Super Dodge Ball
- Super Dodge Ball (1987 on Arcade, 1988 on NES, Sharp X68000...)
Description
Another Dodge Ball game featuring the Nekketsu Kunio Kun by Technos, who partnered with SNK to deliver an entirely next-gen version of their classic arcade/sports hit.
Super Dodge Ball uses the same basic gameplay used in the other games in the series with some minor differences. The game puts you in control of a team of 3 characters (with you controlling the lead character or the one with the ball at the time) that must defeat a selection of other teams in order to become the champion. This time around the teams are all formed by characters from the Nekketsu Kunio Kun universe, each representing different suburbs of Tokyo that compete in an amusement park for the ultimate title.
You can mix and match characters from the different teams (and even edit the team as you advance in the tournament, by adding defeated characters to the roster). Each character has their unique stats and special moves, which now depend on a power bar that can be charged-up by holding both attack buttons.
The most important difference in this game and the rest of the series is the new graphical look courtesy of the Neo Geo hardware. The character design is much more elaborated with larger than ever sprites and more frames of animation per character while keeping the semi- Super Deformed look of the series. Camera effects such as zoom/scaling and shaking are also added to the mix, and special attacks have much more spectacular effects than before. Digitized samples are used to provide in-game voices and taunts, and the entire interface and general design of the game has been jazzed up to resemble more of a big-time SNK fighting game.
Spellings
- くにおの熱血闘球伝説 - Japanese spelling
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Credits (Arcade version)
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Average score: 61% (based on 2 ratings)
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Trivia
Release history
While the game was developed in Japan at Technos' Niigata studio, and has a Japanese title screen and complete Japanese text, it never actually saw official release in Japan. With the NeoGeo's greater popularity in North America, it saw a US arcade release in limited quantities in early 1996, but Technos Japan's bankruptcy shortly after nixed any plans for a Japanese release or a home AES version. There are however numerous bootleg conversions, including professional-looking AES packages with covers, so buyer beware.
The game did, however, see a limited location test in Japan, with a curious story behind it. During development, the team wanted to use the original arcade version of Super Dodge Ball as a reference, but discovered that there wasn't a single copy of it at either the Niigata office, the Tokyo office, or even the US office. They wound up borrowing a board from a local game shop, and the new game was later tested there, making it the only place it could be officially played in Japan. To thank him for his help, Technos made a custom Game Boy cartridge as a gift to the store's owner, which contained a modified version of Downtown Special: Kunio-kun no Jidaigeki da yo - Zenin Shūgō! called JIDAIGEKI.
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Contributors to this Entry
Game added by Zovni.
Arcade added by Trypticon. Windows added by big jim.
Additional contributors: Foxhack, j.raido 【雷堂嬢太朗】.
Game added November 18, 2006. Last modified November 14, 2024.