FIFA: Road to World Cup 98
Description official descriptions
The late-1997 edition of FIFA was heavily tied in with the qualifying procedure for the 1998 World Cup. In the Road to the World Cup mode, you take a team from first qualification through to the main tournament, using the varying systems in different parts of the world. The game features 16 distinct outdoor stadia. The League play features 189 clubs and 11 leagues. Each team has specific crowd chants incorporated into the ambient sound.
The action is faster than in previous versions, and AI has been expanded. Players have distinct facial feature and hair styles. Each match is introduced by Des Lynam and commentated on by John Motson and former Scotland international Andy Gray.
Spellings
- FIFA ロード・トゥ・ワールドカップ 98 - Japanese spelling
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Credits (Windows version)
177 People (158 developers, 19 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 87% (based on 47 ratings)
Players
Average score: 3.9 out of 5 (based on 77 ratings with 3 reviews)
FIFA 98 is THE best FIFA game out there.
The Good
Everything except the graphics. The graphics are not as good as the versions ahead of it, but the music (Blur, Crystal Method) is superb, you qualify for the world cup, there is league play, and every int'l team in the world is available for play. Much better than 99 or even 2000.
The Bad
The graphics.
The Bottom Line
Go out and buy/download it today. Awesome game. Especially for Crystal Palace fans :-)
Windows · by Diamond Titan (66) · 2001
EA Sports' swan song to the American Saturn and Sega
The Good
As an excellent feature found in 95% if EA Sports' games (Road Rash, Rugby 2004 and some others being an exception), the auto-play feature is great, especially for soccer fans. Sometimes I just can't find a good match on FSC or ESPN, so I allow this game to substitute as a game. Though outdated by today's roster (for instance, David Beckham is off the English national team, and plays for Los Angeles instead of Manchester United today while in this game he's in England and on MU's team) the game has many pluses besides the trademarked auto-play. It's a vast improvement over FIFA 97 on any system and isn't far off from the PlayStation, N-64 and Windows 95 versions. The control is tight, and the sounds are in Dolby, the music rocks, the videos are dynamic and the commentary is excellent. In fact, if the game gets boring, the commentators talk about other things, even mentioning going to make some tea.
The music deserves mention of it's own, making up for that crappy FIFA 97 stuff. Real people like Blur and their Song 2 plus others makes it a fun atmosphere to play in. Not since Road Rash on 3DO has a game been this groovy. If you just let the game sit on the options menu, the songs will cycle through. It's worth it.
The Bad
Since the 1 MB RAM or 4 MB RAM expansion cards for Saturn were never released in the US, the graphics are muddy and simple (like Genesis 32X simple BTW) and details are at a low. In the Telecam, isn't doesn't look so bad, but other cameras really show the bad graphics off. The goalies' nets are stiff like a pole, so, combined with the Super FX Chip graphics' style, it looks like just stiff, white lines, while other versions of this game has the nets move like a real soccer game. Also, the foul and win animations, plus other emotional reactions, are cut entirely. No doubt not having enough Saturn system RAM is a factor. There aren't any crowd animations either, which I recall seeing definately on the Win95 version, and I think is at least in the the N64 version. Also, the video is heavily codec'd in Cinepak I think, because it doesn't do full-frame video, but like 85% screen, and the way the colors look to me in the video looks like Cinepak, which I used recently in a video experiment. This leads to drab video. While the framerate is smooth like regular video, the Cinepak and cropping hurt the video presentations. Lastly in the bad, the control configs are awkward and learning it is somewhat a chore. Too many different configs (8) contribute to this. Lastly lastly in the bad, the saving. Many Saturns get their memory card pins burned out (every Sega made Saturn I might add, and I've owned plenty), meaning those Memory Cards for sale/were sold by InterAct, Sega, and Naki won't work, let alone those 4-in-ones. That doesn't mean who can't access those cards for the other features, or even use their card memory as an access hard drive of sorts, it's just limiting the saving options in the actual game to just two slots. If you have a Saturn that with a working memory card slot, enjoy saving as much as you want. But like other EA titles on Saturn (SimCity 2000, Madden 98), these greedy, selfish files that are the size of the planet Jupiter are annoying for gamers who like lots of saved games. I know it's not as bad as the saving situation on the N64 games (takes up the whole 123 pages of space), but still, right? I guess the PlayStation versions are lucky, but it's still 2 blocks per game. Argh! Learn to optimize, EA! (Yes, EA games still eat memory today.)
The Bottom Line
Don't dwell on the negatives I point out, this game on Saturn IS excellent! Own a Saturn, get all of the EA Sports 98 series on it. It really shows that Saturn was a very decent system. Just not in America.
SEGA Saturn · by Fake Spam (85) · 2007
The Good
Nothing. Well, OK, I did like the 3D engine which is quite fast and good-looking... makes good use of the ole' Glide API too. The AI is reasonably good and the commentary is VERY good. But other than this, it still is soccer.
The Bad
Soccer! Soccer soccer soccer! Goddamnit, I really hate this stupid game! Also, the 3D engine is buggy as hell, the strategy is based around soccer (yuck), the commentary gets on your nerves (so just turn it off) and the sound effects really do suck.
Did I mention that I hate soccer?
The Bottom Line
"Yuck. Soccer". That's about all you'll hear from me.
Windows · by Tomer Gabel (4534) · 2000
Trivia
Cover
The German front cover shows the Andreas Möller. He won the Champions League with Borussia Dortmund and the European Championship with the German national team (both 1996).
Offside
The 32-bit version of FIFA 98 was the first game in the series to do a proper interpretation of the off-side rule. Until then, most players turned off the option because if a player was offside, doing anything else with ball except running stopped the play immediately - even if the ball was passed backwards and nowhere near the offside player!
Awards
- Computer Gaming World
- April 1999 (Issue #177) – Best Sports Game of the Year (together with World Cup 98 and FIFA 99)
Information also contributed by Louis Silva
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Contributors to this Entry
Game added by Tony Van.
PlayStation, Nintendo 64 added by Kartanym. SEGA Saturn added by Kohler 86. Genesis, SNES added by Terok Nor.
Additional contributors: Brian Hirt, Rebound Boy, chirinea, Kohler 86, Tapio, Patrick Bregger, Plok.
Game added February 8, 2000. Last modified June 10, 2024.