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One Must Fall: Battlegrounds

aka: OMF:BG
Moby ID: 11970

Description official description

One Must Fall: Battlegrounds is the sequel to One Must Fall: 2097. It is set several years after the original, and continues the story of giant robots fighting each other. One Must Fall is a fully 3-dimensional fighter. Characters have the freedom to run about the arenas as they please. Rather than following a side scrolling view camera, One Must Fall uses a 3rd person chase cam to observe the action in order to adjust to it's full range of motion. Players choose which HAR (Human Assisted Robot) they wish to use, as well as a pilot to control it. Each pilot has different stats which affect how strong, fast, focused, or how much damage each robot can take. This, combined with the different attacks for each HAR, make up most of the variety in the game. One Must Fall: Battlegrounds also has a unique combo system that allows for a large variety of moves to be strung together. The game also incorporates "hazards" into the arenas, such as fireball launchers, electrically charged walls, and minefields.

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Credits (Windows version)

24 People (18 developers, 6 thanks) · View all

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Reviews

Critics

Average score: 62% (based on 11 ratings)

Players

Average score: 3.1 out of 5 (based on 8 ratings with 2 reviews)

There's really not much to like about this game.

The Good
One Must Fall 2027 (or was that 2097?) got some pretty mixed reviews. Some people loved it, other people hated it. I rather enjoyed it. It was one of the only fighting games on the PC, and even today our selection is pretty limited. One thing that set OMF apart from other fighting games was the use of hazards on the fighting grounds and screenshot-summaries at the ends of the battles, which I really liked.

One Must Fall: Battlegrounds kind of follows that sort of thing. There are hazards, big giant robots, smack-talk between computer players, and summaries at the end of the battles. And more than two robots can fight in an arena at a time.

The Bad
Unfortunately, there's just nothing to really like about this game. To say the controls are awkward and unresponsive is to say the Holocaust was "not a nice thing". Combos are ridiculously hard to perform because you're forced to hit the next attack in the combo in a certain sequence at just the right time, which can be anywhere from when your robot finishes punching, to halfway through some jump-kick. I can't really explain it as well as I want to. It just doesn't work, mostly due to the robots' attack movements which can go from fast to a crawl without warning. Because of this, your best bet to play online would be to practice, practice, practice with one robot until you get all his weird movement crap down in your mind.

The graphics are okay, sort of, but really nothing special. The robots look like they're taken right from some kiddy anime cartoon, which would have been cool if that's what the art direction was going for, but I don't think it was. If this game were cel-shaded, it could be cool.

The after-match summaries suck. The screenshots they show, usually captioned with something like "Look how Player 1 took Player 2 down in this shot!" are often either of some un-combat jump, or maybe just the robot standing around, or they're blocked by something.

The robots are goofy and not at all interesting. Even worse are the pilots, whose smack talk resembles some poorly translated Zero Wing cutscene.

There are some other features, like crowd-pleasing bonuses if you do more damage, but it's little more than some pointless extra feature that they threw in for kicks.

The Bottom Line
Ugly controls, ugly graphics, ugly ugly ugly. If you got five or six players together and fought in a match, it could be pretty fun. But due to the awful controls and clunky movement, this game is very newbie-unfriendly. If you want to do good online or against the computer, you'll have to spend a lot of time just getting used to the awful controls of your selected robot.

In my opinion, it's just not worth it.

Funny that the game isn't released on a console. One Must Fall: Battlegrounds feels just like a really pathetic console-to-PC port.

Windows · by kbmb (415) · 2004

One Must Fall: Battlegrounds gets the award for most underrated game of all time.

The Good
To start, it should be said that I hate fighting games. From the first time I played Mortal Kombat, I hated getting bashed up by the big old teenager next to me who memorized a 300 button combo. I cannot state one time in my life I enjoyed playing a fighting game, whether it was Mortal Kombat, Street Fighter GC Turbo 9000 Bluesilver, or even Super Smash brothers, I never liked them. And yet, I absolutely adore One Must Fall: Battlegrounds. To me, OMF represents what fighting games could have been. It is what fighting games should aspire to be. Gone are the days of my unrelenting hatred towards fighters. No friends, One Must Fall: Battlegrounds has awakened a warm, fuzzy, gooey chamber in my heart for the possibilities of a genre too long chained down.

Take a taste of the depth of One Must Fall, and you'll find sweet, sweet, sugar. Here is a game that does away with the evil institutions of the past, such as lengthy memorized combos, ludicrous learning curves, button mashing, and even the limitation of a fixed 2.5d camera. Yes, this is beautiful. One Must Fall is deep. Enormously deep. One match in the multiplayer mode will tell you that. As you play within the community, you'll start to remember faces. You'll see their tactics change right before your eyes, you'll see how they get better. You'll witness the most masterful player you've ever seen become a ragdoll compared to your mighty counters. All this is possible, and without spending ages learning how to even be competitive. Honestly, One Must Fall is not difficult to learn. The combos are all linked together logically. For example, the momentum caused by a forward moving right punch sets you up to instantly follow up with a left punch, which might leave your legs in the position to do a left kick, which may knock your opponent into the air, and thus set you up for a whole new chain of aerial attacks. At first, this is daunting. The combo system in the game presents a level of depth I've yet to see in any game I've played, even including most RTS games I've played. One Must Fall doesn't just give you a variety of strategies. It forces you to use a variety of strategies. The game is just loaded with variables - from impressive arena hazards down to the grudges pilots might hold against each other - One Must Fall has so much variety it makes your mind tingle at the possibilities. The old monkey see, monkey do effect of mimicking other players combo attacks is not necessary - you can make your own. Of course, the game wouldn't be quite so great if everyone had to learn this excellent combo system - you can compete without even needing combos. Every attack in One Must Fall, for every pilot, has a use. In many cases, a simple punch from one of the Warlord's maces is as effective as a combo attack that is four times as complicated. One Must Fall does away with all out memorization - it opens up strategic thinking even to new players. This is what I've always dreamed of. A game that provides endless strategy, endless levels of mastery, endless variety in general without making you spend 50 hours with it.

The Bad
One Must Fall has low production values. The game is made by a company with an almost non-existent track record. The community is also suffering, due to often unfair and deeply flawed reviews (PC Gamer comes to mind). Finding a match in One Must Fall can be difficult, and at first playing multiplayer games is a little scary - but fun nonetheless. The unpatched version of the game is also buggy as all get up, thankfully this can be fixed with the game's convenient (and fast) auto patcher.

The Bottom Line
One Must Fall: Battlegrounds is the best fighting game I've ever played. My dislike of the genre didn't come about by only playing one or two: I've played fighting games. This is a game that has flaws. But, if you can play the game for even fifteen minutes, and say, "Wow, I'm enjoying this," you'll discover that even the things that you didn't like at first (for example, the speed of the robots) are really just there to improve the game. Give One Must Fall a shot. Decide beforehand that maybe this is a game worth playing, and you're sure to find a fighter that has depth, community, and most importantly, accessible fun in one inexpensive package. This game is surely one of the best I've played, and I hope you might find a place in your heart for it as well.

Windows · by WJAndrews (32) · 2004

Trivia

A developer chat revealed that the developers had come up with a new genre acronym for OMF:BG, the slightly narcissistic "OMF" for Online Multiplayer Fighter.

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Contributors to this Entry

Game added by WJAndrews.

Additional contributors: Zack Green, Sciere.

Game added February 3, 2004. Last modified April 24, 2024.