Fallout 3
Description official descriptions
After World War II, rapid technology development carried humans towards a supposedly bright future, fulfilling their eternal dream. But eventually war raged again and in the year 2077, the dream suddenly came to a halt and mushroom clouds dominated the sky. A few communities survived in their underground bunkers called "Vaults"; others mutated heavily. Overall, what was left of the world was nothing more than a nuclear wasteland filled with ruins of a once great civilization. Two hundred years later, the human kind slowly but surely leaves the vaults and reclaims the lands of Earth.
The protagonist is one of them. As a member of Vault 101 in the wasteland surrounding the city formerly known as Washington D.C. and now called "Capital Wasteland", raised under the tight rule of the Overseer and the watchful eye of his father, he doesn't know anything about what is outside. But on his nineteenth birthday, his father unexpectedly leaves the vault. The hero's goal is to find him, learning part of the truth about what the Overseer concealed all these years on the way.
Fallout 3 is a role-playing game with elements of a 3D shooter. It retains many elements of the previous games in the series, while somewhat shifting the emphasis from social interaction and ethical role-playing to exploration of an open, continuous 3D world and combat. The player is free to explore the game's world from the beginning, visiting many optional locations, talking to characters and completing side quests. The main quest line, however, is largely linear, posing moral choices to the player only during its final phase.
Character creation and customization are similar to those of the previous games. The player shapes the main character by allocating points into the S.P.E.C.I.A.L. (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) attributes. The skill system has been mostly carried over from the preceding installments, including weapon specializations (small and big guns, energy weapons, etc.), and active skills such as Science, Repair, Lockpick, and others. Passive skills, particularly Speech, play a lesser role than in earlier Fallout games. A few skills have been removed completely. Skill points and perks are acquired when the protagonist levels up.
Combat system has undergone a major overhaul. Tactical turn-based battles from the previous games have been replaced with two different combat modes; the player is able to switch between them at any time. The simpler system of these two is action-oriented, nearly indistinguishable from traditional 3D shooter combat. The player character equips a weapon (ranging from a baseball bat to the destructive mini-nuke-launcher) and attacks enemies with it; damage calculation is based on the participants' statistics more than on the player's dexterity, though the latter plays a role as well. In addition, the player can opt to switch to Vault-Tec Assisted Targeting System (V.A.T.S.) combat mode, a real-time system that allows the player to pause the game at any time and target specific regions of one or more enemies until the available action points are used. After all the actions have been assigned, the game plays them out in a slow motion.
The Karma system from the previous installments is back, keeping track of the main character's actions and decisions made by the player throughout the course of the game. Ethically unacceptable actions reduce the player character's Karma points.
Spellings
- ç°ĺĄľé¤ç3 - Traditional Chinese spelling
- čžĺ°3 - Simplified Chinese spelling
Groups +
- BPjS / BPjM indexed games
- Fallout games
- Gameplay feature: Armor / weapon deterioration
- Gameplay feature: Auto-mapping
- Gameplay feature: Burden / Encumbrance
- Gameplay feature: Cannibalism
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Controllable pet companions
- Gameplay feature: Day / night cycle
- Gameplay feature: Directional/positional damage
- Gameplay feature: Drowning
- Gameplay feature: Drug addiction
- Gameplay feature: Equipment quick slots
- Gameplay feature: House ownership
- Gameplay feature: Interior decorating
- Gameplay feature: Karma meter
- Gameplay feature: Lock picking
- Gameplay feature: Multiple endings
- Gameplay feature: Pickpocketing
- Gameplay feature: Radiation / radioactive poisoning
- Gameplay feature: Slavery
- Gameplay feature: Targeting system
- Games for Windows Live releases
- Middleware: FaceFX
- Middleware: Gamebryo / Lightspeed / NetImmerse
- Middleware: SpeedTree
- Physics Engine: Havok
- PlayStation 3 Platinum Range releases
- Premium Games label
- Protagonist: Female (option)
- Protagonist: Visually customizable character
- Setting: City - Washington, D.C.
- Setting: Museum
- Technology: amBX
- Technology: FaceGen
- Weapon: Minigun/Chaingun
- Xbox 360 Classics releases
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Credits (Windows version)
473 People (446 developers, 27 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 90% (based on 160 ratings)
Players
Average score: 3.8 out of 5 (based on 302 ratings with 13 reviews)
The Good
Let it be known from the very beginning that Fallout 3 is a RPG, just as original games were, just as Oblivion was. The majority of the outcomes of your actions will depend on your skill points. Shoot, hack, talk, repair, shop or do anything else and you can easily expect a dice roll determining the success of your action. There is another thing I should get out my system right away before getting down to the fine details. Fallout 3 wasn't developed by Black Isle. This means a number of things, but most importantly it entails an idea that Bethesda couldn't physically deliver a game which would have stayed faithful to the classic Fallout games. This should be remembered while evaluating this game.
Alright. So what is great about Fallout 3, you ask? Very many things is the obvious answer! The most outstanding aspect of this game is that it was developed for explorers. Being one very deep in my heart, I just can't possibly resist a game that offers a huge world filled with thousands of hundreds of details to uncover, characters to meet and places to roam. This is where FO3 differs greatly from Oblivion. There are no generic Ayleid ruins #53 or the samey Cave interior over and over again. The locations in Fallout 3 have history to them or at least a peculiar idea behind their existence.
Here's a last message received by a 911 operator at a police HQ. Here's a Vault with a cloning project gone bad. Here's a Nuka-Cola plant, complete with a working conveyor belt and specifically designed robotic security. Here's an Oasis with the real trees growing amidst the wasteland. Here's a US fort with an ability to launch a nuclear missile, or another one introducing to you the latest, unique model of power armor. Here's a museum of technology with a number of expositions still working. Here's an abandoned hotel with the residents gone mad worshipping a deity with a silly name -- an obvious nod to Lovecraft. This list can go on forever.
No matter how much time you invest in exploring the locations of Fallout 3, you will always be rewarded with either a unique weapon, armour, environment or a story. That really brings the exploration aspect of the game to the foreground of Fallout 3 experience. The feeling of discovering a yet another interesting location carries with it the most pleasure to be had with this game.
Not to say that it doesn't excel in other areas. There is a lot of talk, saying that Fallout 3 has been dumbed down when compared to its predecessors. It's not a completely unreasonable claim. However, personally I was amazed by the amount of details which comprised the RPG system of the original games making their way into Fallout 3, with a few welcome additions. Because your stats really matter. There were always doors and locks I couldn't pick, computers I couldn't hack and NPCs I couldn't outsmart. The repair system works fabulously well, making sure that you won't be getting a great weapon from the enemy corpse that easily. The barter system really works too with me being short on cash most of the time. Sure, your experience may differ. But I really felt the challenge this game poses, and I have completed both Fallouts without a drop of sweat! Just kidding, it's an easier game, but certainly not "dumbed down".
At this point we should really to talk about the inevitable. The visual representation. I deliberately avoid employing a word "graphics", because it usually implies a number of distinct technological requirements and Fallout 3, while not exactly belonging to the Luddite camp of modern day Adventures is still two or three years long out of date. This is not by all means a cr(y/i)sis, because the lack of technological prowess is easily made up with stupendous and absorbing world design. I am not sure how Washington DC will look after a nuclear blast, but Fallout 3 gives a very convincing picture indeed. Desolate square miles of concrete debris populating a scorched corpse of a land aren't that easy to forget. The menacing remains Washington monument seen from all over the wasteland are akin to the tower in Cyrodiil in Oblivion, but, of course, the effect here is much more intimidating and depressing.
Sure, doesn't avoid repetition at some parts, but I guess that's price you have to pay for achieving such a strong homogeneous look. And, seriously, we don't really expect one collapsed building to be drastically different from the other?
But worlds mean absolutely nothing without exciting stuff to do in them and while exploration aspect, which I mentioned in the second paragraph, is all nice and cool, the RPG is nothing without quests to perform and NPCs to please. Now, quest system in Fallout 3 is a coin, and a very doublesided one at that. By no means they are dull. God, no. There is always a double bottom to every one of them and it's impossible to predict where a quest might take you or what turn of events might await around the next journal entry. Even more than that, Bethesda clearly made its homework, for not only the quests are interesting they are also filled with numerous choices and checks. Don't want to be bothered going to a remote minefield? How about lying that you did? Suspicious of your quest giver, ask around, maybe there is something completely sinister about his motives. Pretty much every quest is multilayered, filled with choices and really provides an opportunity to flex all of you various perks, skills and attributes in numerous checks.
The Bad
Now, here comes a tricky coiny part. Surely, the quests in Fallout 3 are amusing. But that's that. They are just hilariously amusing leaving us with nearly an ocean of unused opportunities and an Everest of untouched subjects and themes, post-apocalyptic fiction is usually respected and loved for. A humanity rebuilding itself from the ruins of the nuclear holocaust has nothing better to do than collect Nuka-Cola bottles, build towns around atomic bombs for other people to blow them up, live in towns full of children, listen to the radio DJs and dress up in ridiculous super hero costumes. I mean really? Where is the slavery, violence, bigotry, gambling, prostitution, rape in the amounts encountered in the original Fallout games? Most certainly not here - for Fallout 3 takes only a passing glance at those themes at a curious angle, as if asking the player "Isn't that fun?". So much wasted chances for the stories that would really matter to our hearts and brains.
This is true not only in regard to the quests of Fallout 3. It's really a part of a much bigger problem. Which is this: Fallout 3 quadruples all the superficial aspects of original games, without being able to match their true nature. What do I mean by "superficial aspects"? Well, you've seen them all in the marketing: Vaultboy, Nuka-Cola, 50's aesthetics, mellow jazz and well-known standards, over the top violence and so on. Indeed, all these were bringing a huge amount of style and identity to original games, but they were much subtler there. Retro stylistics were only there to introduce you to the world of Fallout, to make an initial shock of encountering this horrifying world for the first time. This was a sort of an amusing gimmick, that really helped a transition into the much more grittier and darker world, in which nobody really knew or cared about the vault boy, retro songs, American lifestyle, rock-n-roll jackets and robot butlers.
Not so in Fallout 3. It remains rooted in those amusing gimmicks right to the very end of the game undermining any attempts to make this version of a Fallout world believable and vibrant. With the exception of amazing environmental design, it's simply a fake. Its characters are fake, their feelings are fake, their stories are not that real either.
And I firmly believe that many other problems with the game like uneven voice acting and dodgy writing are also the symptoms of the overall superficial quality the game, unfortunately possess. The worst part in all this story is that it was a deliberate decision on the developers part, who wanted this game first of all be amusing and franchise once again recognizable. Oh, well.
To a lesser degree one can easily be annoyed with poor animation, not exactly the best interface, few unimportant bugs and a rather generic, by-the-book soundtrack clearly lacking a masterful touch of Mr. Morgan.
So, without further ado, let's sum it up!â˘
The Bottom Line
Talent: 3/5
Bethesda is no Black Isle or Troika. There was absolutely no need to create or play Fallout 3 to state that. But what they can do, they do nicely. An amazing look of the Capital Wasteland stands as a proof that Bethesda doesn't need any tree rendering middleware for it's locations to look stunningly great.
Ambition: 4/5
Merging two RPGs of such different pedigrees is a spectacular feat in itself. Just as with Oblivion, Bethesda really believes that with games like Fallout 3 it's creating a great new brand of RPGs for the future. Many people believe that, while I just applaud the moving forward even though I am wary of the direction the wagon is facing.
Originality: 3/5
Fallout 3 owns every bit of its personality to a couple of well-known games. The strings that hold these two together are interesting enough to examine up close, though.
Effort: 4/5
Bethesda tried, it really tried hard, having created tons of original content, quests, locations to absorb you into its world and never let go. They worked long hours to integrate SPECIAL system into a completely new context and that shows. One point off for not hiring Mark Morgan and a new animator.
Adequacy: 2/5
Oh, well. Contrary to what people say, Bethesda did get Fallout. But, unfortunately, chose to ignore it in favour of the more recognizable, fan-base building and generally amusing gimmicks.
Total: 3.2/5
Oh, what a pity. I advise you not be fooled by such a low score. Fallout 3 was a successful experiment, even though it is based more on a compromise rather than "the best of both worlds" philosophy. So, in line with the positive outlook of the 50's America I suggest looking at Fallout 3 as a continual growth for the Bethesda game company, building upon its own achievements while not shying away from taking the tips from the classics. And as for original games, they are always there to provide a nostalgic shoulder to cry on about the days long gone. So stop this nonsense about butchering the franchise, and enjoy the game for what it is. An interesting experiment that manages to produce an excellent breed of great RPGing, at the same time rejecting any emotional connection you try to establish towards it.
Windows · by St. Martyne (3648) · 2008
The Good
Fallout 3, the game that I have been waiting for since I finished Fallout 2. Why back in 1998. Some 10 years later, and Bethesda finally makes good and releases Fallout 3 upon us. After so many false starts, can this be true at last? Am I really writing this review. Or am just dreaming that I am a man writing this review?
Oh sorry for my metaphysical meltdown just now, I havenât slept in days. When I first heard that Bethesda was making Fallout 3, I felt elated yet not. I mean it could have been worse, what if Square soft had made it? It would have spiky haired goobers, teenage melodrama, kindergarten philosophy, and gasp, a contrived plot.
Can Bethesdaâs unusual style of games live up to the classic imaginings of Black Isle? (And am I crazy or is everyone stealing my use of casual asides?-MM-)
To say that I was intrigued would be a bit of a misnomer. I preordered the game, the special edition, and went to the midnight launch. I did not sleep much that night, I can tell you.
Set about 20-30 years after the events of Fallout 2. We find that the wastelands are in worse shape than ever. Humanity has made little progress in turning back the tide, and reclaiming itâs past. Things really are worse than ever.
It is into this cruel world you are thrust. Will you help manâs progress or hinder it? Or maybe you donât care either way.
Fallout 3 starts out very interestingly, and oddly it starts off with you as a baby. With simple objectives like âwalk to dadâ. It continues as you grow up in a Vault. Until on your 19th birthday, the game begins in full.
Your dad has gone missing. And Vault 101 is in uproar. Some of your friends are dying and the Overseer blames you, for the troubles, this leads to one of your first moral choices. You eventually make into the harsh wastes, leaving behind all you knew. Your goal is simple to find your dad. From here things get more complicated, at the fate of humanity will be on your hands.
There are tons of quests in the world of Fallout 3. Besides the main ones, there are a good number of large ones, from the world spanning, Nuka Cola Challenge, to helping, Moria complete her âWasteland Survival Guideâ.
There are also a slew of other things to do. From finding as many of the mini-encounters that you can. To collecting bobble heads, killing all the super mutant behemoths, the list goes on. Furthermore the Capital Wastelands are huge. And to see all the game has to offer will take quite a bit of exploring.
The setting is interesting as well. Instead of the West Coast of the USA, it takes place in the ruins of DC, the âCapital Wastelandsâ. Having walked those same streets myself in the real world, I found Fallout 3, chilling. Particularly when walking down Pennsylvania Ave. I have also been to the west coast, and did not find it invoked the same feelings. Perhaps because Fallout 3 just had better graphics, or perhaps it is because you do not see any real world places in Fallout 1&2. You can even travel to Bethesda, MA!
Fallout 3 takes place in an alternate reality. In which technology is largely based on nuclear power. Yet everything still has that 40âs-50âs art deco thing going on. This installment also keeps the series dark humor in tack. From the ridiculous notion of the coin-operated bomb shelter, the stupid grin of Vault boy, or the slogans like, âWhen the world ends, your life doesnât have to!â
Now I would like to talk about V.A.T.S., and Fallout 3âs combat system. No V.A.T.S. is not a strange cult that worships a dead sci-fi author, or a special interest group, or a new age diet. It is the Vault Assisted Targeting System. Or VATS for short.
V.A.T.S. plays very much like the turn based system of the previous games in the series as well as Arcanum. During combat you can pause the action, and enter how many shots you want to take and what parts of the body you want to target. Head shots can kill the quickest. But a well placed leg shot can cripple your enemies, an arm shot can greatly reduce there aim. The amount of shots you get is based on your AP, which is based on your level, more on that later.
There is also standard FPS style combat, which is much more challenging that the V.A.T.S. And does not include to wicked cool death animations. The boys at Bethesda, took the Burnout franchiseâs concept of realistic damage, and transferred it from cars, to super mutants. These animations are fun to watch and never get old. What better way to finish off a pesky mutant, than by blowing itâs head off, and seeing his eyeballs fly off. The gratuitous violence reminds me of the old skool shooter, Rise Of The Triad.
But wait thereâs more! With the plasma gun you can turn your foe into a pile of goo! Fun for the whole family!
There are tons of guns and weapons in Fallout 3. There are of course the standards, like pistols, machine guns, and shot guns. Which are all fun to play with. But it is the absurd weapons that steal the show. Like the Fatman launcher, which fires mini-nukes. Be warned that there is a limited number of the mini nukes in the game. The is also the shiskabob, a flaming blade, that will slash and burn some super mutants. Other favorites of mine include the rail spike gun, which does exactly as itâs name implies, and fires rail spikes. And of course the junk gun, which fires well junk. These last three have to made on one of the workbenches found in the game.
Leveling up in Fallout 3 is your more standard system. You gain experience, and when enough is gained you level up. Each new level you can pick what skills you want, as well as a new perk. You gain perks quicker this time around. You can also supplement your levels by finding magazines. Guns & Bullets, raises your small guns skill, Lying Congressional Style, increases your charisma. And Grognak: The Barbarian, raises you melee skills.
There is also the Karma system. But fear not it goes beyond the good and evil thing.(Hey Iâm philosopher and donât know it!-MM-) There is good, bad, and neutral karma. Which lead to different perks, as well as different endings. There are also special perks which are quest related.
The graphics in Fallout 3, run on a modified Oblivion engine. And itâs looks fantastic. The world of Fallout is bleak, and terrible, yet beautiful, at the same time. (Itâs like Detroit!-MM-) And the lighting effect are superb. As is the overall design. From the humans and non-humans of Fallout, to the places, you will go.
The sound and music excels as well. From the music composed for the game, to the licensed music. Itâs all from the 40âs and 50âs and like Bioshock, fitâs the game wonderfully. A lot of reviews claim that the voice acting is not that good. How can that be when Ron Perlman, and Liam Neeson, and Malcolm McDowell, all lend there talents? I think what these reviewers meant to say was that all the minor characters do not sound that good. (Have these people played Final Fantasy X? They could not have if they think that this is bad!-MM-)
And that is not even entirely true. It is not that they do not sound good. Itâs more to do with that you hear the same voices over and over. There is only one voice for the ghouls for example.
Another nice little effect is the radio. During the game you can hear Three-Dog, the non fascist radio personality, recount your heroic endeavors.
The Bad
For some reason Bethesda decided, that the level cap would be Lvl 20. Why? By mid game I was already maxed out! And the non-VATS combat tends to get a little clunky.
Venturing the seemingly endless subway systems gets old. The good news is once you have already discovered an area you can just zip there via your fast travel.
The A.I. can act oddly at times. And the bugs do not help. But they are not as bad as some may want to believe.
Exploring the wastes is not as fun as it should be. At least later in the game. When giant rad-scorpions ambush you constantly. And the enemy re-spawn rate is way to high!
The Bottom Line
Overall, Fallout 3 was worth the decade long wait. And while it is not the same as the other ones that is kind of the point, to re imagine the Fallout universe for todayâs game market. If your PC can run it, or you have a Xbox 360 or a Playstation 3, you are required to play this game! Seriously, I know where you live!
Here to Fallout 4, not taking another 10 years!
Xbox 360 · by MasterMegid (723) · 2010
Traveling the wasteland is certainly not a waste of time.
The Good
Introduction sucks you in.
Storylines are well written.
Controls are functional and what you expect from Bethesda.
World-design is very intriguing and makes you want to explore.
Been able to lose limbs is an interesting idea.
Nice atmosphere.
Perks and leveling.
The Bad
This game just LOVES crashing.
Karma-system feels out of place.
The stats on items are vague at best.
Repairing weapons.
Too many different bullet-types.
The Bottom Line
Story
In Fallout 3 you take control of a âvault dwellerâ, one of many people who sealed themselves into an underground bunker in preparation for the nuclear apocalypse. The game starts quite literally where the character does, at your own birth. The introduction takes you through several stages of your characterâs life and has you making small choices that change your statistics and future appearance. Most Bethesda games do this kind of thing, but I must say that Fallout 3 is the first time they have done it right. Whereas in Oblivion and Skyrim you just magically arrive in the world with no backstory at all, this intro not only serves to fill you in on the lore, but it also familiarizes you with the characters and makes you emotionally invested. Soon enough though, the shit hits the fan and your father leaves the vault overnight, forcing you to go after them lest the security forces pound your brains in.
Once outside the true Bethesda feel takes over and you are free to pursue your father or delve into hundreds of fascinating side-quests. To my knowledge the team that wrote the Dark Brotherhood quests from Oblivion was in control of all the missions in this game and this leaves us with much better tasks than ever before. One point that still bugs me though and this is true for every Bethesda game I play, is that characters seem way too trusting. In the very first town I was approached by two individuals, one of which wanted me to set off a nuke that was in the town and the other wanted me to get irradiated for the sake of her research. Both of those requests seem like basic RPG-stuff, but consider for a moment that I just randomly walked into a bar after freshly emerging from a cave and suddenly some guy asks me to murder hundreds of innocent people. His justification was âyou have no connections hereâ and while that is true, it still seems risky to assume random people might be insane enough to do something like that.
Gameplay
There are two problems that make playing Fallout 3 feel rather rocky: the interface and the fighting. Letâs talk about the interface first. The problem is that they tried to go more for atmosphere than functionality, so you get a rickety old computer that serves as your inventory, quest-log, map and everything else. The lack of size however means they had to cut down on text and minimize the amount of information that you can see, so a lot of terms that you need to remember are also abbreviated. It can also get downright confusing, such as when I scoffed down a handful of items that I thought would reduce my radiation poisoning, but after closer inspection were expensive radiation-resistance booting items. Where the combat falls flat is that it sometimes feels like a modded Oblivion, especially some guns feel more like firing arrows than firing actual bullets. At least in Oblivion every bow didnât need some kind of fancy different ammo-type though! I am always low on ammo because there are so many types that it gets ridiculous, I can agree that a sniper shouldnât have the same ammo as a rocket launcher, but then why did they group together pistols with SMGâs? Sneaking and explosives can also be really obnoxious, especially sneaking which you need to level up really high to have any use from. Most enemies spot you regardless of whether you are sneaking or not, some even from a considerable distance.
Everything outside of combat is very good though and I especially like the new mini-games they came up with for lock picking and hacking. These mini-games nicely combine the playerâs own skill with the points they cared to invest in the stats-screen. Gaining a new level is also amazingly satisfying because of the brilliant perks you can get every time you do. After putting your points into the skills you want to upgrade, youâll be send to a different screen where you can select a special upgrade. These make use of incomparables, meaning you canât weigh off the effect of one against the other and decide which one is the best (as you could with a weapon in a RPG). Instead there are options like âgetting gorier killsâ or âspecial dialogue combined with more damage against male enemiesâ and the likes. Itâs a bit rough around the edges and there are too many perks that just instantly boost your regular skills, but this is something that needs to be perfected. There is also not so much managing to do and this really benefits the more explorative nature of Bethesda games. Instead of spending minutes of your time comparing weapons in the interface, Fallout keeps everything rather straight in terms of items and armor. There are only a handful of weapons that give you bonuses and most of the time it comes down to what you happen to like, I decided to take a bit of everything in terms of weapons and I never had to deal with fancy firearms because the game just gives you a pistol, not a âvenomous pistol of fiery deathâ, But a regular pistol. You just need to make sure you keep the ammo coming and invest skills in your shooting if you want to get better with it.
I must also say that they ironed out a lot of flaws that soured Oblivion for me. Times after the nuclear war are tough, so tough that nobody can really claim authority and punish you. In Oblivion (and to a lesser extent Skyrim) you would always run into pesky guards that punish you for the slightest provocation. The laughably bad AI often had them drawing their weapons when you did something as innocent as taking a cherry from a bowl in someoneâs living room. Fallout doesnât have that and instead the law of the gun is in place. If you do something people donât like theyâll shoot you and you can shoot back, the one who lives was in the right. Loading times are also notably faster and there is a lot less time wasted on asking questions about the lore, time that you can instead spend on having more fun.
Presentation
In recent years the market has become flooded with games which have a very brown and gritty style of graphics, but Fallout manages to impress, even with this bland aesthetic. How they did this is simple: they just designed the world to be as atmospheric and imposing as possible. I have walked through roughly a hundred ruined cities in my gaming career and never have abandoned buildings seemed so eerie, never has a wasteland felt so full of adventure and NEVER have I screamed like a little girl while exploring relatively simple areas. The last time the game scared me was even more humiliating than you would think, because I was looking at a distant sculpture thinking it was an enemy, only to be jumped at by a cockroach instead. My point is that with good level design and the right atmosphere, even the overused brown aesthetic can be made into something entertaining.
The in-game presentation is amazing, but there is still something that bothers me: The technical aspect of this game. I bought the Game of the Year edition on Steam, this assuming it would come with all the DLC and with most of the bugs worked out. I was VERY wrong about the latter. The game did start up after the installation, which is at least further than Bioshock got, but after that it became a hell. The game would crash randomly almost every ten minutes for no apparent reason and trying to fix it took me several hours of looking through forums. It turned out that it was a processing problem and I had to edit lines of code in the .ini file⌠I donât care what you say, that is fucking inexcusable. Even after I fixed it did crashes remain fairly common, especially when alt-tabbing or locking the computer. I bought this game at 11AM and was busy with it all day. At the end of that same day I had only racked up a total of 2 hours of actual playtime and I had only just left the vault.
Replay value
Bethesda games have always suffered from the fact that they arenât really fun to replay, but save-files canât be relied upon to stick around either. Sooner or later you are going to delete your file by accident or it will just get corrupted. In a game with so many variables (to the point that it saves the placement of every single item you drop) there will be a point at which it will just burst and die. This is often the point where I stop playing these games: it happened after 500+ hours in Oblivion, it happened after 75+ hours in Skyrim and I fear for the day that it will happen with my Fallout save. I really recommend that you make back-ups of your save, just to make sure you wonât lose them.
To its credits: Fallout 3 is more replayable than any of the Elder Scroll games. This is because the game is not very big on lore and therefore you can play it again without having to sit through endless conversations again. Having to repeat quests is still very obnoxious though, as it will always be. The many choices you make in Falloutâs story do seem to have more of an impact and arenât as bland as in other games that claim to have choice. Sometimes you are even making choices while you donât realize it, such as when I murdered my way through a cave where some troublemakers were residing, only to come to the realization that I could have let them live and get a whole different experience. âChoosingâ how your character develops is still pretty simple though, even more so than normally. In Oblivion there were milestones that gave you bonuses when investing enough points in your skills, but here your accuracy just increases or you unlock tougher challenges. Especially the weapon-based skills are somewhat odd, since you can get along just fine without them if youâre good at shooting games.
Extras
Outside of the main story there is plenty to do in Fallout 3 and I am not talking mini-games here. There are many side-quests that you can pick up, most of which are longer than your average MMO fetch-quest. Finding these quests is also a small task on its own, as you will have to ask NPCâs for rumors or possible leads. The map is also pretty large and some quests are hidden in obscure locations, so if the dungeons alone didnât provide enough incentive already, there is also the joy of finding a new story to follow by simply stumbling upon a shack. Fallout 3 also has a total of five DLC packs that you can purchase (or get for free with the Game of the Year edition) that add a new main story line to the original game (Iâll review them individually later).
The level cap in this game is twenty, which isnât that high, but any higher would have rendered the Perks system useless. As stated before there isnât a lot of grinding to be done for weapons either, but there are still some neat ones that require some extra work and searching. Once youâre done with all of that, I suppose you could try to clear every dungeon, but that would really be pushing the content to the maximum. One problem though is that the final mission of the main quest also marks the end of the journey and if you finish it, then you are send back to the menu. The only way to explore the content after the final mission is to reload a save, but the game locks the doors after the game auto-saves from entering the last room. This is very obnoxious if you have no extra saves to load up, because the only way out is to buy the DLC-pack âBroken Steelâ, which will make you pass out and wake up in The Citadel area.
Verdict
Fallout 3 is so far my favorite Bethesda game out there and in the land of RPGâs it ranks fairly high. While the gameplay tends to be a bit rocky and unbalanced, the story and atmosphere do more than enough to make up for that. One thing I canât forgive however is the load of technical problems I had while using the Steam version of this game, including not receiving the DLC and having the game take a million screenshots at random moments throughout the game. I know some people still claim to this day that Fallout 3 is a bad game because of how different it is from the original games, but frankly I prefer it when a franchise has some diversity (such as Donkey Kong Country), as opposed to just making the same kind of game over and over again (the direction Kingdom Hearts is going in).
Fans of the old Fallout games are certain to have some good times revisiting the Wasteland and Vaults with this game, as long as they are willing to deal with a slightly less complex experience and more streamlined controls. Likewise Bethesda fans are certain to have a blast with this if they can deal with the lack of medieval themes that usually characterize Bethesdaâs high-profile titles. If you have never played the games I mentioned, then you can also ask yourself if you would be interested in a somewhat challenging open-world RPG. If the answer is âyesâ, then sit down and enjoy some Fallout 3.
Windows · by Asinine (956) · 2012
Discussion
Subject | By | Date |
---|---|---|
BOS-in-a-BOX | bubbleman1987 | Dec 9, 2012 |
(no subject) | bubbleman1987 | Sep 5, 2012 |
Minor complaint time! *spoilers* | Simoneer (29) | Feb 19, 2011 |
Melee character? | BurningStickMan (17916) | Jan 8, 2011 |
Teh Ultimate Fallout 3 Mod Guides! | Slug Camargo (583) | May 13, 2010 |
Trivia
1001 Video Games
Fallout 3 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Australian release
Fallout 3 was originally banned in Australia in July 2008, but an edited version was re-submitted to the country's Classification Board. Funnily enough, this is also the version that was released in all regions.
German version
In the German version all blood and removed limbs were removed. This includes robot parts, e.g. the arms of Mister Gutsy.
References to the game
Fallout 3 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 02/2009.
Awards
- 1UP
- 2009 - "Digital Delivarence" Award for Best DLC in 2009 (Editor's Choice)
- 2009 - "Digital Delivarence" Award for Best DLC in 2009 (Reader's Choice)
- GamePro
- February 2009 (issue 245) - PC Game of the Year 2008
- GamePro (Germany)
- February 26, 2009 - Best Console RPG in 2008 (Readers Voting)
- GameStar (Germany)
- February 26, 2009 - Best PC Game in 2008 (Reader's Voting)
- February 26, 2009 - Best PC RPG in 2008 (Reader's Voting)
- Gamespot
- 2009 - Best Downloadable Content/Expansion in 2009 (Reader's Choice; for the DLCs)
- GameSpy
- 2008 â Game of the Year
- 2008 â PC Game of the Year
- 2008 â Xbox 360 Game of the Year
- 2008 â PC Game of the Year (Readers' Vote)
- 2008 â Xbox 360 Game of the Year (Readers' Vote)
- 2008 â #2 PS3 Game of the Year
- 2008 â PC RPG of the Year
- 2008 â Xbox 360 RPG of the Year
- 2008 â PS3 RPG of the Year
- 2012 â #10 Top PC Gaming Intro
- GameTrailers
- December 25, 2009 - Best Expansion/DLC in 2009 (for the DLCs)
- Golden Joystick Awards
- 2009 - Ultimate Game of the Year
- 2009 - PC Game of the Year
- IGN
- 2009 - Best Xbox 360 Aftermarket Support in 2009 (Reader's Awards; for the DLCs)
- Machinima 2009 - Best DLC in 2009 (for the DLCs)
Information was also provided by Big John WV, PCGamer77 and piltdown man
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Related Sites +
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Bobblehead Locations
Locations of all Bobbleheads in Fallout 3, which increase the player's stats permanently. -
Fallout 3 Hints from UHS
Game guide using a question and answer format. Includes all of the quests, a world map, plus gameplay tips and strategies. -
Fallout: Welcome to the Official Site
Bethesda's official site for "Fallout 3." -
Mac Gamer Review
A review of Fallout 3 by The Mac Gamer's Alex McLarty, who makes use of Apple's Boot Camp utility in order to play the PC version on his Macintosh (Nov 16th, 2008). -
No Mutants Allowed
An unofficial site about the Fallout series. -
The Vault
Wiki based encyclopedia about the Fallout series. -
X360A achievement guide
X360A's achievement guide for Fallout 3.
Identifiers +
Contribute
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Contributors to this Entry
Game added by Sicarius.
Xbox One added by MAT.
Additional contributors: Katakis | ăŤăżăăš, Jeanne, Apogee IV, Carl Ratcliff, Solid Flamingo, Zeppin, Paulus18950, Lizzy Carft, Patrick Bregger, Starbuck the Third, Plok, FatherJack.
Game added October 31, 2008. Last modified March 7, 2024.