Metroid Prime
Description official descriptions
Long ago, a bird-like race of creatures (called the Chozo) became extremely advanced technologically, but due to increasing violence in the universe, they began to hide and live more simple lives. The planet Tallon IV was the site of one of their colonies. Years later, a meteor crashed on Tallon IV releasing the strange element Phazon into the planet. Phazon poisoned anything it came in contact with, causing the plant and animal life to either die or mutate into a hideous form.
The Chozo tried to control the power of Phazon but failed. Before abandoning the planet, they were able to cover the impact crater with a temple and seal Phazon into the planet's core. Now space pirates have discovered Tallon IV, moving in to study Phazon and harnessing its power. They have also begun rebuilding their fortress on planet Zebes and reviving the Mother Brain, Ridley, and Kraid, all of whom were destroyed by Samus Aran. However, Samus has tracked the space pirates to Tallon IV and must now enter the planet to destroy them once and for all before they have a chance to rebuild their destructive forces...
Metroid Prime is a change from the platform-adventuring series, entering the first-person shooter genre for the first time. Players are now behind Samus Aran's visor and must use all their resources to investigate the pirate infestation of Tallon IV. Players can use Samus's beam, with missile and charge capabilities. Along the way, they must recover the bounty hunter's lost abilities like the morph ball and grapple beam, which allow them to reach unexplored areas of Tallon IV. Players must piece together the story of the fallen Chozo to figure out what has happened to the poisoned planet and prevent the pirates from using the Phazon to wreak havoc throughout the planets.
Spellings
- メトロイドプライム - Japanese spelling
- 银河战士 - Chinese spelling (simplified)
- 메트로이드 프라임 - Korean spelling
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Credits (GameCube version)
123 People (101 developers, 22 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 96% (based on 94 ratings)
Players
Average score: 4.2 out of 5 (based on 237 ratings with 16 reviews)
It was alright while it lasted....
The Good
Fun, fun, fun. Metroid Prime oozes fun, the graphics are gorgeous and the environments sprawling and full of little alcoves and nooks to explore. Enemies are nicely rendered however I do have a couple of qualms with them.
The puzzles are ingenious and involve you rolling around in morph ball mode or finding and shooting runes to activated doors.
Boss battles are pretty epic and normally involve 2 or 3 different forms.
The Bad
The game is short I finished it in 6 or so hours the first time I played it through. This is a shame aswell because the game feels so epic and then all of a sudden it's just over.
Additionally enemies are pretty dumb, the insect based ones will float around or crawl around and run into you to attack you. Shooting enemies will hide behind things to a degree or stand out in the open and shoot at you, one thing I did like was the fact that some will fall when shot and turn around and continue shooting from their prone position but otherwise they are quite stupid.
It's also hard to die as nearly all enemies will drop health replinishing items or missiles which are pretty devastating provided you have the room to store them.
The Bottom Line
Metroid Prime is a great FPS. I don't think it really revolutionizes the genre but it feels fresh and most of all it feels like a game you want to keep playing.
Unfortunately the game is so short you can't keep playing it and you walk away feeling unfulfilled.
A nice aesthetic, great gameplay and a fistful of great ideas more than compensates for this though.
GameCube · by AxelStone (34) · 2008
The Good
There is nothing to dislike about this game, it is such a perfect piece of gaming history. Once you have played this stunning adventure every other first person game is instantly exposed as a boring piece of faecel matter. Those critical of it point to it's flawed control system which is utter nonsense. At first it is alien to the usual 1'st person controls but over time it becomes as unique as the game itself. The simple lock on mechanism invites you to explore new tactics in defeating enemies and the game is the first to ever properly allow you to jump.
The way that Samus' abilities are re-introduced to you and their timing make the whole journey so fresh and interesting. There is a lot of backtracking and trying to work out the best way to go using the map system was a little frustrating but the acquisition of a new skill such as the double jump make it quicker and more enjoyable.
You notice the 'Nintendo' difference when rolling Samus into a ball for the first time and enjoying not just the ability but the wonderful physics involved with just this tiny part of the game. Also the different views of the visor, which have been seen to some degree in other games but haven't affected the game as much as here. You need certain visors to access different parts of this game. I will never forget the feeling of being totally lost and isolated only to recieve a visor upgrade which allows you to see beyond the enclosed walls around you to your escape. Wondrous. This is the only game to ever keep me awake at night with the enemies and journey racing through my mind.
The Bad
Maybe the ease of use of the map, the 3d method is necessary but needed to be easier to control.
The Bottom Line
The God of games.
GameCube · by Gareth Day (7) · 2004
The one that doesn't come out but once a generation...
The Good
Everything about this game is so good it makes you forget about anything you could think of wrong with it. The sound, graphics, game play, and controls are all excellently done.
The Bad
That I can't play it 24/7 without having to go to the bathroom or go eat or sleep...
The Bottom Line
This is the game you look for to come out once every consoles generation, and you know there won't be another one like it for that particular game platform unless they make a sequel for it. This game is so good that you can't put it down until then end, and when you do finally finish it, you find yourself going back through it to see if you can find anything you may have missed or any secrets that may be contained in it.
The game play is immersive and entertaining, and the way the story is presented to you is wonderfully done in a "search for the clues" type manner so that you never get bored doing only one thing all the time.
The graphics are seamless, the sound is perfect, the controls are right one que. Everything about this game begs for it to be a part of you gamecube library, so don't miss it and get it as soon as you can!!!
GameCube · by Angela Nichols (1) · 2003
Trivia
1001 Video Games
The GameCube version of Metroid Prime appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Development
Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.
Retro Studios also worked on a role-playing game for GameCube called Raven Blade of which a video was shown during E3 2001. However, in late 2001, it was announced that the game was canceled by Nintendo so that focus would be more on Metroid Prime. As a result, an unspecified amount of workers were laid off.
Manual
The manual has an amusing problem. Like in many of the Nintendo manuals, there is a lined page for the player's own notes, but the page has light lines on a very dark background. This makes most pen marks practically invisible, so the page is almost useless for its intended purpose (this applies to the Finnish/Swedish original release manual, at least).
Metroid Fusion
After finishing Metroid Fusion on the GBA, and linking up to a GameCube: * A new suit will be available * It will be possible to play the original Metroid on the GameCube
References
Kraid, from Metroid, was originally intended to make an appearance in Metroid Prime as a boss and was modeled and skinned by Gene Kohler for that purpose. However, time constraints prevented it from being included in the final version of the game. Though the beta version displays him inside Phazon Mines, according to Kohler, he was in fact replaced by the Omega Pirate. Kraid is referenced, however, in Metroid Prime. One of the tanks in the Space Pirate's base suggests that one of the Pirate's experiments is to recreate the creature. Body parts in the vat appear to be Kraid's. Of note is the head, since it appears to be covered by a metal dome in the picture.
Screw Attack
While many of Samus' signature moves are present in Metroid Prime, the infamous screw attack is strangely missing. Fans speculate that this is due to difficulties meshing it with the first-person perspective of the game. The screw attack does appear in Metroid Prime 2: Echoes.
Awards
- 4Players
- 2003 – Best Console Action Game of the Year (GameCube)
- Electronic Gaming Monthly
- February 2006 (Issue #200) - #52 in the "Greatest Games of Their Time" list
- GameSpy
- 2002 – Game of the Year
- 2002 – GameCube Game of the Year
- 2002 – GameCube Game of the Year (Readers' Choice)
- 2002 – Best Music of the Year (GameCube)
- Golden Joystick Awards
- 2003 - Runner up as GameCube Game of the Year (after The Legend of Zelda: The Wind Waker)
Information also contributed by ~~, Mark Ennis, Steve Thompson, Tiago Jacques, and WWWWolf .
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Metroid Prime
Nintendo's Official Site. -
Metroid Wiki
A Wiki site for the Metroid series.
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Contributors to this Entry
Game added by Servo.
Wii added by gamewarrior.
Additional contributors: Unicorn Lynx, Guy Chapman, gamewarrior, Big John WV, Cantillon, Patrick Bregger, piltdown_man, Rik Hideto, FatherJack.
Game added November 20, 2002. Last modified October 22, 2024.