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Tom Clancy's Splinter Cell: Pandora Tomorrow

aka: Splinter Cell 2, Splinter Cell: Shadow Strike, Tom Clancy's Splinter Cell: Pandora Tomorrow HD
Moby ID: 12671
PlayStation 2 Specs
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Description official descriptions

In Pandora Tomorrow, you reprise your role as Sam Fisher, along with old friends Irving Lambert and Anna Grimsdottir.

A terrorist has a disease which he plans to spread through the United States. He makes daily phone calls to an undisclosed location every day, delaying the release of the disease by one more day. As Fisher, you must find out who the terrorist is, where he is, who he is working for, and above all, stop him.

In order to do this, you are taken all around the world, from Paris to Indonesia to the holy land Jerusalem. Sam comes equipped with his standard pistol and SC-20K. The SC has been improved, with an added scope with two levels of zoom. You have access to all the equipment from the first game, including Sticky Shockers, Diversion Cameras, Frag and Smoke Grenades.

Sam has also learned some new moves. He has the ability to perform a SWAT turn, which allows him to pass from one side of an open door to the other without being spotted. He may perform a half-split jump, enabling him to lean against one side of a wall to give him boost to jump higher. He can also whistle, to attract the attention of any nearby enemies.

Pandora Tomorrow also has a full fledged multiplayer game, playable on Xbox Live. The multiplayer ties in to the single player campaign, and it pits the Shadownet team (spies) against the Argus team (mercs). The game supports four players.

Members of Shadownet must infiltrate various complexes to retrieve canisters of a deadly liquid, but they must watch out for cameras, motion sensors and trip lasers, all of which alert the mercs to their position. The spy cannot kill with weapons, but he can stun the mercs for several seconds in order to sneak up and kill from behind.

On the other side, the mercs must make their way to each canister, guarding it from the Shadownet team. Whenever an alarm is tripped, the merc is instantly alerted to where the spy is. To help fight the Shadownets, the mercs have a built-in motion sensor view, which picks up any moving objects, as well as an electromagnetic view, which picks up on spy gadgets. The mercs come equipped with a rifle, and must defend the viral canisters at all costs.

Multiplayer comes with a good variety of maps, ranging from a warehouse and a factory to a cinema and three towering skyscrapers. More maps will be available in the future via Xbox Live.

Spellings

  • 汤姆克兰西 之 细胞分裂:明日潘多拉 - Simplified Chinese spelling
  • 湯姆克蘭西 之 縱橫諜海:潘朵拉計劃 - Traditional Chinese spelling
  • 细胞分裂:明日潘多拉 - Simplified Chinese spelling

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Credits (PlayStation 2 version)

431 People (380 developers, 51 thanks) · View all

Reviews

Critics

Average score: 90% (based on 90 ratings)

Players

Average score: 3.8 out of 5 (based on 112 ratings with 2 reviews)

Great Single-player game, but the true beauty of this game is the amazingly addictive and fun multiplayer.

The Good
The single player missions are all right, and true to most all other Clancy games this one has a wonderful story and 9 missions, though the box said that there were 17 single player missions. Even so, it doesn't matter to me because all that I do is play the multiplayer. The graphics are even better than the first game, and the sound has gotten even better. The music will start to get more intense as the enemy grows in suspicion. As you raise the alarm level, by somehow getting detected, the guards upgrade their armor and awareness levels. As I said, the true beauty of this game is the multiplayer. The multiplayer is simple and ingenious. You play as either a spy or a mercenary(merc). There can only be 4 people playing at once, 2 mercs, and 2 spies. You can play with a system link, or via Xbox live. The spies try to hack the ND1333's, these are boxes that contain a virus that the spies must neutralize. The spies have nonlethal weapons, but ultimately a skilled spy will kill a merc. every time they meet. The mercs. have assault s, frags, mines, and a very powerful tazer. The maps are large and well laid out. It is so fun. There are also so many glitches it is not worth mentioning them all. I know of 9 in the warehouse level alone. You can find them elsewhere, as I consider them to be cheap. Splinter Cell Chaos Theory(due out sometime in November of this year) will have amazing graphics, I just hope that it's multiplayer will stand up to the test.



The Bad
Not much. Some levels where you couldn't get any alarms were hard, but that's it.

The Bottom Line
Buy this if you've got Xbox live, and even if you don't, it's worth at least renting.

Xbox · by Jester236 (34) · 2004

Hmm. Where did the fun go?

The Good
Once again, mutant weirdo communists are planning to fob off the free world and give everyone a hard time, and of course the Incredibly Secret Agency dispatches black ops ninja Sam Fisher to cash in^W^Wsort things out. Splinter Cell has me torn; while I love sneaky bits, I'm honestly worried about computer games being used to promote the convenient fiction that "covert ops" are efficient means to an end.

Then again, that's hardly a concern this time around, since the story is so bland, it slips the mind almost the moment it enters. A little trivia game for those of you who have completed it. Try to discern the real story from the permutations of: charismatic guerrilla leader / Polynesian dictator / CIA agent gone bad ... steals French brains / severs diplomatic relations with the US / threatens biological warfare ...to: weird everyone out and give them a bad time / take revenge / extort a meeellion dollars / all of the above. You get the idea.

So how's the gameplay? Well, it's, erm, more of the same. Which should be good enough for when you're bored.

The Bad
But for some reason, it's not. It's strange really: this game has more variety and color to it than the first, it pulls several gameplay twists from the very beginning... and yet, it bored me. There seems to be something ineffable missing. I suppose we'd better find out what it is, for the sake of science.

The music is improved, for one thing; it's not particularly memorable, but it fills in the background pleasantly enough - though the upbeat techno for when you're discovered is a bit out of place, well, you're not supposed to be discovered in the first place. The cutscenes, though, are freaky, with everything and everyone gleaming radiantly like they've been substituting uranium for sugar in their coffee.

I suppose what it comes down to is, it feels like the developers are just going down a list of bullet points: puzzle involving infrared, check. Section with searchlights, check. Exploit some gadget, check. Advance plot the requisite amount, check. There's no zing to it. The whole game is like an actor who says his lines too fast, giving the impression he wants nothing more than to have said his lines and get off the stage.

The final nail in the coffin is the outdoor mission at sunset, which looks impressive but is a nightmare to play because the shadows give little indication of how well hidden you are. Blech.

The Bottom Line
A pale shadow of a shadow. All in all, I'd say it's not worth getting, even at budget price.

Windows · by Ola Sverre Bauge (237) · 2005

Trivia

Development team

The game was developed by Ubisoft Shanghai while its predecessor was developed by Ubisoft Montréal. The Montréal branch took a short break after completing the first game and then went on to develop Tom Clancy's Splinter Cell: Chaos Theory.

Map editor

On 13 December, 2004, Ubisoft released a map editor for the PC version along with extensive documentation and two new maps. They could be downloaded from the official website.

Novel

In December 2004, the first Splinter Cell novel was published. Strangely, it is not written by Tom Clancy but by David Michaels. The book deals with conflicts in the middle east and concentrates on the protagonist Sam Fisher.

Awards

  • GameStar (Germany)
    • Issue 03/2005 - Most Intelligent Multiplayer Mode in 2004
  • GameSpy
    • 2004 – #3 Xbox Game of the Year
    • 2004 - Most Innovative Online Multiplayer of the Year (Xbox)
  • Golden Joystick Awards
    • 2004 - Runner-up to Fable for Xbox Game of the Year

Information also contributed by Sciere and Simon Koetsier.

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Contributors to this Entry

Game added by JPaterson.

PlayStation 2 added by Corn Popper. Windows added by Sciere. GameCube added by Freeman. PlayStation 3 added by MAT. Xbox Series, Xbox One added by Eufemiano Bullanga.

Additional contributors: MAT, Unicorn Lynx, Jeanne, Sciere, Alaka, Wizo, Cantillon, Patrick Bregger, piltdown_man, Plok, 一旁冷笑.

Game added April 3, 2004. Last modified November 12, 2024.