Robotrek

aka: Slapstick
Moby ID: 12678
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Description

There exists a prosperous town named Rococo built on all the latest modern conveniences. Living in Rococo is a famous inventor, Dr. Akihabara and his son. All is peaceful until suddenly a group known as "Hackers" appear and begin causing trouble. The Hackers and their robotic monsters take part in robberies, vandalism and destruction around the world. Dr. Akihabara leaves on a voyage determined to thwart the Hackers plan, leaving his son behind in Rococo. As strange things begin to happen in and around Rococo, Akihabara's son decides to investigate. Idolizing his father and also wishing to grow up to be an inventor, he builds himself a robotic fighting machine and sets out on his Robotrek...

Robotrek is a fantasy RPG with sci-fi and steampunk elements. Players take the role of Akihabara's son, living in his lab at Rococo. The majority of the game is an overhead view, traveling through areas, talking to people and using items. Early on in the game, the player will learn how to create a robot in the laboratory and will use this this robot in a side-view battle mode to combat monsters and gain experience. The robots can be upgraded and equipped with different types of weapons, both found and invented. The player can have a total of three different robots to choose to send to battle, which allows customization strategies for certain situations and enemies.

Akihabara's son will also need to think up new inventions to thwart the challenges in front of him. He gets the ideas for these inventions from talking to people or witnessing events which cause a lightbulb to go off above his head. New items then become available for production in the lab. Also, many existing items including his own inventions can be combined properly in the lab to create new items and weapons. Items no longer wanted can often be turned into scrap which sometimes is also able to be combined.

Spellings

  • ใ‚นใƒฉใƒƒใƒ—ใ‚นใƒ†ใ‚ฃใƒƒใ‚ฏ - Japanese spelling

Groups +

Screenshots

Credits (SNES version)

64 People (39 developers, 25 thanks) · View all

Main Programmer
  • Shigemi Kita (ใใŸใ€€ใ—ใ’ใฟ)
Scenario Writer
  • Reiko Takebayashi (ใŸใ‘ใฐใ‚„ใ—ใ€€ใ‚Œใ„ใ“)
Assistant Programmer
  • Akira Kitanohara (ใใŸใฎใฏใ‚‰ใ€€ใ‚ใใ‚‰)
Graphic Director
  • Takahiro ลŒura (ใŠใŠใ†ใ‚‰ใ€€ใŸใ‹ใฒใ‚)
Character Designer
  • Junichi Ishida (ใ„ใ—ใ ใ€€ใ˜ใ‚…ใ‚“ใ„ใก)
  • Naoko Suzuki (ใ™ใšใใ€€ใชใŠใ“)
  • Hisashi Yokota (ใ‚ˆใ“ใŸใ€€ใฒใ•ใ—)
  • Masahiko Takai (ใŸใ‹ใ„ใ€€ใพใ•ใฒใ“)
Monster Designer
  • Sadao Kobayashi (ใ“ใฐใ‚„ใ—ใ€€ใ•ใ ใŠ)
  • Yoshimi Kaida (ใ‹ใ„ใ ใ€€ใ‚ˆใ—ใฟ)
  • Koji Yokota (ใ‚ˆใ“ใŸใ€€ใ“ใ†ใ˜)
Back Ground Designer
Visual Designer
  • Naoko Suzuki (ใ™ใšใใ€€ใชใŠใ“)
  • Hisashi Yokota (ใ‚ˆใ“ใŸใ€€ใฒใ•ใ—)
Music Composer
  • Ayako Yoda (ใ‚ˆใ ใ€€ใ‚ใ‚„ใ“)
Sound Producer
  • Yuzo Koshiro (ใ“ใ—ใ‚ใ€€ใ‚†ใ†ใžใ†)
Quintet Staff
Enix Staff
  • Yukinobu Chida (ใกใ ใ€€ใ‚†ใใฎใถ)
  • Yasuyuki Sone (ใใญใ€€ใ‚„ใ™ใ‚†ใ)
  • Keiji Honda (ใปใ‚“ใ ใ€€ใ‘ใ„ใ˜)
Enix America Staff
[ full credits ]

Reviews

Critics

Average score: 76% (based on 11 ratings)

Players

Average score: 3.5 out of 5 (based on 9 ratings with 1 reviews)

A silly but innovative RPG.

The Good
Robotrek is a unique and rather whimsical game. There are some good RPG's on the Super Nintendo that this game might not measure up to but Robotrek did manage to break the mold in a few ways. The in-battle game-play is original. During combat instead of selecting action then target, players actually move the robot around the battlefield and attack with weapons in the left and right hand by pressing L and R respectively. This gives the game more of an action/adventure feel while still retaining a precise turn-based system. The Run/Program option allows for interesting combos and special attacks which sort of fill the void where spells would normally be in a fantasy RPG. The item combining and creation system may seem a little odd at first but it adds a bit of depth to the game-play.

The graphics are bright and colorful. Many of the bosses look silly but this fit in with the game's sense of humor. Character animations are simple but good enough for the game's purposes. Attacking a monster and seeing their eyes bug out as they are hit is a welcome change from the static sprites of some other RPG's.

The music and sounds of Robotrek are pleasant if a bit repetitive. Most of the music is goofy and this keeps the light-hearted feel of the game. The sound effects could also be silly at times, but they are all up to the standard of most SNES games.

The Bad
The low point of Robotrek is probably the bad translation. Most of the time the dialog is as clear as any other game from that time but the occasional nugget of nonsense during an important plot-point could easily leave you scratching your head. If the game was meant to be serious this would detract much more from the fun but Robotrek is a comical game to start with. Viewed in the proper light the game's nonsensical dialog might actually add to the fun. Another possible downside to Robotrek would be lack of replay value. While the game provides good challenge and lasts as long as you could expect it to there isn't that much to keep you coming back after beating it once.

The Bottom Line
Robotrek is different from many RPG's both in game-play and it's light-hearted nature. It's worth trying out for those reasons alone. Don't expect it to be better than Final Fantasy III or Dragon Warrior IV but do expect interesting game-play with plenty of Engrish and other zaniness.

SNES · by Marauder^ (87) · 2007

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  • MobyGames ID: 12678
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Contributors to this Entry

Game added by Shoddyan.

Additional contributors: chirinea, Joshua J. Slone, enodev, Rik Hideto.

Game added April 4, 2004. Last modified August 21, 2024.