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Myth: The Fallen Lords

aka: Myth: Kreuzzug ins Ungewisse, Myth: Les seigneurs damnés, Myth: Upadli Wladcy
Moby ID: 113

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Windows screenshots

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Network play
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Those soulless are in trouble...
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Ewww, it's raining thrall bits!
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Main menu
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Map of the realm.
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Mission briefing (with voice-over).
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Zoomed-in view (a close up on dummies used in the tutorial).
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In the first mission you'll need to defend a village.
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Projectiles (here: arrows) are blocked by trees. This was one of the first real-time strategy games to take physics into consideration.
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Don't let the wights close or they will expl....!
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Ruins of Covenant.
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After-battle report with kill count.
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Ambushed by a band of Myrmidons! My troops didn't last long...
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Huge sculptures guarding the mountain pass.
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No "next objective" markers here. Hint: follow the tracks. Note how you can minimize the interface.
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An uneven battle with a hulking Trow.
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The maps aren't flat - as shown by this canyon.
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This game lets you see a few dozen of your enemies exploding in one second. Plant your mines carefully for a chain reaction.
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Often you need to race to a critical choke-point, as only in these places you stand a chance of stopping the endless waves of enemies.
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A tomb in the desert. In rare cases you'll find magical objects to aid you.
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An epic encounter with a Shade, with obligatory dialogue.
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Intro FMV. Bungie Software of the 1990s was a company that created unexpectedly impressive 2D animation.
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Preferences options.
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Default keybindings. Bungie using WASD for camera controls (sort of) in the RTS genre before it became cool.
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