Rise of the Robots
Description official descriptions
Electrocorp, the world's leading manufacturer and developer of advanced robotics ran the Leader Project to develop a multi-task, ultra-intelligent, self-aware robot to manage every aspect of the factory plant. The end result was the Supervisor Droid, a machine capable of assuming any form and accessing any database. But when an EGO virus infected the Supervisor's self-awareness it started to consider its need above of those of the company, infecting the other robots in the plant and declaring itself their leader. Electrocorp then sent its top-secret ECO32-5 Cyborg to infiltrate the plant and destroy the supervisor.
Rise of the Robots is a versus fighting game. The player controls the ECO32-5 Cyborg and must fight all the other robots in the plant until finally meeting the Supervisor Droid. The controls consist of 3 buttons for punches and 3 buttons for kicks (one for each in the Game Gear version), and jumping, moving, crouching and blocking are performed with the directional pad. The Cyborg has two super moves, the Turbo Head Butt and the Shoulder Barge. The player can choose the difficulty, number of rounds and time limit for the fights, as well as turn turn the super moves off.
The game has three modes: mission, where the player fights each robot in a fixed order; training, where the player can fight any robot in any desired order; and two players versus mode (absent in the Game Gear version), where the second player chooses any of the enemy robots to fight with. It features an AI system that reacts to the player style, 3D rendered cutscenes and the title song was composed by Queen's guitarist Brian May.
Spellings
- ライズ オブ ザ ロボッツ - Japanese spelling
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Credits (DOS version)
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Reviews
Critics
Average score: 51% (based on 54 ratings)
Players
Average score: 1.8 out of 5 (based on 109 ratings with 10 reviews)
Superb industry demo, not much of a game
The Good
In retrospect, at least the PC version looked like a demo vehicle for the industry and technologies like CD-ROM or Philips' CDi system. Excellent graphics, stunning cut scenes and backgrounds. Welcome to the world of SuperVGA!
The Bad
For a fighting game, it was nothing but lackluster and no match for console giants like Street Fighter. The fighting system feels poor, incomplete, and moreover it is too easy to win the fights by spamming your opponents with the same move.
As for the graphics, they had no counterpart in sound design or music. The PC version is reaaaaally quiet on that behalf. Brian May's intro riff from the Queen-dustbin, a couple metal smashing sfx, that's it. At least other platforms got cool scores by Richard Joseph et al.
The Bottom Line
RotR was all the hype back then because of it's graphics, but it's all just looks. The PC-DOS version demonstrated, what SVGA and CD-ROM were capable of, but as a fighting game it underperformed and could be beat too easily and quickly. Great for nostalgia, but not really for replaying it.
DOS · by Hollehammer · 2025
The Good
Released after a tidal wave of immense hype, this game (also released for the Commodore Amiga) is something of a legend in 'bad game' circles. The developers had obviously spent all their time tweaking the gorgeous, rendered sprites, without spending any time writing a game.
The Bad
Problems are legion - you can defeat all the opponents with a single move, you can't turn around after leaping past the enemy, and, most damning of all, the game is less fun, less intelligent, and shallower than the old Sinclair Spectrum classic 'Way of the Exploding Fist', or the contemporary 'International Karate +' (or, for that matter, 'Mortal Kombat').
Worst of all, it sold absolutely loads, and there was even a sequel, which, astoundingly, was almost as bad.
See also the similarly disasterous 'Microcosm', and 'Epic', amongst others.
The Bottom Line
Legendarily over-hyped, under-delivering graphical demo posing as a game.
DOS · by Ashley Pomeroy (225) · 2000
A perfect example of "All flash, and no substance".
The Good
For one thing, the graphics are incredible for the SNES. The game even has frigging FMVs. The sound is also amazing for the system, I would listen to this stuff on my PSP. That's all I like, though......
The Bad
As soon as you start the first round, the game instantly rockets downward. The first problem I noticed is the pathetic A.I. you can win the ENTIRE game by pressing the medium kick button. I just gave the most useful tactic. NO JOKE. The animation is as stiff as a wooden board. The Multiplayer is best described as unplayable, because the characters are so unbelievably unbalanced, and you can only play as the blue guy who beats the drums. It's tedious as ALL HELL.
The Bottom Line
This is a shining example of what polish can to to human minds, I didn't buy the game when it came out, because I could see the warning signs a mile away. (Over hype, people.)
This proves that graphics don't make the game.
Graphics:10/10 Sound:9/10 Gameplay:3/10 Replay Value:2/10 Fun Factor:0/10
THE VERDICT IS: 1 1/2 stars out of 5
Don't even bother, Rise Of The Robots is just not worth your time.
SNES · by JohnLennon224 (13) · 2008
Trivia
Animation
Instinct Design, the developer for Rise of the Robots, claimed that the game would feature 100 frames of animation per robot, with a special key frame system to ensure fluidity of movement. In reality, the game utilized 3 frames of movement for the robot punching, kicking and whatever else.
Cancelled Sega CD version
There was actually a Sega CD version in development, which was going to be published by JVC, but it was never released. A preview video exists, but it doesn't show anything from that version, other than a box cover. The "Work in Progress" footage shown was in fact from the DOS version.
Cover art
Game covers mentioned that Rise of the Robots contained music by rock guitarist Brian May. While technically true, the only Brian May music you hear in the game is an approximately 5-seconds long guitar solo at the beginning. Brian May was penned in to produce the entire soundtrack, however completion was delayed and the soundtrack was not completed in time for the games release.
Extended CD-32 version
In October 2015 an extended and corrected "Special Edition" of the CD-32 version of Rise of the Robots was released. This fan made improvement by Earok is fixing some gameplay issues like the difficulty level and also adds aesthetic features like new backgrounds or the inclusion of the intro of the arcade version. This version can be downloaded for free.(Source: Unofficial CD32 Ports)
PC version differences
Rise of the Robots on PC was released on floppy disks and CD-ROM. The CD-ROM version had an animated intro instead of the stills as seen in the floppy disk version.
Information also contributed by CaptainCanuck, M4R14N0, n-n, Roger Wilco, and Verm --
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Contributors to this Entry
Game added by Zhentarim7.
CD-i added by Corn Popper. Amiga added by Rebound Boy. Game Gear, Amiga CD32 added by Kabushi. SNES, Genesis added by Satoshi Kunsai. 3DO added by Terok Nor.
Additional contributors: Alaka, Rik Hideto, Jo ST.
Game added May 31, 2000. Last modified February 21, 2025.