Star Wars: Knights of the Old Republic
Description official descriptions
Four thousand years before the events depicted in the Star Wars movies, the political and ideological situation is not much different from what we have seen in the prequel trilogy: the Republic and the Jedi Order are fighting against two powerful Sith lords, Darth Revan and his apprentice, Darth Malak. It is said that the former was successfully defeated by the Jedi, and that Darth Malak betrayed his mentor and is planning to take on the Republic by himself. His aggression is so successful that some Jedi have decided to join his ranks. A seemingly ordinary soldier of the Republic is traveling aboard a space ship that is attacked by Darth Malak's minions. Narrowly escaping, the soldier meets a female Jedi named Bastila, one of those who have fought Darth Revan in the decisive battle. With her help, the soldier must learn to become a Jedi, stop Darth Malak, and discover the truth about his or her own past.
Knights of the Old Republic is a role-playing game that uses the Star Wars D20 rule system, which is similar to the 3rd Edition of Dungeons & Dragons. Character development and combat are handled similarly to BioWare's previous RPGs such as Baldur's Gate series. Combat engine follows similar "real-time with pause" rules. There are only three active combatants on the player's side (as opposed to six in Baldur's Gate). Several characters join the party and can be switched at the player's will.
Eventually, the protagonist will have to train at the Jedi academy to earn a lightsaber and force moves. Force powers include stun, force pull (which pulls opponents or objects toward the player-controlled character), the Jedi Mind Trick, which persuades people to see things the player's way, and many others. The player has various weapons at his or her disposal, from the lightsaber to blasters, grenades, ion rifles, etc.
Throughout the game, the player will visit many Star Wars locations that appeared in the movies, such as Kashyyyk, the homeworld of the Wookiees, the desert planet of Tatooine, and others. Interacting with characters in various ways and performing side quests influences the protagonist's stand with the forces of Light and Darkness. The player can turn the main character into a flawless Jedi, a ruthless Sith, or anything in between. Some of the player's choices influence major events that occur within the storyline.
Spellings
- 星际大战:旧共和武士 - Simplified Chinese spelling
- 星際大戰:舊共和武士 - Traditional Chinese spelling
Groups +
- 3D Engine: Odyssey
- Boss Fight Books games
- Console Generation Exclusives: Xbox
- EA Classics releases
- Force Powers-themed games
- Gameplay feature: Arena fighting
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Dating / Romance
- Gameplay feature: Gambling
- Gameplay feature: Karma meter
- Gameplay feature: Multiple endings
- Gameplay feature: Tower of Hanoi puzzle
- Games made into comics
- Middleware: Bink Video
- Protagonist: Female (option)
- Sound engine: AIL/Miles Sound System
- Star Wars licensees
- Star Wars: Knights of the Old Republic series
- Star Wars: The Old Republic games
- Theme: Amnesia
- Theme: LGBT
- Xbox Classics releases
- Xbox Platinum Hits releases
Screenshots
Promos
Videos
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Xbox version)
293 People (246 developers, 47 thanks) · View all
Producer | |
Assistant Producer | |
Content Coordinator | |
Lead Tester | |
Assistant Lead Tester | |
Testers | |
Lead Sound Designer | |
Additional Sound Design | |
Cutscene Mixing | |
Original Star Wars Sound Effects | |
[ full credits ] |
Reviews
Critics
Average score: 92% (based on 124 ratings)
Players
Average score: 4.0 out of 5 (based on 352 ratings with 18 reviews)
The Good
First off this game is simply the best game I have ever played. The graphics are just as good as they were on the Xbox. The interface is a ton different from the Xbox version, but it is still well crafted and easy to use. The load and save times are so much quicker that even if you own this game for Xbox, like I do, you will want to buy it for PC simply because it loads and saves so quickly. I could go on forever, about how good this game is. The storyline is simply amazing. It is great to be able to become a light jedi or a dark master of the universe.
The Bad
The lengthy cutscenes between planets are a little anoying, but nothing to be overtly concerned about.
The Bottom Line
Star Wars games are gettin better all the time. I mean we have a halo like fps game called Star Wars Republic Commando, and a Battlefield 1942 like game called Star Wars Battlefront. Buy this game.
Windows · by Jester236 (34) · 2004
Bioware – you can only admire those clever wizards!
The Good
The people at Bioware have to be true masters in the philosophical art, that is game-design. "Knights of the old Republic" is the most powerful proof therefore, the design of that game is so clever, so smart, it's hard to believe sometimes. One of the most impressing things about this Bioware-baby is actually, how versatile it is, how intelligent it serves the needs of many completely different types of game-consumers...
"Knights of the old Republic" certainly has more mainstream-appeal than all previous Bioware-releases. Remember only "Baldur's Gate". You had to know the quite complicated AD&D-rules-system to have a chance in that game, otherwise you would have been lost without hope. Even then, combat was everything but easy, challenging you to the max. That sure was fun for experienced RPG-players, but frustrating for others.
"Knights of the old Republic" is much more flexible, offering the player three different grades of difficulty. Furthermore, the experienced RPGer can manually determine for each character of the party, which of the numerous attributes, skills, feats and force powers should be further developed – while others simply let an automatic routine do the work. Same goes for inventory-management: the newbies can simply click on a button to dress up the best way possible, while others have room to experiment.
To be honest, the tactical depth of the fights is on neither of the three difficulty-grades as high, as it was in "Baldur's Gate". But more important is, that you always feel, the designers are in control of the difficulty: there is a noticeable learning curve and the game feels always well balanced – this is certainly not a matter of course in roleplaying these days! And I haven't even mentioned, how great those battles are presented. "Knights of the old Republic" uses the well proven "Infinity Engine", which means real-time-combat, that can be paused at any time, to give orders to your party. And watching those combat-scenes sure is a blast, as they manage to resemble the well known movie-scenes in quiet an astonishing way.
But combat is in my opinion not the only thing that makes role-playing interesting. The game also features a really interesting RPG-system with quite numerous possibilities to shape your main-character the way you want. Apart from violent skills you can also learn, for example, to hack into computers for shutting down the security-systems of enemy-bases. Or you can reach your goals by persuading people, instead of killing them. The best thing about the RPG-system is actually, that it reflects the moral choices, you make during the game. Followers of the dark side will develop entirely different force powers as servants of the light. Last but not least, the opportunity to upgrade your equipment is executed brilliantly and allows nice experimenting.
"Knights of the old Republic“ is one of the very rare games, that I truly hold in high regard and that at the same time sold really well. Of course it is likely, that the name "Star Wars" on the box has contributed a lot to the games commercial success – but I don't believe that to be the only reason. Equally important is in my eyes, that people with less time or will to dive deep into the material, are this time not excluded from the joy. And the game manages to stay interesting for the hardcore-fraction as well – I consider myself an experienced RPGer and I can tell you, I had a lot of fun!
Let's go further and reflect about the things, the presentation of a game is important for. I would say, the presentation of a game should create and by all means adhere to a specific illusion. In this case though, the presentation rather recreates a specific illusion – the illusion of the Star Wars movies. And "Knights of the old Republic" does even more: it enriches this illusion quite significant.
A good example is the soundtrack. We hear a lot of familiar themes while playing, as the brilliant score by John Williams is used to a great effect. But there's also a huge amount of original music featured, that hits the typical Star Wars style perfectly – like the beautiful theme, we get to hear on Dantooine. Sound effects also do a lot to enhance the atmosphere: from the buzzing of the lightsabers to the bleeping of the droids, everything is there.
The graphics are beautiful. The game uses a better version of the graphics-engine already seen in "Neverwinter Nights", which means 3D-environments instead of an isometric view. I remember being on Tatooine, that desert planet you know from a couple of movies, and I really had the feeling of entering the world of Star Wars. Landing on Tatooine, you actually arrive in a mining colony first. Building stands next to building, there is a feeling of narrowness somehow. But that's used to a great effect, when you finally leave the colony and enter the vastness of the desert, giving you a fantastic view. And there is an image, that will evoke familiar feelings in the minds of all Star Wars fans: a giant, heavily damaged sandcrawler, just like we witnessed it through the eyes of Luke Skywalker in the very first movie. That giant object in that flat, beautiful landscape serves not only as quite an impressing image, it also recreates the atmosphere of the movies by discreetly referring to them.
So, the images, the game creates, truly breathe the atmosphere of Star Wars. But it does more than only citing the movies. We also visit planets never seen in any cinema, the most impressing one probably being Rakatan. I really felt like walking through a piece of art, instead of just standing in front of it. (I only wished, the Neverwinter Nights engine would allow me more freedom of view, while exploring this wonderful landscapes...)
Of course, the game world is not only depicted through images. You can speak to many interesting characters, you can complete an enormous amount of non-obligatory side-quests, you can always stop and enjoy the many amazing details. The movies simply had no time to show their world in such detail, as they had only about two hours to tell their heroes-save-the-galaxy-tale.
"Knights of the old Republic“ truly outshines the movies when it comes to attention for details. Let's take the games characters for example. Bioware was always great, when it came to characterization – and this time they really outdid themselves. As the game takes place 4000 years before the events of the movies, you won't meet any characters you already know. And trust me: you won't miss them at all, as they will appear flat in comparison to the ones you get to know in this game.
Darth Malak is a great example for a very well conceived main villain. He's not just someone you kill in the end, he's a distinct and almost tragic personality. A character, that can remind you of Shakespeare's "Macbeth" sometimes, as he is indeed a very intelligent person, who became terribly misguided and now spreads tyranny over his world.
The most convincing characters are of course those, that follow you on your journey. They all come with their own background-stories and they talk a lot to you. I was really surprised, when Carth Onassi, a soldier for the Republic, suddenly suspected me of being a traitor. It really gave me the impression of dealing with a living, self-thinking individual – something I rarely felt within the boundaries of a video game.
Adding to that is an absolutely convincing cast of voice-actors, that truly suit their particular roles. Mimics and gestures were also stunningly naturalistic – gotta give credits to the animators. But the most important thing are the dialogues, which are written with perfect style. I found it a pleasant surprise that some great humorous attempts found their way into this overall quite serious game as well. Love that crazy droid HK-47! And really funny are the conversations with the Jawas on Tatooine: those little guys had very amusing ways of expressing themselves...
I still haven't lost one word about the main-story, yet. I haven't forgotten about that. I just wished to spare the best part for the very end of this section.
Well, you could certainly summarize, that you once again have to stop the evil plans of some evil guys. But that is not, what the story is really about. The real theme of the story is quite actually ethics. That theme is at the bottom of every little quest, it hides in nearly every dialogue and is the centre of every single of the countless little stories, the game tells within its big one.
I recommend, you also read the review by JazzOleg, as it is most interesting, what he wrote about the ethical conflict and the behind-standing philosophies, comparing the Jedi to Chinese monks. However, my own thoughts went into completely other directions, as I found it most surprising, that even your worst enemies, the Sith, follow their own moral code – something, the movies never told us.
You actually not only fight the Sith, you get to talk to them, as well. And in doing so, you will discover, that they are still human, that they have still feelings, after all. They are misguided. "Knights of the old Republic" strongly emphasizes on the fact, that everyone can fall to the dark side, every person has that potential. The Sith are often portrayed as extremely selfish, they are actually quite focused on their career. A lot of their thoughts circulate around intrigues, around ways to climb up the ladder in their hierarchy. It fits to their Darwin-like philosophy of a natural selection, where only the strongest survive. That philosophy – the fact, that there's always danger from the lower ranks – makes sure, that only the strongest stay in leading positions. And when only the strongest are in leading positions, it strengthens the Sith as a whole.
It is actually quite easy, to see some parallels to reality here. We live in an achievement-oriented society, that works in many ways quite similar. And I believe, our society also tends to teach young people, to care for themselves mainly. So, were the movies basically just a science-fiction-fairy-tale, you can easily establish a more down-to-earth-like view on "Knights of the old Republic" and actually see "the dark side" more or less as a metaphor for self-centered real-life-behaviour.
What I was often asking myself, while playing, is the following: is it possible, that a game with such a strong emphasis on moral decisions can also lead to reflections about your behaviour in real life? And when that is true, can such a game actually teach people something valuable – especially the younger ones? I'm not sure about that. But nevertheless – call me crazy, if you want – I really see some deeper value in "Knights of the old Republic". Even if it's just a Star Wars game, it definitely goes beyond pure entertainment.
The Bad
There really isn't much to say in this section, at least nothing really important. But for the sake of completeness...
The role-playing-system is quite interesting and well executed, but not to be called perfect. There is a number of talents, that proofed to be rather useless. Why invest points into "security" (nothing but lock-picking), when you could easily bash everything open by using your weapons? Putting points into some passive force powers like "Force Immunity“ or "Force Energy Resistance“ was close to waste them, either.
I already mentioned, that the engine doesn't feed you with as much freedom in view, as I would have liked it. Also, the exploration of the planets was often restrained by rather ridiculous limitations. There you stand sometimes, having gained the maximum level in your "Force Jump“-ability, and a tiny little rock has the means of blocking your way. Very strange...
The Bottom Line
You might have already realized, that I'm extremely enthusiastic about this game. Normally, I don't use superlatives in such an inflationary way. But it just seems appropriate to me, when it comes to "Knights of the old Republic" - I simply call it a triumph for the video game industry.
You should really check this out, even if you don't like Star Wars. Even if you're completely new to the genre, this is no hindrance, as the game really takes not-so-experienced players by the hand. The only thing you should be sure of is, that you really have the time for this game, because it really is absorbing and once you're into it, it can be hard to find back into the real world.
Windows · by micnictic (387) · 2008
The best roleplaying game I've played...ever
The Good
KOTOR is a true masterpiece. The Xbox version, released to much critical acclaim in Spring 2003, only got PC gamers more excited about what was to come. Now that I've played the PC version (which I consider to be superior to the Xbox version), I can say that this is the greatest RPG I've ever experienced. It's definitely in my Top 3 of all time (I'd say it's the second best...second to Grim Fandango and one notch above Beneath a Steel Sky).
Coming from BioWare, the Canadian developer of the Baldur's Gate games, Neverwinter Nights, and the sleeper hit MDK2, KOTOR is the most accessible and fun of their roleplaying games (MDK2 might be more accessible, but it's an action game, a far cry from most of their work). The accessibility is shown right from the start. There are only three classes to select - the Soldier, skilled in combat, the Scout, skilled in exploration, disabling mines, and hacking computers, and the Scoundrel, skilled in stealth, lockpicking, and persuasive talking. You can choose to be male or female. The game uses a simplified version of the D20 system used for Dungeons & Dragons, Call of Ctulhu, and the Star Wars Roleplaying Game. However, you don't have to be very familiar with the system at all. A quick read of the manual will explain attack bonus, saving throws, skills, feats, abilities, and powers. It will even explain all the technical details of what the computer is doing that you don't really need to know. Creating a character in Baldur's Gate often took a while, and Neverwinter Nights, even with the "Recommended" button, still took a bit of time, but creating a character in KOTOR often takes less than 2 minutes. The hardest part is picking your portrait and name.
The game uses a 3D engine, and you move using the standard WASD control scheme. You will notice from the start that unlike Baldur's Gate and Neverwinter Nights, every single line of dialogue is voice acted (except for your character's lines, but that's because they're supposed to have your voice...it's roleplaying, remember?). The voice acting is excellent, especially for the droid HK-47. HK is quite possibly one of the most entertaining video game characters I've ever seen. His policy of calling humans "meatbags" and constant urge to kill something really must be seen to be believed. The graphics also need to be seen...they're just simply amazing.
Gameplay is excellent. Combat is psuedo-real time (it's turn based, but you can't really tell since it moves so fast), but can be paused at any time to issue orders to your party, which can have three members at a time. Dialogue is full of moral choices that can really effect your thinking and play style. One time I felt so bad about threatening a shopkeeper to lower the price of a droid that I loaded a previous saved game (but there is thankfully a quicksave key, which can really prevent replaying certain parts a zillion times). You also really start to care about the characters you travel with. One sequence involves my character being interrogated. If I lie, my companion gets tortured. You know your companion doesn't want you to give the information, but the sight of seeing her tortured nearly makes you crack. Emotional sequences like that truly show that game development is an art.
The story is much better than Episodes I and II. George Lucas should take notes. KOTOR's story keeps you enthralled to the very end, and on the way you'll experience one of the greatest plot twists in any storytelling media ever...book, movie, or game.
The Bad
KOTOR isn't without its flaws. Even after installing the patch, it still crashes sometimes, though quicksaving often can remedy this issue. Like many Infinity engine games, KOTOR sometimes runs choppy, but this can be fixed by quicksaving and quickloading. Since I have a Geforce 4, I'm not sure about the ATI card bugs, but I've heard that there are still some crash bugs with ATI cards and that soft shadows don't always work with them.
Some other minor issues involve the voice acting of alien dialogue to be VERY lengthy. I can often finish reading the subtitles ten seconds before the non-English voice acting ends. Seriously, how long does it take to say "I really hate the Sith" in Twi'lek?
Another very minor issue is the game's anachronistic tendencies. It's supposed to take place 4000 years before A New Hope, yet the technology seems to be on roughly the same level.
The Bottom Line
Despite its bugs, KOTOR is one of the best games I have ever played. It takes 20-40 hours to complete, and is fun until the end. I almost cried when it was over..I didn't want it to end.
Windows · by Zack Green (1162) · 2004
Discussion
Subject | By | Date |
---|---|---|
KotOR for teh cheaps! Should I? | Slug Camargo (583) | Oct 4, 2009 |
Trivia
1001 Video Games
Star Wars: Knights of the Old Republic appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Development
- Bastila Shan's character was originally meant to be Vima Sunrider, a Jedi from Dark Horse Comics' Tales of the Jedi series. The name Bastila was originally meant for Juhani's character. Eventually, it was decided to create a different character rather than use Vima Sunrider. The new character was named Bastila, while the other character who bore this name was named Juhani.
- Master Vrook Lamar is voiced by Ed Asner, of Lou Grant fame.
Endings
There are two different endings, based on the choices your main character makes. A third, funny ending can be accessed by pressing a button combination just before the final confrontation with Darth Malak.
Inconsistencies
Despite the nature of Hutts seen in the Star Wars films and various literature, none of the Hutts met in Star Wars: Knights of the Old Republic is a kingpin of organized crime, and most have almost nothing to do with criminal activity at all.
Juhani
When the player first meets the female Jedi Juhani, they can choose whether to turn her back to the light side or kill her. When doing the latter, the player will have a showdown with another female Jedi who claims to be her lover (she also makes an appearance later in Korriban in which she makes a final attempt to avenge her lover). Furthermore, when playing as a female character and taking her with, she will occasionally flirt with the player in classic Baldur's Gate II fashion and, by the end of the game, confess to have romantic feelings (which the player can return). These two females are thus the first homosexual characters in the Star Wars universe.
Juhani is actually a boy's name in Finland and Estonia.
References
Naturally the game features numerous references to the Star Wars movies: * The line "My name's [your character's name], I'm here to save you", which is what was said by Luke Skywalker when saving Leia Organa. * Mission Vao says "I have a bad feeling about this" at least twice. This is an homage to a repeated line in each of the Star Wars films. * Probable ancestors of characters seen in the films can be seen in this game or are at least mentioned in literature. Examples include: Galduran Calrissian - Probable ancestor of Lando Calrissian, Cassus Fett - Probable ancestor of Jango and Boba Fett, Komad Fortuna - Probable ancestor of Bib Fortuna, Admiral Forn Dodonna - Probable ancestor of General Jan Dodonna. The wealthy Organa family is also mentioned early on in the game. * T3-M4 and Ebon Hawk are modeled in part after R2-D2 and the Millennium Falcon respectively. * Darth Malak was modeled in part after Darth Vader. The game programmers wanted to create a Dark Lord of the Sith who would instill images of Vader's character without being a near-complete carbon copy. Malak was given a cybernetic vocal implant, and the rest of his body was left alone. * On Taris, the player has a goal to capture Bendak Starkiller. Starkiller was the name that Lucas originally wanted to use for Luke before changing it to Skywalker.
Secrets
Some droids are doing the robot dance. They pivot at the waist and jerk their arms in a style that emulates the popular 80s dance.
Awards
- 4Players
- 2003 – Best Console Game of the Year
- 2003 – Best Console Role-Playing Game of the Year
- 2003 – Best PC Role-Playing Game of the Year
- 2003 – Best Console Story of the Year
- 2003 – Best Console Voice Acting of the Year
- 2003 – Best PC Voice Acting of the Year
- Computer Games Magazine
- March 2004 - #1 Game of the Year 2003
- Computer Gaming World
- March 2004 (Issue #236) – Game of the Year
- March 2004 (Issue #236) – Role-Playing Game of the Year
- March 2004 (Issue #236) – NPC of the Year (for HK-47)
- March 2004 (Issue #236) – Best Story of the Year* GamePro (Germany)
- February 13, 2004 - Best Xbox Game in 2003 (Reader's Voting)
- GameSpy
- 2003 – Game of the Year
- 2003 – Xbox Game of the Year
- 2003 – #3 PC Game of the Year
- 2003 – PC RPG of the Year
- 2003 – Xbox RPG of the Year
- 2003 – Xbox Game of the Year (Readers' Vote)
- 2003 – PC RPG of the Year (Readers' Vote)
- 2003 - Best Music of the Year (PC)
- 2011 – #16 Top PC Game of the 2000s
- GameStar (Germany)
- February 13, 2004 - Best PC Game in 2003 (Reader's Voting)
- February 13, 2004 - Best PC RPG in 2003 (Reader's Voting)
- Golden Joystick Awards
- 2003 - Xbox Game of the Year
- PC Gamer
- March 2004 - Game of the Year 2003
- April 2005 - #19 in the 50 Best Games of All Time list
- PC Games (Germany)
- Issue 02/2004– Best Adventure Game in 2003 (Readers' Vote)
- PC Powerplay (Germany)
- Issue 06/2005 - #10 Likeable Secondary Character (for HK-47)
Information also contributed by MegaMegaMan, PCGamer77, piltdown man, Rabbi Guru, Scott Monster and Zovni.
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Related Sites +
-
A Very Long Time Ago in a Galaxy Far, Far Away
An Apple Games article about the Macintosh version of Knights of the Old Republic, with commentary being provided by Producer Mike Gallo (September, 2004). -
Lucas Arts: Knights of the Old Republic
Official site. -
Old-Republic.com
Fansite containing various information about the series. -
Something Awful review
A humorous review on Something Awful (Windows version) -
Star Wars: Knights of the Old Republic
developer's website -
Star Wars: Knights of the Old Republic
publisher's website -
Star Wars: KotOR @ GameBanshee
A site containing various information about the first game in the series (walkthroughs, strategy guide, downloads, etc.). -
StarWarsKnights.com
English fansite containing news, strategy guides, downloads and more (complete series covered). -
Sternenschmiede
German fansite containing news, walkthroughs, downloads and more (complete series covered).
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by JPaterson.
Macintosh added by Corn Popper. iPad added by GTramp. Nintendo Switch added by Rik Hideto. Windows added by Trunks. Xbox One added by Kennyannydenny. Android added by Kabushi. iPhone added by LepricahnsGold.
Additional contributors: Rebound Boy, Unicorn Lynx, Indra was here, Zack Green, Apogee IV, Zeppin, Paulus18950, Cantillon, Patrick Bregger, FatherJack, Evolyzer.
Game added July 16, 2003. Last modified October 25, 2024.