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Out of the Sun

Moby ID: 50083

Description

Out of the Sun is a sophisticated World War II flight simulator that puts players in the cockpit of authentic WW2 aircraft in the three most famous prominent battles of the war: The Battle of Midway (Pacific theatre), Operation Overlord (D-Day) and The Battle of Kursk from the European theatre.

The player chooses which theater and which side to fly for (United States, Great Britain, Germany or Japan). This choice determines which planes can be selected for the specific battle. All of the planes have sub-missions in addition to the main scenario. Control the aircraft using the keyboard, joystick or mouse. Various weapons can be selected as well as settings for landing gear, hydraulics, brakes, and flaps.

Skill Levels (from easiest to most difficult) are Arcade, Training, Combat and Veteran. The G-L.O.C. (Gravity-Induced, Loss of Consciousness) option lets players experience the effects of G-forces onscreen - Blackouts (from excess G forces) and Redouts (from too many negative Gs).

Out of the Sun is a single player game. No multiplayer is available. It has similar gameplay to Flying Nightmares.

Airplanes included are:

  • F4F Wildcat (American)
  • P-51 Mustang (American)
  • SBD Dauntless (American)
  • TBD Devastator (American)
  • Supermarine Spitfire (British)
  • Typhoon (British)
  • Focke-Wulf FW-190 (German)
  • Henschel HS-129 B2 (German)
  • Junkers JU-87G (German)
  • Junkers JU-188 (German)
  • Messerschmitt BF-109 (German)
  • A6M-2 Rei-Sen "Zero" (Japanese)
  • B5N "Kate" (Japanese)
  • D3A "Val" (Japanese)
  • Ilyushin IL-2 "Stormovik" (Russian)
  • Lavochkin LA-5 (Russian)
  • Yakovlev YAK-3 (Russian)

Groups +

Credits (Macintosh version)

17 People · View all

Producer
Programming
Mac/Power Mac Programming
3D Objects
Graphic Artists
D-Day Scenarios
Kursk Scenarios
Midway Scenarios
Interface Design
Box Design
Manual
Manual Layout
Testing
[ full credits ]

Reviews

Critics

Average score: 80% (based on 1 ratings)

Players

Average score: 3.1 out of 5 (based on 2 ratings with 1 reviews)

Completely unplayable

The Good
In theory, OotS should have been a great game. Compared to other flight sims of the era, it had much better graphics and some cool-sounding missions. There were seventeen different flyable aircraft from four countries.

One interesting feature was the mission setup, which took place on a newspaper. For instance, if you selected the American missions against Germany, you might see an article about new German superweapons, and selecting that would face you off against jets. Clever idea, although some sort of "quick select" would have also been nice.

The Bad
However great it was in theory, the game was completely unplayable in reality.

All of the aircraft suffered from extreme control lag. I'm talking seconds here. The lag got worse and worse as the action heated up near the various combat points, and eventually, it became a slide show that was completely unplayable. I had a mid-level machine for the era, so I can't imagine what it might have been like on a more typical LCII or such.

When faced with this almost complete unplayability, the author Bryan Walker hand-waved away any criticism. He claimed the continual overcontrol due to input lag was in fact how these planes really flew. Reviewers in the magazines seemed to accept this claim uncritically, and gave it good reviews in spite of almost always admitting they couldn't fly it.

The Bottom Line
A great idea that needed some serious performance tuning that it never received.

Macintosh · by Maury Markowitz (266) · 2021

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Identifiers +

  • MobyGames ID: 50083
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Contributors to this Entry

Game added by Jeanne.

Game added February 6, 2011. Last modified November 2, 2024.