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Lara Croft: Tomb Raider - The Angel of Darkness

aka: Lara Croft: Tomb Raider - El ángel de la Oscuridad, Lara Croft: Tomb Raider - L'Ange des Ténèbres, Tomb Raider 6, Tomb Raider AoD, Tomb Raider VI, Tomb Raider: The Angel of Darkness
Moby ID: 9482
Windows Specs
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Description official descriptions

Help Tomb Raider's famous heroine, Lara Croft, save the world from the forces of evil.

As the game begins, Lara wakes from a stupor. Recalling what she can of the past few hours, she remembers walking in on a killer after discovering the body of Von Croy, her friend and former mentor. She must make a hasty escape from the authorities who blame her for the crime. Determined to discover the fiend responsible, Lara eventually uncovers an evil plot that could cause the destruction of mankind. If the reincarnation of the "angel of darkness" is allowed to happen, the world is doomed!

The game environment is set in the somewhat distant future. You'll lead Lara mostly in 3rd person perspective, travelling to various locales in Europe. Explore sewers, cemeteries, warehouses, factories and cities. A multitude of NPCs will be encountered, both in the form of friend as well as foe.

Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money.

You'll also play Kurtis Trent, a new male counterpart, for several "levels". Although Kurtis gets in Lara's way when she first meets him, he eventually becomes an ally when they realize they are both working towards the same goal.

Spellings

  • Lara Croft: Tomb Raider - Ангел Тьмы - Russian spelling
  • Lara Croft: Tomb Raider - מלאכית האופל - Hebrew spelling
  • 古墓丽影:黑暗天使 - Simplified Chinese spelling
  • 古墓奇兵:暗黑天使 - Traditional Chinese spelling

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Credits (Windows version)

115 People (92 developers, 23 thanks) · View all

PC Programmer
Lead Programmer
Lead Animator
Lead Game Designer
Lead Artist
Systems Programmers
Animation System
Background System
A.I.
Player Control System
Physics System
FX Programmer
Camera Systems Programmers
Level Scripting
Additional PC Programming
Animators
Artists
[ full credits ]

Reviews

Critics

Average score: 55% (based on 50 ratings)

Players

Average score: 3.4 out of 5 (based on 90 ratings with 6 reviews)

Much better in retrospective

The Good
There is lot of disparity between critics and user reviews for TR6. I noticed that disparity on Moby but also on Metacritic. Users give this game way higher score than critics. How's that? IMO, critics reviewed the game mostly from day 1 when it was probably plagued with bugs, users mostly played the game some time after release, when most of bugs were ironed out. Critics waited for series restart a la TR1 again, users probably more likely considered the game in its own merits.

Now to positives:

= graphics: significant step-up from previous game and even if not top-notch graphics is ok for its time (2003).

= story: one of the strongest points of this title is story and "memorability". I recall the game after years (I played it in 2012), which can't be much said about other Lara titles. This is because other titles were just focused on exploring and action, then some lame cutscene and then again exploring and action. No interactivity. Here, you talk to other characters, go between various places, which you must visit to move story forward, so apart from some action and exploring you have a small feel of "adventure" game. In result, after years, I have this title written in my memory better than other Lara titles.

The Bad
I really can't recall some bad points. I was able to beat the game and I can't recall some big troubles. Probably there were some bugs here and there, but nothing critical. But again I must stress, that I played the game with latest patches. People who played the game freshly released probably have much worse experience, I guess.

The Bottom Line
TR6 is underdog of whole serie. It has lowest general score between critics, but I reckon, this game is not worst IMO. I played all Lara major titles (except last two "ROTR" and "SOTR" which I already bought and I have them in my playlist) and there are games which I almost totally forgot. From TR2 I recall just a bit, from TR5 I recall just some bug which made game unbeatable (I had to go to earlier save), from Legend I vaguely recall some house, fire and island and nothing else (despite the fact that game was highly praised), from Underworld I don't recall anything at all. TR6 I recall after years. In retrospective, TR6 deserve much higher score than it has on critics aggregate sites.

Windows · by Vladimir Dienes · 2024

The wait is over and it was sooooooooo worth it!

The Good
EVERYTHING!!!!! Of course the environments are incredible, the sound is stellar, the movement is PRECISE, saving at any moment is extremely helpfull, and lara has never looked so good. Everything about this game is CRISPY!!! Any of you crackheads that can't seem to get a handle on the movement should stick to TETRIS or something that requires minimal "touch". If you are a true fan of Tomb Raider you should appreciate how far this game has come. Maybe you need a reminder?, by sticking in the first one and comparing. I can't seem to put this game down once I dive into it night after night.

The Bad
There are very few slow downs that I have come across and I can't find anything that I don't like. Instead of being impatient with the controls just chill out and take your time, this game needs to be savoured for the greatness involved.

The Bottom Line
If you like quick, dull games STAY AWAY!! This game rips!! I have not once regretted shelling out the $65.

PlayStation 2 · by jason laible (2) · 2003

Despite the interesting direction and presentation, Angel of Darkness did not live up to its hype.

The Good
By the end of The Last Revelation, Croft was merely left for rubble, and in Chronicles, just a slew of memories. Thus, Murti Schofield was hired by Core Design to rewrite the series for a new generation. The result was Angel of Darkness, in which Schofield opted for a Gothic renovation of Tomb Raider inspired by both noir and Legacy of Kain: Blood Omen developed by Silicon Knights. The orchestrated score featured in Angel of Darkness sounds phenomenal, and was composed by Peter Connelly and Martin Iveson, and performed by The London Symphony Orchestra.

The Bad
Once Crystal Dynamics took over the franchise they would not continue with Schofield’s proposed sequel entitled The Lost Dominion. Sneaking around the Louvre like Solid Snake was a change of character for Lara Croft. Additionally, maneuvering Lara was made even more awkward with broken mechanics that were rarely reminiscent of the original Tomb Raider. Eventually, the player would discover the Tomb of Ancients beneath The Louvre. However, much of the game was spent conversing with characters in a Parisian Ghetto via dialogue trees straight out of Funcom’s The Longest Journey.

The Bottom Line
Due to the commercial failure of Angel of Darkness, Schofield literally burned the game’s manuscript, which inevitably prompted Crystal Dynamics to reboot Tomb Raider. To make up for Schofield’s proposed sequel, Eidos shoehorned novel adaptions such as The Amulet of Power by Mike Resnick, and two other novels that are loosely tied with Angel of Darkness. Despite the interesting direction and presentation, Angel of Darkness did not live up to its hype.

PlayStation 2 · by john perkins (11) · 2021

[ View all 6 player reviews ]

Trivia

Copy protection

If a full install of the game is performed, the game can be played without the disc in the drive. This was mentioned in the official readme file, and was uncommon for big budget productions at the time.

Development

The game is known to have had a troubled development, with several sections unfinished, cut or reduced in scale. It was delayed at least twice. The main version during development was the PlayStation 2 version (submitted to Sony eight times by March 2003), with the Windows version receiving proper controls a month before the game shipped.

German version

In the German version, all blood effects were removed.

Movie

When the second Tomb Raider movie, The Cradle of Life, had a weak opening at the box office, Paramount was quick to point the finger at Angel of Darkness. In an interview with Reuters, Wayne Lewellen (President in charge of Distribution) said:

The only thing we can attribute that to is that the gamers were not happy with the latest version of the 'Tomb Raider' video game, which is our core audience

Angel of Darkness came out one month before the movie.

Reception and sales

Core planned to release two more Tomb Raider games based on AOD's engine. However, due to its lukewarm response, Eidos halted the production of the next TR game. In fact, Eidos would later announce that future Tomb Raider games will be developed by Crystal Dynamics.

Despite the negative reception, the game sold approximately 2.5 million copies by 2009.

On 13 January 2004, Angel of Darkness (PS2) has won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more than 100,000 (but less than 200,000) units in Germany, Austria and Switzerland.

Awards

  • 4Players
    • 2003 – Biggest Console Disappointment of the Year (PlayStation 2)
    • 2003 – Biggest PC Disappointment of the Year
  • GameSpy
    • 2003 – Car Crash of the Year (PC)
  • GameStar (Germany)
    • Issue 04/2009 - One of the "10 Most Terrible Sequels" (It omits the challenging jumping sequences but adds stupid level design and introduces useless new features, e.g. the RPG and stealth elements.)
  • Computer Games Magazine
    • March 2004 - #2 Worst Game of the Year 2003
  • Verband der Unterhaltungssoftware Deutschland
    • 13 January 2004 - Gold Award (more information in the "Reception and sales" section)

Information also contributed by Alan Chan, ClydeFrog, Kartik KHANE, PCGamer77 and Xoleras

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Contributors to this Entry

Game added by Exodia85.

Windows added by POMAH. Macintosh added by Corn Popper.

Additional contributors: Macintrash, Servo, Unicorn Lynx, Jeanne, JRK, Xoleras, Crawly, Zeppin, Klaster_1, Paulus18950, Patrick Bregger, piltdown_man, Plok.

Game added July 27, 2003. Last modified August 30, 2024.