The C.H.A.O.S. Continuum
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The year is 2577 and everyone on the Titan colony has suddenly disappeared. The station lies empty and hulking with the exception of a few automated robots which patrol the halls. The sentient computer C.H.A.O.S. is resisting any attempt at interface from the outside. You must take an advanced EVA pod, the Time Pod and shifting through dimensional rifts... arrive at the Titan station to determine what went wrong. Use the probe's interfaces to gain access to computers, databanks and whatever else it will take to crack the access codes on the labs and C.H.A.O.S. itself.
The game is presented in a standard first-person adventure, with pressable controls for movement and a center window into the world you explore. Most interface with the world is shown through MPC and Quicktime "live-action" video segments. Arrow Controls are provided for movement as well as a targeting/fire key, a 360 degree view button for any area.
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X Object & Lingo Programming | |
Lingo Programming | |
Quicktime Programming | |
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Modeling and Animation | |
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Creative Director | |
Multimedia Director | |
Authoring | |
Senior Programming | |
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Sound Effects | |
"Lesson" Scriptwriting | |
Quality Control Specialist | |
Music by |
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Special thanks for Product Management, Marketing, Enthusiasm, and a great debut at Macworld |
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[ full credits ] |
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Balmoral Walkthrough
Complete solution for The C.H.A.O.S. Continuum (20 March 1996)
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Contributors to this Entry
Game added by Shoddyan.
Macintosh added by Scaryfun.
Additional contributors: Jeanne.
Game added August 31, 2003. Last modified January 20, 2024.