Knock the Monster
Description
Somewhere situated on the screen is an idol of a green monster. Also on the screen is a 16-ton weight. By attaching chains (laid out with the mouse as with a drawing tool) to the weight and other fixed points, the player aims to topple the idol through their collision.
Though the player has an unlimited quantity of chain links at their disposal, the randomly-generated levels will throw obstacles in the weight's 2D path; through timely chain-cutting and the use of multiple chains the player can hopefully guide the weight around these inconveniences and into the monster idol, knocking it with severe prejudice. Chain distribution happens on a static screen, but chain-cutting can occur while the simulation is in action.
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Credits (Windows version)
10 People
Game by | |
Music (Munster Beat!) by |
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Sound effects anvil_strike_1.ogg through anvil_strike_8.ogg are from Sample package “Industrial_Percussion” by |
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Sound effect chained_up.ogg is from cadenas.wav by |
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Sound effect click_ok.wav is from click 1 d.wav by |
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Sound effect click_deny.wav is sampled from click 1 off click.wav by |
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Game uses Box2D physics engine by | |
Inspiration source |
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Knock the Monster uses |
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Trivia
Development
Since their original game concept (a radical feminist statement again phallogocentrism) was a bit too controversial for the masses, the developers instead cooked up a premise straight out of Shadow of the Colossus:
"Your girlfriend is dead and the Gods say that to bring her back you have to knock over dozens of Monsters."
Since the levels are randomly produced and go on forever, one must conclude that in this case at least, the gods are playing a cruel trick on the player.
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Contributors to this Entry
Game added by Pseudo_Intellectual.
Additional contributors: Patrick Bregger.
Game added September 24, 2008. Last modified February 22, 2023.