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J.R.R. Tolkien's War in Middle Earth

Moby ID: 1477
DOS Specs
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Description official descriptions

Three Rings for the-Elven kings under the sky,
Seven for the Dwarf-lords in their hall of stone,
Nine for mortal men doomed to die,
One for the Dark Lord on his throne
In the land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and the darkness bind them
In the Land of Mordor where the Shadows lie.

September 23, 1418 s.r. Frodo Baggins receives a letter from Gandalf the Grey, telling him to leave at once for Rivendell and to keep an eye out for a friend on the road by the name of Strider. He also warns that the servants of the Enemy are in pursuit and have taken the guise of riders in black.

J.R.R. Tolkien's War in Middle Earth is the 16-bit game with additional adventuring features compared to the 8-bit version, loosely depicting the events of the One Ring from the Shire to Mt. Doom. The game starts with the three hobbits: Frodo, Sam, and Pippin surrounded by nine individual units of Nazgul near the Shire. Although the first task is to travel to Rivendell, the player is free to decide how heroes and armies progress, despite the in-game conventional storyline.

Victory is attained by successfully sending the ring bearer to Mt. Doom - how this accomplished is completely up to the player. Additionally, any hero including Frodo may die during combat. If the ring bearer dies during combat, a new ring bearer (if they survive the encounter) will be appointed to carry the One Ring. If the enemy gains possession of the One Ring is taken by the enemy, they will attempt to reach Barad-Dur, Sauron's fortress in the heart of Mordor, which will result in the player's defeat. The player will also lose if the enemy manages to seize three major allied citadels.

Gameplay is divided in accordance to the three different map levels used:

Full Map Level

Consists of the whole map of Middle Earth on one screen. All heroes and armies will be shown as colored dots; blue as allied units, green as neutral units, and red as enemy units, as well as general terrain and regional displays. All forces are in the game are viewable as no fog of war feature is in effect.

Campaign Level

Most gameplay features of the war takes place at this level. This map offers more detail of locations and units; all locations such as towns, citadels, ruins, etc., may be viewed from here; characters are displayed as figured and armies as badges. Large armies will be shown as a shield, indicating the unit type as well as the shield background signifying the unit's country of origin. Although at the start of the game various character and armies are viewable across the map, only flashing units may be issued orders by the player.

Combat encounters for armies also commence at this level, which will prompt a new window where the player may opt to enter a battle or ignore the event. Combat orders consist of four commands: charge, engage, withdraw, and retreat. The battle when all units of either side is completely destroyed or retreats.

Animation Level

Animated encounters for characters take place at the level, either for story or combat-related events. Random encounters will prompt a window to be opened and the player may opt to go there or ignore the event. Objects, such as armor, weapons, and other equipment are also viewable and may only be manipulated at this level (e.g. equip, use, etc.). Some units of the West require certain items before their units may be mobilized.

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Credits (DOS version)

18 People

Produced By
Directed By
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Programming Support
Graphic Artists
Original Music Score
Test Staff
Documentation
Sonix Music Player
Game Concept
Cover artwork by (uncredited)
Package designed by
  • Words & Pictures; London

Reviews

Critics

Average score: 87% (based on 8 ratings)

Players

Average score: 3.3 out of 5 (based on 24 ratings with 1 reviews)

Control the fate of Middle Earth from a Global point of view! Great Game!

The Good
If you didn't read the novel, J.R.R. Tolkien games like this one can give you an interesting point of view on how the story goes.

Unlike most J.R.R. Tolkien games, that are "centered" on the main characters of the novel, aka Frodo and the gang, this game takes you to the next level: Comander-in-Chief for the War in Middle Earth!

Besides controlling several individual characters on the big map, you control massive armies in Middle Earth, devising ways of defence and attack against Sauron and his "almost" countless armies. Since the game is mostly focused on the "Map Mode" interface, you know where all the cities are, where all the troops come from and where all the enemies come from.

The game is divided into 2 main interfaces: The Map Mode as I mentioned earlier (where you can see all the characters, enemies and stuff) and the Battle Mode interface. There's not much you can do in the Battle Mode but watch, as it's automatic...

Character's in this game play an interesting role, as they can 'provoke' certain events to occur. Some instances, they can even provoke cities to join your cause...all of this is a trial and error sequence, so don't expect to finish this game in one try!

The Bad
Most of the strategy of this game is based on where and when you place your armies. Like a true general, that's probably the only thing you can control when it comes to war. Unfortunately, that also means, you are not involved what so ever in the battles that take place: You just watch and see the out come.

Overall, this game to my opinion was a rare jewel when it comes to Mass Battles!



The Bottom Line
A must for both the strategist or a J.R.R. Tolkien fan! I recommend this game.

DOS · by Indra was here (20747) · 2003

Discussion

Subject By Date
War in Middle Earth - Two versions? Indra was here (20747) Apr 12, 2014

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Contributors to this Entry

Game added by Jeff Sinasac.

Amiga added by Neepie Lantern. Atari ST added by Martin Smith. Apple IIgs added by Terok Nor.

Additional contributors: Aaron Willis, Jeanne, ZeTomes.

Game added May 27, 2000. Last modified April 11, 2024.