Sonic Heroes
Description official descriptions
Sonic Heroes is a 3D action-platformer in which the player takes control of a team of 3 characters, each with a special ability - speed, fly and power. The objective of the game is to race through levels as quickly as possible whilst defeating enemies and collecting rings. Your time, rings and enemies defeated make up a point system, and more points mean a higher rank on the level. There are 4 teams of characters each with their own changes to the gameplay:
- Team Sonic is the intermediate difficulty featuring Sonic (speed), Tails (fly) and Knuckles (power).
- Team Shadow is the hard difficulty featuring Shadow (speed), Rogue (fly) and E-123 Omega (power).
- Team Rose is the easy difficulty featuring Amy (speed), Cream (fly) and Big (power).
- Team Chaotix features new mission-based objectives with Espio (speed), Charmy (fly) and Vector (power).
The game features 4 modes:
- Story Mode, giving players the opportunity to play through levels as the story progresses.
- Challenge Mode, giving players the opportunity to replay levels that they have previously cleared in Story Mode
- Battle Mode, a multiplayer mode where players can race or battle each other
- Tutorial Mode, teaching players the basics of playing the game.
Spellings
- ソニックヒーローズ - Japanese spelling
- 索尼克英雄 - Chinese spelling (simplified)
- 소닉히어로즈 - Korean spelling
Groups +
- Animals: Hedgehogs
- Game feature: BGM / music player
- Game feature: FMV / cutscene player
- Game feature: Original theme song
- Middleware: CRI
- Middleware: RenderWare
- Nintendo Player's Choice releases
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Protagonist: Female (option)
- Software Pyramide releases
- Sonic the Hedgehog universe
- Technology: amBX
- Xbox Classics releases
- Xbox Platinum Family Hits releases
Screenshots
Promos
Videos
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Credits (PlayStation 2 version)
189 People (176 developers, 13 thanks) · View all
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Product Marketing Manager | |
Director of Product Development and Localization | |
Localization Producer / Assistant Product Marketing Manager | |
Senior Media Manager | |
Creative Services Manager | |
Public Relations Manager | |
Director of Quality Assurance | |
Offshore Project Manager | |
Senior Release Manager | |
Build Engineer / PC Project Coordinator |
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Supervisor | |
Design Coordinator | |
Layout Designer | |
Editor / Layout Designer | |
Marketing Consultant | |
Sega Ex-Patriot | |
Producer | |
Director | |
Art Director | |
Main Programmer | |
Main Game Designer | |
Sound Director | |
Player Designer | |
[ full credits ] |
Reviews
Critics
Average score: 70% (based on 48 ratings)
Players
Average score: 3.5 out of 5 (based on 91 ratings with 11 reviews)
Sonics PS2 debut - and it's not bad!
The Good
When I heard that Sonic was coming to the PS2, I jumped for joy. I have been a fan of the blue hedgehog ever since his first game (Sonic The Hedgehog in 1991), and when I bought this shortly after it's release I was not disappointed. All the action and gameplay that has persisted throughout the entire Sonic series is here, right down to the ring-grabbing!
But what's so different about this game? I hear you ask. The difference is that you now have a choice of 3 teams (as explained in the review). You play all three characters in that team, each one with their own special abilities. In each team, you'll have characters that can either run fast, pack a punch or fly. For example, in the Sonic team it's Sonic who runs fast, Tails who can fly, and Knuckles who packs a punch.
This is a basic but fun game. The levels are well designed, with good baddies and some clever ideas. You'll also have to fight one of the other teams every couple of levels, which adds to the fun.
The audio in this game is stunning in every way. Both the music and sound effects are cool, and the voiceovers are the best I've heard in a long time.
Another highlight I must point out is the game's CGI cutscenes. These are the most beautiful ingame movies I've ever seen. The graphical detail and animation is just jaw-droppingly brilliant! It's worth buying a copy of the game just to see them! You also have the option of watching them in Dolby Pro Logic II sound.
The Bad
With a few fixes in the programming code, this game could've been much better. For one thing, the PS2 version suffers from a nasty controller bug when switching characters. The 2 character switching buttons are sometimes a little responsive, making you select the wrong character! Another problem is the camera not being very good. Sometimes you'll walk off the edge of a platform without knowing it's there.
Also, they are not the best graphics I've seen, and unlike the GameCube or XBox versions, it runs at 25 frames a second. I've seen PS2 games with more detail that run at 50 frames a second.
Another slight problem, although it's not much to worry about, is the fact that you cannot turn off the subtitles during the CG movies.
The Bottom Line
Despite the fact that it has some annoying bugs, this is one quality title that Sonic lovers will want to play again and again.
PlayStation 2 · by pottyboy (68) · 2005
Sonic in 2D = good. Sonic in 3D? Disappointment!
The Good
The smooth graphics used in the movies of this game were great because they were fluid and smooth. At most points, the story was interesting and left you wanting more. Many characters (although it is more accurate to say 'groups of characters') and various unlock-ables were good.
The Bad
Although the quality of graphics are good, the detail to which they were used was quite sad. For example, knuckle's hand consisted of an oval sphere with three miniature spikes sticking out. That's something that you would expect to find in the previous gaming generation, but surely not in this one. Also, although the motion was fast and action-packed at some times, it went so quick you simply could not catch up - for example; on most levels you would run up and down massive loops but by the time you realize where you were, you have already been attacked by a group of enemies.
If all this is not enough - the most baddest thing is the lack of variety! Looking back, I only remember there being 4-6 types of enemies without any variation. Wow, such creativity!
The Bottom Line
I really think Sonic and his crew belong in the 2D world. He should stick to consoles like the GameBoy Advance or Nintendo DS, where he is more suited. Sure, Sonic is Sega's biggest mascot, but he just clearly does not belong in 3D until a time when interest in him was been revived. Sonic is Sega's mascot, just like Halo is to X-Box, but it seems that Sonic is no longer wanted - or needed. Sonic was the biggest thing to ever land on Sega's black little box, and that's probably why this game was so disappointing - it simply had to much to live up to. I only advise Sonic fans to buy this game.
PlayStation 2 · by Reborn_Demon (127) · 2007
4 teams and 12 high speed characters!
The Good
This game is a great game but the Adventure ones for Sega Dreamcast and Nintendo Gamecube had more different game play. The graphics are good, the gameplay is great, Team Chaotix is the best. The sound is great, Crush 40 music is in this game. This has speed, fly and power.
The Bad
The bad thing is that when you finish a team, in the cinema, you can't view the credits, you need to play through Egg Fleet on story mode. Also we need treasure hunting again. Team Chaotix may be similar but it isn't the same.
The Bottom Line
Good graphics, good gameplay, good music. So go and buy it or at least rent it.
GameCube · by knuckles-rox (8) · 2005
Trivia
Milestone
This was the first Sonic game to be released on multiple platforms (Nintendo GameCube, Sony PlayStation 2 and Microsoft Xbox) simultaneously.
Team Chaotix
Team Chaotix is made up of three of the main characters from Knuckles' Chaotix.
PlayStation 2 version
The PlayStation 2 version is infamous for being poorly optimised and performing badly due to the weaker nature of the PS2's hardware when compared to the Xbox or GameCube. The PS2 version runs in 30fps with additional frame drops as opposed to the GameCube and Xbox's 60fps. The PS2 version also suffers from a lower draw distance and longer loading times. Another oddity exclusive to the American PS2 version is that, on menu screens, O acts as the primary "enter" button and X acts as the back button, similarly to how Japanese PlayStation games are controlled; the European version uses the correct button layout.
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Related Sites +
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== Sonic Heroes == Unofficial Site
A fan site with screenshots, team profiles, and reviews. -
Jun Senoue : Official Fansite
A fan site about the Composer of the music from the Sonic Heroes game. -
Sonic Heroes
The official site of the game. -
Tough Team
The European Official Site of the game.
Identifiers +
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Contributors to this Entry
Game added by will.i.am.
PlayStation 3 added by Charly2.0. Windows added by Kabushi.
Additional contributors: Unicorn Lynx, Alaka, ~~, Grandy02, Rik Hideto, Deleted.
Game added January 4, 2004. Last modified July 16, 2024.