Pac-Man

aka: Arcade Archives: Pac-Man, Arcade Game Series: Pac-Man, Dobişko, Jelly Monsters, NES Classics: Pac-Man, Pac - Man, PacMan, Puck-Man
Moby ID: 138
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Description official descriptions

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One touch from any of these ghosts means loss of a life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts.

Spellings

  • Pac Man - Alternate Apple II media spelling
  • アーケードアーカイブス パックマン - Japanese Switch spelling
  • パックマン - Japanese spelling
  • 小精靈 - Chinese spelling (traditional - Taiwan)
  • 食鬼 - Chinese spelling (traditional - Hong Kong)

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Credits (Arcade version)

4 People

Planning
Hardware
Programming
Sound

Reviews

Critics

Average score: 62% (based on 82 ratings)

Players

Average score: 3.7 out of 5 (based on 507 ratings with 12 reviews)

A decent game on it's own, but needs work.

The Good
That It's Pac-man. You can never beat the gameplay for this game. And it was the only version back then. The game is plenty challenging.

The Bad
The graphics are horrible. The ghosts flicker too much. The maze is completely separate from the arcade version, and the sound effects are all off. And what happened to the fruit in the middle of the maze?

The Bottom Line
If you can get it for at least $1 to $5 Bucks, don't buy it. or you can download it on a emulator. Pac-Man on the Atari isn't a bad game on it's own, but it should not have been based of of the actual arcade game. il'l pass on this one.

Atari 2600 · by Joel Mitchell (5) · 2006

Hey look everybody, it's the Anti-Pac-Man

The Good
Pac-Man must eat all dashes in a maze of corridors, while avoiding the four ghosts. If he does collide with one ghost, he will lose a life. However, if he eats the squares that hide in each corner of the maze, the ghosts will turn blue, allowing him to gobble them up. He must do this in a small amount of time before the ghosts turn back to normal. If the ghosts are too much for him, he can go through the escape tunnels that are located at the top and bottom of the screen. Once all the dashes have been eaten, Pac-Man is warped to the next maze.

The only good thing that I can say about Pac-Man for the Atari 2600 is that it at least stars one of my favorite characters ever since he was born in the eighties.

The Bad
This was supposed to be the flagship title for the best 8-bit system for its time. There was much hype surrounding the Atari 2600 version. When gamers got a chance to play it, they expected it to be faithful to the original game as much as possible. Instead, what they got was a rather poor conversion of the game which suffered from many flaws in its design.

Let's start with the main characters. As you expect, Pac-Man looks like a filled yellow circle with a slice cut out of him. However, he is a bit blocky and looks like a moving wrench with an eye. When he travels north or south throughout the maze, his head does not turn vertically. It is as if he does not look for corners at all. In the original game, the ghosts (Blinky, Pinky, Inky, and Clyde) have different colors so that you can tell them apart. In the A2600 version, however, all the ghosts are the same color so you can't tell them apart. To me, it looks like Atari used only the one ghost, duplicated him three times, and selected random paths for them. To make matters worse, the ghosts flicker badly. Due to the A2600's limitations, only one ghost could be displayed at a time.

Now, gamers who have played other versions of Pac-Man before they had the chance to play the A2600 version will know that the first paragraph in “The Good” section is incorrect. It is too bad that it is true for this port, as Pac-Man actually gobbles up dots, not dashes. He also eats power pellets, not squares. One thing that I forgot to mention in that paragraph is that the fruit that appears randomly in the middle of the screen is indeed a rectangle, but according to the back cover, it is a “video wafer”. The game has a blue background and the maze is colored orange.

Sound-wise, the A2600 port does not even come close to the sound used in the coin-op version. Both the start-up sounds and Pac-Man's dying sounds are bad, and the A2600's sound system only emits a series of beeps when Pac-Man gobbles up the dashes.

The Bottom Line
Pac-Man for the Atari 2600 is a conversion with many flaws, which happen as a result of Atari rushing to get the game released in time for the 1981 christmas season, as well as the lack of testing. This game, along with E.T., is partially to blame for the 1983 video game crash. I'm surprised that the A2600 version of Ms. Pac-Man was given the go-ahead, after this disastrous port was made.

Atari 2600 · by Katakis | カタキス (43086) · 2006

How To Make A Great Game... Anything But.

The Good
As a six-year old when the Atari 2600 version of Pac-Man came out, I was more excited than anything to have my favorite video game come home. And so I would play this for hours. Even rolled the high score back to zero, I played it so much. Because it was Pac-Man, and to me, that was enough. After all, you did control a yellow dot through a maze eating pellets and running from ghosts. That's Pac-Man, right? Can't argue that the basic premise of the game was there.

I also liked the illustrations found in the game manual, as they had that sleek, rounded style that Atari's illustrator was know for doing with several of Atari's games.

The Bad
However, as I got older, I soon wised up that this game was almost NOTHING like my beloved Pac-Man that I loved in the arcades. Where do I even begin?

The maze was built nothing like the arcade's version. The maze wasn't even colored correctly. The escape tunnel was no longer on the sides, but on the top and bottom. There were no clever maze parts to lose ghosts, on a series of angles that looked like broken squares. And Pac-Man didn't even dots. He ate "wafers". And don't even get me started on the "vitamin" that replaced the fruit.

The ghosts were equally as bad. They were all the same flickering, pastel color. Hard to see, as they blended in with the maze, and devoid of the personality traits from the arcade game. They wandered around the broken maze aimlessly, and sometime, you might get caught. They didn't even flash when they were about to change back. You left them alone when the tone stopped that signified you could chase them. Setting the game in black and white mode allowed the player to see them clearer. Not that they would miss much from the muted colors of the regular game.

Sound effects were a dud. There was a grating four-note tone that replaced the original Pac-Man theme, and it was awful. Dot eating, ghost noises, chasing the ghosts after eating an Energizer.... Nothing even close to the original sounds.

And the greatest mystery of all: Pac-Man could never point up or down. He always floated around the maze facing the side, no matter where he was going.

And of course, no intermissions. Gamers played the same maze, over and over, without stopping.

The Bottom Line
One of the biggest selling games for the Atari, and also one of the biggest disappointments. This was one of those "the name will sell it alone" moments in gaming history, and they were right. But it came with a terrible price to Atari's future. They corrected this mistake (in a very big way) by introducing near-arcade perfect versions (for Atari) of Ms. Pac-Man and Pac-Man Jr., but as far as Pac-Man goes, the ball was dropped. Not only for the game being this way, but for Atari allowing the game to hit the shelves looking like this.

Still, it seemed that Pac-Man was a hard game to accurately port for the longest time. The most "authentic" of the versions is found in Pac-Man Collection for Game Boy Advance.

Atari 2600 Pac-Man is at best a novelty item for classic gaming or Pac-Man enthusiasts. I can't recommend seriously playing it for a Pac-Man fix, but it is an interesting footnote in how a gaming empire crumbled.

For the curious only.

Atari 2600 · by Guy Chapman (1747) · 2006

[ View all 12 player reviews ]

Discussion

Subject By Date
Pac-Man Atarisoft / Datasoft releases S Olafsson (63186) May 2, 2016
Channel F version should be split Игги Друге (46646) Feb 1, 2014
Famicom Mini series: (alternate) titles yenruoj_tsegnol_eht (!!ihsoy) (2597) Aug 10, 2012

Trivia

1001 Video Games

The Arcade version of Pac-Man appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Apple II version

The Apple II version was originally released as Taxman by H.A.L. Labs, but after threatening a lawsuit, Atari turned around and bought the program to release as their Apple II version of Pac-Man with slight changes.

Atari 2600 versions

When Pac-Man was released for the Atari 2600, over a million units were sold. But because of Hardware limitations, it did not look like the arcade one. The ghost were the same color, you had to eat square blocks instead of dots, and the whole image just didn't stand up. Although this helped gained Atari some bucks, it tarnished its reputation, which would follow them for years to come.

Due to copyright issues, Ébivision never released their Atari 2600 version of Pac-Man for public sale. A copy, with label and box, was given away to Jeff Rothkopf for being the first person to find the hidden level in Alfred Challenge.

Book

Schiffer Books has released a Pac-Man collectibles value guide.

Cancelled Colecovision port

You might notice that there is a certain system missing at the top of this page, namely the Colecovision. This is particularly strange considering the fact that a working Atarisoft prototype of Pac-Man for Colecovision, complete with working AI, graphics and sound, has been discovered and dumped. One can only guess that the release was cancelled by looking at the copyright date of 1983, coinciding with the big video game crash.

Cartoon

During the height of its popularity, Pac-Man had a Saturday morning TV cartoon that focused on Pac-Man, Ms. Pac-Man, and (in later seasons) Super Pac-Man. The show lasted for several seasons, and also had a Christmas special. The later game, Pac-Land, based its visual style off of this series.

Cereal

Pac-Man was popular enough to have a breakfast cereal based on the game. The cereal was a combination of cereal "dots" and marshmallows based on the characters. The first marshmallows were Pac-Man (yellow), Inky (blue), Blinky (red), Pinky (pink) and Clyde (orange). As time went on, Ms. Pac-Man and larger Super Pac-Man marshmallows were added.

The tag line was "You can do the Pac-Man", with kids stretching their arms out and clapping to emulate Pac-Man's eating motions.

Commodore VIC-20 version

In Japan HAL Laboratory held the home computer rights for Pac-Man. They made the original VIC-20 conversion which was released by Commodore over there in 1981. To get around the licensing restrictions, Commodore released the game as "Jelly Monsters" in the US and Europe a whole year before the official Atari VCS version hit the market, much to the chagrin of Atari the license holder for those regions. Atari filed a lawsuit which they won, removing Jelly Monsters from the shelves. In 1983 Atarisoft released their own, largely considered inferior VIC-20 version.

Development

As the story goes, one of the Namco's designers (Namco being the company that created the original arcade version) ordered a whole pizza for himself. After eating one of the slices, he looked at the pizza again. And thus, Pac-Man was born.

Ghosts

The four enemy ghost characters, Oikake, Machibuse, Kimagure and Otoboke, from the original Japanese version of Pac-Man were thoughtfully and descriptively renamed to match their in game behavior. Shadow (red), Speedy (pink), Bashful (blue) and Pokey (orange) are the westernized names of the four ghosts. Additionally they also received new nicknames, Blinky, Pinky, Inky and Clyde. Only Pinky has the same nickname in both Japanese and western versions of Pac-Man.

Innovations

According to www.classicnesseries.com, Pac-Man was the first character in a video game.

PC version

It's clear that the advertising execs who wrote the advertising blurb for the PC port hadn't played the game seriously. The ad blurb calls the ghosts "goblins", and erroneously describes gameplay.

In fact, of all Atarisoft PC conversions, this was one of the more shoddy ones as the maze's proportions are out of whack. In addition, the programmer was lazy--the entire maze is drawn with the INT 10 set pixel function, which is why it's so slow.

References

During the later levels, the special item in the middle of the level (cherry, strawberry, apple, etc.) is a Galaxian. The Galaxian comes from an earlier Namco game of the same name.

References to the game

Pac-Man is referenced in the Futurama episode Anthology of Interest II. The episode consists of three shorts; one of which involves Fry asking the "what-if" machine "what if life was more like a video game." In the short, aliens invade the earth; then Fry and his friends seek the help of Secretary of Defense Colin Pac-Man. Also in the short, Fry and friends have to navigate a Pac-Man styled maze.

Sales

It is estimated that Pac-Man -- both in its coin-op arcade and console incarnations -- has been played over 10,000,000,000 times.

Song

Pac-Man was the first video game to inspire a popular pop song, which was played on the radio, had a full-length record and a single. The song in question was Buckner and Garcia's Pac-Man Fever.

Rapper Lil Flip's hit song, Game Over uses sound effects from Pac-Man. But the bad thing is Lil Flip never got permission from Namco to use the sounds and was later sued.

Title

When the game first appeared in Japanese arcades in 1979, it was called Puck-Man. When Midway ported to America, the company decided to re-name it Pac-Man because they were concerned that English speaking players might vandalize the "Puck" to spell a certain swear word.

Pac-Man's name is derived from the Japanese adverb 'paku' used to describe gaping, biting or snapping mouths. 'Paku' is also an onomatopoeia modelled after the smacking sound of lips. This could explain the sound Pac-Man emits when moving around.

Xbox 360 version

The Xbox Live! Arcade version stays true to the original gameplay and look, with the addition of improved graphics and sounds, leaderboards and achievements. The game itself was already included as a secret in Ridge Racer 6.

Awards

  • Electronic Gaming Monthly
    • November 1997 (Issue 100) - ranked #89 (Best 100 Games of All Time) (Genesis / SNES versions)
    • November 1997 (Issue 100) - ranked #11 (Titles That Revolutionized Console Gaming) (Arcade version)
  • Retro Gamer
    • October 2004 (Issue #9) – #10 Best Game Of All Time (Readers' Vote)
  • The Strong National Museum of Play
    • 2015 – Inducted into the World Video Game Hall of Fame

Information also contributed by Игги Друге, gamewarrior, Guy Chapman, J. Michael Bottorff, LepricahnsGold, Little Yoda, Maw, Paul Budd, Robbb, rstevenson, Sciere, woods01 and FatherJack

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Contributors to this Entry

Game added by Trixter.

Game Boy Advance, Neo Geo Pocket Color added by Corn Popper. NES, Intellivision, Atari 2600, Commodore 64 added by PCGamer77. Wii U added by Michael Cassidy. Nintendo 3DS added by CrankyStorming. Nintendo Switch added by Rik Hideto. FM-7, Sharp X1, Sharp MZ-80B/2000/2500, Sharp MZ-80K/700/800/1500 added by Infernos. PC-8000 added by OmegaPC777. PlayStation 4, Wii, Windows Phone, Xbox 360, Xbox One added by Sciere. Sharp Zaurus, Android, Windows, Palm OS added by Kabushi. MSX added by Martin Smith. BlackBerry added by Pseudo_Intellectual. Antstream added by lights out party. PC-88 added by Terok Nor. Arcade added by The cranky hermit. VIC-20, TI-99/4A, Apple II, Atari 5200, ZX Spectrum, Atari 8-bit added by Servo. Game Gear, PC-6001 added by Игги Друге. iPhone added by Ben K. PC-98 added by j.raido 【雷堂嬢太朗】. Game Boy added by Jim Fun.

Additional contributors: Jeanne, Guy Chapman, Alaka, vileyn0id_8088, monkeyislandgirl, formercontrib, Patrick Bregger, Starbuck the Third, Plok, S Olafsson, Rik Hideto, LLC, FatherJack, ZeTomes, firefang9212, SoMuchChaotix.

Game added May 26, 1999. Last modified December 15, 2024.