Zelda II: The Adventure of Link

aka: Zelda II: A Aventura de Link, Zelda II: Link no Bōken
Moby ID: 7296
NES Specs
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Description official descriptions

Link has just turned sixteen, and discovers a strange birthmark on his hand. With the help of Impa, Zelda's nursemaid, Link learns that this mark is the key to unlock a secret room where Princess Zelda lies sleeping. When young, Princess Zelda was given knowledge of the Triforce of power which was used to rule the kingdom of Hyrule, but when a magician unsuccessfully tried to find out about the Triforce from Zelda, he put her into an eternal sleep. In his grief, the prince placed Zelda in this room hoping she may wake some day. He ordered all female children in the royal household to be named Zelda from this point on, so the tragedy would not be forgotten. Now, to bring Princess Zelda back, Link must locate all the pieces of the Triforce which have been hidden throughout the land.

Each piece of the Triforce is in a temple guarded by a powerful monster which must be defeated. At the same time, Ganon's underlings are still around and gaining in strength and number. It is said Ganon could be brought back to life by sprinkling the blood of the one who defeated him on the ashes - which was Link himself.

Zelda II: The Adventure of Link is an action role-playing game, and a sequel to The Legend Of Zelda. The gameplay alternates between a top-down view (when traveling the land) and side-scrolling perspectives (when fighting, in a temple, or town). In the top-down view, Link cannot do much except for walking: in the side-scrolling action view, however, he can fight, cast spells, collect items and talk to people.

When Link encounters an enemy in the wilderness, or enters a location which contains enemies, he can fight them with his sword. If Link is at full health, his sword can be thrown, but when he is hurt, he can only fight in melee. Link has a shield which protects him against some of the enemies' attacks if they strike the shield. Touching an enemy or getting hit by their attacks decreases Link's health. If he runs out of health, he loses a life. If he loses all his lives, it's Game Over. Link can replenish his health completely by encountering a fairy in the wilderness, or by using the services of a healer in a town.

Link also has a "magic" meter. He can cast spells (as long as he has learned them) if he has some magic power left. Spells cost a various amount of magic power. They have various effects: they cure Link, allow him to jump very high, shoot fireballs etc. The magic power meter can be refilled by collecting blue and red jars sometimes left behind by enemies.

When Link slays an enemy, it might leave behind an item, or give Link some experience. When Link gains enough experience, he gains a level, which allows him to buy weapon power, maximum magic, or maximum health upgrades for his experience points. The player can also decide not to buy anything and stockpile his experience points for later use.

There are some items to be found that are necessary to get past certain points in the game. The Adventure of Link features a battery backup so games can be saved without needing a password system.

Spellings

  • リンクの冒険 - Japanese spelling

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Credits (NES version)

10 People

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Reviews

Critics

Average score: 77% (based on 52 ratings)

Players

Average score: 3.4 out of 5 (based on 197 ratings with 12 reviews)

The Freakishly Difficult Sequel

The Good

  • Employs a unique mixture of top-down world exploration, sidescrolling combat, and RPG level-up elements
  • Filled with an abundance of rewarding secrets
  • Features a strong, memorable soundtrack that’s arguably better than its predecessor's
  • An interesting game world that rewards player progression with consistent novelty—I particularly love crossing into the island region of Hyrule for the first time with the raft


  • The Bad

  • Mandatory, overly cryptic side quests between dungeons
  • Weak platforming and level design—many of the sidescrolling areas are flat, simple hallways with minimal deviation, particularly early on
  • Towns, though novel, feature extremely clunky, immersion-breaking dialog
  • Some of the dungeon solutions are almost unguessable
  • The final dungeon is ludicrously difficult, to the point where the player is practically compelled to avoid combat and rely on cheap, exploitative tricks (like the one commonly used against the final boss, who would be virtually unbeatable otherwise)


  • The Bottom Line

    Zelda II is obviously very different from its predecessor in terms of both its sidescrolling gameplay and comparatively linear world progression, though the two games do align more closely in their bountiful creativity, multifaceted world design, and cruel proclivity for abrupt difficulty spikes. It's in this final regard that Zelda II unfortunately outdoes the original Legend of Zelda, with its endgame in particular standing out as almost comically unwinnable. Both games are, however, very different experiences, and though I'd gladly recommend the first to many a determined player, I find it somewhat harder to recommend this tough-as-nails sequel.

    NES · by Deleted · 2024

    Definitely the most challenging Zelda

    The Good
    Very, very challenging game. The side-scrolling parts make things much more difficult, especially later in the game; although, by dungeon #2, things have gotten pretty hard. This made for a very enjoyable game, especially when overcoming obstacles and accomplishing various objectives (getting items, raising levels, finishing underworld dungeons).

    The Bad
    Some parts of the game were just TOO difficult (i.e., Death Mountain -- getting the hammer...took me at least a week). The final dungeon (end of the game) is also very hard. By the time you get to the Thunderbird, you'll be lucky to have any life and magic left. Good luck beating him. I was never able to finish this game on the NES. It took me about 15 years from the time I bought it until the time I used cheat codes on a NES emulator to finish it. Using the original NES controller was almost impossible for this game. The NES Max helped a lot. The music is this game was also a little sub-par. Zelda 1's music was better, I thought.

    The Bottom Line
    A great sequel for Zelda 1. Play that game first (play it to death, since that is one of the greatest video games of all time), then get a hold of this. A step-up in challenge and graphics. Classic game.

    NES · by J O (8) · 2004

    Is that a child in your pocket?

    The Good
    Zelda II is a pretty big departure from the first Zelda in the series. So, kudos to Nintendo for trying to do something different. Unfortunately, “different” isn't synonymous with “good” or even “adequate”.

    I'll give the game that had an interesting combat system. Fighting the shielded foes by attacking high and low was a neat idea. Unfortunately it isn't really possible to tell where they will block, so you’ll often find yourself flailing at them.

    The leveling system was also not a bad idea. You still had to find heart containers, but you also gained experience and leveled up to gain new spells. The spell system was also decently implemented, but really it just replaced the (superior) item system. There is decent exploration. Some characters in the towns will give you hints on the locations of special items. There are some side-quests, but they’re usually little more than fetching.

    My favourite moment in this game is when you had to find someone’s child. When Link picks the kid up, he does it in classic above-the-head-Zelda-style. “You got someone’s child!”

    The Bad
    I’d never have finished Zelda II if it hadn't been for my goal to play though every Zelda game, in their original format, in order of their release. This game is also the reason I’m never going to try that again.

    First off, this game has an extremely inconsistent difficulty. Most of the time, the game is far too difficult. It isn't challenging, it’s cheap. Inversely, the boss battles are extremely easy. It appears to me that the difficulty was used to artificially lengthen the adventure. Without the extremely frustrating cheapness, the game would be over and done with rather quickly.

    As mentioned earlier, the item collection from the first game has been replaced by learning new spells. This is not only unoriginal; it is also far inferior to the old system. The new random battles are also extremely annoying, as usually they include pester enemies, such as birds.

    The Bottom Line
    I know there are people who believe this game doesn’t deserve its bad reputation, but it does. Praising it for deviating from the Zelda formula is a little cheap, as there had only been one in the series before it. Guess which style of gameplay they decided to stick with. As it stands, Zelda II is not only a poor Zelda game, but it’s also a BAD game.

    NES · by Adzuken (836) · 2009

    [ View all 12 player reviews ]

    Discussion

    Subject By Date
    One of my favourite NES games so far, I easily prefer it to Zelda 1 Andrew Fisher (700) Mar 27, 2024
    So this is the black sheep?.. Unicorn Lynx (181658) May 30, 2012
    Only one who like this more than the first? Simoneer (29) Jun 15, 2010

    Trivia

    Cartridge

    Zelda II: The Adventure of Link was the only other Nintendo-licensed NES title to have the honor of being a gold cartridge besides the original Legend of Zelda.

    ERROR

    Inside a house within one of the towns is an NPC who simply says "I AM ERROR" when talked to. While many gamers at first found this to be a mistake in the code, there is another NPC later in the game that tells you Error knows a secret, proving that Error is his name and not an error.

    It is possible that Error’s name was originally "Errol" (like the Australian-American actor Errol Flynn), but due to the letters "R" and "L" being allophones in Japanese, the programmers mistyped the name as "Error" in translating the game to English.

    Platforming

    As of 2005 Zelda II is the only game in the series to use a standard jump button that doesn't require the use of a power-up, or running off the side of a ledge to clear a gap.

    Town names

    Many of the villages share their names with characters from Ocarina of Time (Ruto, Rauru, Mido and Saria, etc.)

    Interestingly enough, Ocarina of Time is considered to be the first Zelda game continuity-wise, so it's possible the villages are named in their honour, at least in the case of the Sages (Rauru, etc.).

    Awards

    • Electronic Gaming Monthly
      • November 1997 (Issue 100) - ranked #72 (Best 100 Games of All Time)

    Information also contributed by CaptainCanuck and Mark Ennis

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    Contributors to this Entry

    Game added by Servo.

    Nintendo 3DS added by ResidentHazard. Wii U added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77. Game Boy Advance, Wii added by gamewarrior.

    Additional contributors: Satoshi Kunsai, Jeanne, Guy Chapman, NH, Alaka, monkeyislandgirl, Pseudo_Intellectual, LepricahnsGold, Perfil Falso, Patrick Bregger, Thomas Thompson.

    Game added September 28, 2002. Last modified August 31, 2024.