Mario Kart 8
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Mario Kart 8 is the 8th installment of the Mario Kart series, for the Wii U console.
The gameplay includes thirty-two circuits (sixteen brand new ones and sixteen retro ones) on which the characters race riding a variety of vehicles like the returning motorcycles from Mario Kart Wii or the karts, which can be customized.
The game offers six play modes featuring a new mode called Mario Kart TV in which you can create your own pictures and videos. The roster includes thirty characters from the Super Mario universe, twenty-one are returning from previous games and nine are new: Baby Rosalina, Wendy O. Koopa, Iggy Koopa, Larry Koopa, Pink Gold Peach, Morton Koopa Jr., Ludwig Von Koopa, Roy Koopa and Lemmy Koopa. Twenty-one power-ups are included in this game featuring new ones like the Boomerang Flower, the Piranha Plant, the Super Horn and the Eight-crazy.
Spellings
- ććŖćŖć«ć¼ć8 - Japanese spelling
- ė§ė¦¬ģ¤ ģ¹“ķø 8 - Korean spelling (Hangul)
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Credits (Wii U version)
259 People (234 developers, 25 thanks) · View all
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Reviews
Critics
Average score: 88% (based on 46 ratings)
Players
Average score: 4.3 out of 5 (based on 33 ratings with 1 reviews)
The Good
Iāve always enjoyed the Mario Kart series, but Iāve never loved them enough to call myself a fan. In my younger days, it was something my family could always beat me at, so my fragile ego caused me to keep a distance from the earlier titles. Since then, Iāve played every entry in the long-running franchise, but never truly committed myself to any of the titles. Mario Kart 8 has finally broken through my apathy, and for the first time since F-Zero GX, Iāve finally found a racing game I can sink my teeth into.
If youāve played any of the most recent Mario Karts, you know the drill. Itās a cartoony mix of arcade racing and car combat as you fight to win races using a combination of slick driving and dirty tricks. Youāre provided with thirty-two tracks; sixteen of them brand new, and sixteen updated remakes of older courses. Gliders and submersible propellers make a return from the seventh entry, as do interchangeable kart components. New to the series is an anti-gravity mechanic that allows karts to traverse inverted portions of track, and while it doesnāt add anything tangibly different to the formula, it does allow tracks to get pretty whacked out, and some feel like they could have been ripped straight out of F-Zero.
The most impressive upgrade to this version ā and I feel plenty of shame for saying this ā is the presentation. Simply put, Mario Kart 8 is mad pretty. From the karts and characters to the tracks and lighting, everything is damned impressive. The attention to detail is almost astonishing, with track backgrounds sporting wondrous fantasy vistas and drivers exchanging glances at each other as they drive by. All of the tracks have their own look and feel, and even the new rainbow roadās dangerous looking space highway has a completely unique appearance compared to the remade N64 rainbow road, which floats high above the Mushroom Kingdomās version of Paris. I found myself peering beyond the trackās horizon to take in the little details sprinkled beyond.
Yet while the art style is largely superficial, it ties into the gameās polished feel. As I mentioned previously, Iāve been lukewarm on just about every entry in the series, and this is the first one that Iāve actually felt any enthusiasm for. Itās because it just feels good. Controls are responsive and for what seems like the first time since Double Dash, the karts feel like they have some weight behind them. The sound design is a little more even, and Iām happy to report that the cacophony of screaming that erupts in a four player session from the various high-pitched kart drivers has been reduced to a more tolerable level. Not only that, but thereās more grandeur to the music that was once so easily drowned out by the chaos. All around, Mario Kart 8 just feels terrific.
I find myself going back to it constantly, even all these months after its first release. I just had to get all the gold trophies and Iām still making attempts to get the stars awarded for flawless grand prix victories. I even went through the time trials and defeated all the staff ghosts, something I havenāt attempted since my days with F-Zero GX. Even when that dried up, I went and played online multi-player, which is another rare activity for me. Everything about the game excites me, and I havenāt felt this way about a racing game in a long, long time.
The Bad
Itās unfortunate to see a return of the rubber-band AI that has long plagued the Mario Kart series. While perhaps not as noticeable this time around, computer controlled racers gain a boost in speed the further back they fall behind the lead player, which essentially means that the better you do, the faster they go. Itās a horrible system that cheats the player and provides leniency to a system that doesnāt even have the capacity to appreciate it, all for the sake of artificially increasing the gameās difficulty. This is most vexing in multi-player, where the top AI racers will stick to the fastest player, so if one human player isnāt as skilled as another, they may end up forced into a lower rank as they struggle to keep up.
Even without rubber-banding, thereās no getting around the random nature of the game. While a skilful racer can defeat an inexperienced opponent without much difficulty, close races are often decided by who the universe has bestowed the best item upon. Blue shells are still the game changers that theyāve always been, but at least now you can escape their wrath by using the new horn block item or by activating a mushroom at the very last second. Items can also be turned off in online matches for those who want race results to depend entirely on the driving skill of the individual.
Itās a petty disappointment, but it mystifies me that so much of the driver roster for Mario Kart 8 is taken up by baby versions of characters. There are five babies in total in the driver count, which seems excessive. Iām sure these appeal to some players out there, but Iām just not sure why characters like Birdo were cut in favour of someone like Baby Rosalina. It doesnāt make any difference to me, I suppose. No matter what characters they could have added, Iād never race as anyone other than Luigi.
The Bottom Line
Letās be honest here; there isnāt much that Mario Kart 8 does to differentiate itself from prior games in the series. Yet despite that, Iāve played it far more than any other entry in the series, or perhaps any racing game since the last F-Zero. While Iām used to Mario Kart sequels feeling like theyāre merely in a holding pattern, Mario Kart 8 finally takes everything thatās been built up over the years and refines it into one of the tightest games Iāve ever set my hands it. It feels like a payoff, like all the pieces have dropped into place. Itās an absolutely AMAZING game, and I wouldnāt be surprised if Nintendo has difficulty topping it when it comes time for yet another sequel.
Wii U · by Adzuken (836) · 2015
Trivia
Gimmick
A neat little touch appears at the beginning of every race at the starting line: if the player honks their horn during the countdown it will startle the other racers!
Sales
According to publisher Nintendo, Mario Kart 8 sold 5.87 million copies worldwide (as of September 30, 2015).
Awards
- EGM
- 2013 - Best Racing Game of E3 runner-up
- The Game Awards
- 2014 ā Best Family Game ā Won
- 2014 ā Best Sports/Racing Game ā Won
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Official Site - Mario Kart 8 for Wii U - Home
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Contributors to this Entry
Game added by Zaibatsu.
Additional contributors: Alaka, Havoc Crow, CalaisianMindthief, Grandy02, Rik Hideto, Victor Vance, BlueWind SSK.
Game added June 10, 2014. Last modified August 11, 2024.