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Tiger Woods PGA Tour 06

Moby ID: 19257
PlayStation 2 Specs
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Description official descriptions

The latest entry in the highly successful Tiger Woods golf franchise from Electronic Arts, Tiger Woods PGA Tour 06 features 15 golf courses (11 real courses, 3 fantasy courses), 15 real golfers (including Tiger Woods and Vijay Singh), and 12 fantasy golfers. Courses can be "Tiger-proofed" to make them more challenging.

Players can work their way through a PGA career, they can chase Tiger Woods through all the major historical eras of golf, or they can engage in the usual array of game modes seen in previous entries in this series.

Spellings

  • 泰格伍兹高尔夫球巡回赛06 - Chinese spelling (simplified)

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Screenshots

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Credits (PlayStation 2 version)

311 People (300 developers, 11 thanks) · View all

Executive Producer
Senior Producer
Lead Game Designer
Lead Dev. Director
Technical Director
Engineering Lead
Development Director
Sr. Art Manager
Art Manager and Technical Artist
Art Manager
Technical Art Director
Art Director
Audio Director
User Interface Manager
Project Management
Art Coordinator
Production Team
[ full credits ]

Reviews

Critics

Average score: 84% (based on 30 ratings)

Players

Average score: 3.3 out of 5 (based on 7 ratings with 1 reviews)

PGA Stands For: "Playing Golf Anonymously".

The Good
This game seems to have completely slipped off the radar. I thought, when I bought this, that I was part of a growing Gamecube golfing community. I now see that I was wrong - and, not only that, but I chose the black-sheep of the Tiger Woods franchise to begin my PGA Tour,as it were. In addition to that, I never realised, until recently, how thoroughly under-represented this game is on the web. It's as if it was shunned before it's release, and I'm sure it's got to be the worst-selling release thus far.

This, I imagine, was probably due to it's controversial swing-mechanic tweak. Before this title, Tiger Woods games were a single analogue-stick affair. You simply pulled back, then forward with proper timing and speed. '06 however, introduced a combined impact-point and spin control on the right analogue stick. To myself, this sounded like a good idea.

And I think it still is. But, it does away with the draw/fade control on the left stick, and replaces it with a slightly mysterious exponential control on the right - demonstrated by a little golf-ball icon in the bottom right of the screen. The problem is, you can never really tell how much swerve to add to your swing. It's all kind of guess-work. And, you do end up in the heavy rough more often than you'd like, (noticing the lack of improvement in the rendering while you're there, no doubt).

The courses nevertheless are as interesting and varied as ever. I love the "Greek Isle" course, and the "Central Park" course is a unique addition. They're both great looking and challenging. Again though, there is an overwhelming empty feeling to some of the courses. You feel like the last man on Earth, and the notion that it doesn't matter what you score seems to arise all too often for me. It's almost eerie.

The Bad
As well as this years upgrades, there are quite a number of downgrades in this EA release. Missing from this installment are the Arcade modes such as "T-I-G-E-R" and "Target". Also, the Golf Shop is disgustingly represented as a bunch of silly sub-menus and average looking mini-shots of all the (admittedly) many items. It really does not get your shopping gland secreting all that much. In fact, I put-off the shopping in this title more than I look forward to it, (unlike the '04 release on XBOX, which was actually fresh).

There's heaps to do in this title, but again, it's all the same activities. The Tour Calender is really that. A poor rendition of (wow!) a virtual calender with all the tournaments lazily represented by crappy icons of the course there to be undertaken. And again, the real-time events are similarly portrayed in this uninspired fashion. Quite lame. Someone at EA took the term "Tour Calender" WAY too literally I think.

Playing as all the old greats through different eras seemed sort of questionable to me to begin with. And yes, I was quite annoyed at having to do this part of the game ("Rivals Mode"). Playing against fictional chimney sweeps and vaudevillian actors is not high up on my list when I pick up a True-golf Sim, as they market it. Oh, and the groundskeepers from "Caddyshack" has been recreated for our pleasure here. It's a real "Cinderella story".

The Bottom Line
This games value doesn't lay in any of these new features. It's replay value comes from the simple round of golf, on your own. Switch on "Tiger-proofing" (a semi-real time course-altering effect) and playing eighteen at one of the beautiful courses is the best fun to be had. The essence of golf is you versus the course, and this is the best way that I can see to experience that. Rival Mode, Real-time Events, and Tour Mode are really just for leveling up (now done with Exp. points, not money) and are not the best way to see what '06 had to offer.

Postscript: I quote from the EA website: "Back your challenges with wagers before any shot or round". Well call me nuts, but exactly HOW do you do this. I think they're missing a bit of fine-print there. It needs the footnote: "With two or more human players, when Specials is selected in the Options Menu". And here I was thinking I could hustle money out of the CPU moron players. Damn.

GameCube · by So Hai (261) · 2008

Trivia

Arcade mode

This is the first iteration of the series not to include the Arcade mode.

Server shutdown

On 1st September 2007, EA closed their servers for multiplayer games, for the Xbox and Xbox 360 versions.

Awards

  • GameSpy
    • 2005 – PC Sports Game of the Year

Information also contributed by So Hai

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Contributors to this Entry

Game added by Afterburner.

PlayStation 2, Xbox, GameCube added by Sciere. PSP added by Kabushi.

Additional contributors: Unicorn Lynx, Sciere, Patrick Bregger.

Game added September 24, 2005. Last modified July 16, 2024.