is wonderful, the graphics are nice (although "pixely"), and the music is probably the best music I've heard in a game ever. Really. The music is so great I wouldn't mind listening to it outside the game. The humor is also very good. Extremely dark and sometimes sadist, but always funny. It's also an innovative game with original buildings to erect and a very innovative system. It's like Sim City, but totally different. The way you have to deal with souls, karma, beliefs, reincarnation and economy is quite original although familiar at the same time. It really is an innovative and entertaining game with a lot of atmosphere and dark humor.
The Bad
The actual gameplay is flawed in many ways. The biggest problem is the micro-management. Because the graphics are so "pixely" it is often hard to make out individual buildings amidst the myriad of pixels. The problem with this is that you are more or less forced to "balance" all of your buildings or else you will start losing money real fast, and you have to balance your buildings frequently as souls come and go. There is a function that is supposed to help you to auto-balance all you buildings, but it is virtually worthless. It costs a lot of money and it doesn't work very well. The only way to make money is to balance every building yourself, and that takes a LOT of time and it is extremely boring, and difficult since the individual buildings are so hard to make out due to the pixely graphics. Also there are too much that has to be perfect. This really is a difficult game.Your advisors constantly complain about things that are quite hard to do anything about, and it is always the same things. "Bad/Good Influence", "Bad/Good Roads" etc (In Hell everything must be bad. Bad is good and good is bad in hell.) As you can see this game is sadly tainted by some huge, very unnecessary flaws. The balance-thing is the biggest flaw. When you have a lot of buildings both in heaven and hell, the situation becomes unbearable. If you didn't have to do that annoying micro-management constantly when you play, this game would only suffer from a quite steep level of difficulty, but a real challenge never hurt anyone, right?
The Bottom Line
Good atmosphere, the best music ever in a computer game, and lots of fun, dark humor. But the game promises more than the actual gameplay can deliver. Still worth to check out, though. It is quite enjoyable at first, but overwhelming as soon as your heaven and hell starts to grow large.
Windows · by Joakim Kihlman (231) · 2004
Discussion
Subject | By | Date |
---|---|---|
intro shot correct? | Corn Popper (68989) | Jun 13, 2007 |
Trivia
Earth
The manual VEHEMENTLY denies that the world displayed in the game is earth. It specifically states "THIS IS NOT EARTH", even though they have the same seven sins and seven virtues as Christians do.
Secrets
By typing SAMNMAX three times, you can make Max trounce your poor little afterlife...it's quite amusing. SAVE FIRST!
Another Secret
By typing $@! five times, you can make the Death Star wreak havoc on your heaven or hell.
Information also contributed by Kasey Chang
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Contributors to this Entry
Game added by Ryan Lucas.
Linux added by Kam1Kaz3NL77. Antstream added by lights out party. Macintosh added by Wizo.
Additional contributors: Mitch Kocen, Rebound Boy, formercontrib, Patrick Bregger, BrandeX, dartg55, Edwin Drost, RetroArchives.fr.
Game added August 10, 1999. Last modified September 19, 2024.