Infinite Space

aka: Infinite Line, Mugen Kōro
Moby ID: 46846
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Description

Growing up as a second class citizen on a back-water planet, Yuri dreamed of being able to travel the stars. After many years he saved up enough credits to buy transport off the planet, but space travel is forbidden to second class citizens, and he is chased by the security forces of the corrupt owner of the planet. To survive the dangers of space Yuri must become a captain, buy and customize star ships, and fight against hostile enemies both on the ground and in space.

The majority of Infinite Space's gameplay involves space ships, both in fighting and in modifying. All ships have a certain amount of space for extra modules to be added, and the abilities and shape of modules must be considered when choosing how to outfit a ship. In ship to ship combat you can control the distance your fleet is from the enemy fleet. During combat a command bar charges. You can use a small amount of the command bar to Dodge, use more to fire a Normal salvo, or expend almost all of it for a Barrage, which fires three times as many shots as Normal. If the opposing fleet uses Dodge before a Barrage then every shot will miss, leaving the attacking fleet at a disadvantage. If a Normal salvo is fired while the opposing fleet is Dodging, then every shot will hit and deal extra damage. Extra combat options come into play with larger star ships equipped with fighter hangars, special weapons, boarding parties, and officers with unique abilities.

The story progresses primarily with text dialogue and the occasional FMV. Sometimes the player is prompted to make a decision in dialogue for Yuri, and these decisions can have far reaching consequences. Additional officers can join Yuri through the story, by hiring them at a mercenary office, or by finding them on various planets. All officers have unique stats and abilities that make them better for a particular role, such as doctor, engineer, or pilot, than others, and these stats and abilities increase in level from combat.

Spellings

  • 無限航路 - Japanese spelling

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Credits (Nintendo DS version)

223 People (205 developers, 18 thanks) · View all

Main Programmer
Second Programmer
Chief Designer
Designers
Planners
Character Designers
Spaceship Designers
Special Thanks
XAX Entertainment Inc.
[ full credits ]

Reviews

Critics

Average score: 77% (based on 15 ratings)

Players

Average score: 3.5 out of 5 (based on 10 ratings with 1 reviews)

If only these people were at Childhood's End

The Good
Where Infinite Space shines is in it's ship building. It presents you with plenty of options with no clear silver bullet. Now, it could be as simple as buying all the most expensive components, but they managed to deal with that in a way that won't make one want to dip the card in a vat of acid in rage. You see, you can only fit so many components on each ship, so there's actual balance involved rather than just a game of numbers.

Another thing that's nice is the ability to escape enemy attacks if you're not ready.

The Bad
The plot of Infinite Space is supposed to take influence from Arthur C Clarke, who is famous for putting the notion that humans are intelligent to the point of being God-like throughout his work. Now, I've never read Childhood's End but can someone please tell me if it at any point involves a man dressing as a woman as part of a bet? Or any undercurrent of incestual relationships? Either I just don't know my classic science fiction or writer/director Hifumi Kono needs to seriously talk his issues over with someone*. What's also annoying is that everyone seems to get their technobabble and slang mixed up, making it impossible to tell whether or not they're being serious.

And these shameful plot turns aren't presented well, either. No one displays emotion outside of dialogue, they just appear as a single, never-changing character sprite whenever they have something to say, and there's only ever one person on screen, making it hard to keep track of conversations at times. And sometimes you're just left talking to what looks like an empty room.

Going back to the ships, once you've built them, you wonder why you needed to go to as much effort as you did. The combat tries to be worthwhile, mixing elements of strategic space warfare and traditional console-RPG mechanics, but here it's just so easily solvable. Just stay out of range until you have enough energy for your strongest attack. Trust me, it works for even the heaviest of fleets. You aren't thinking about your attack plan more, you're just cheating legitimately.

The Bottom Line
In summary, Infinite Space has the potential to be an interesting game, but it was handled by the complete wrong people. I hope someday to see a space opera about an orphan flung out into a vast and dangerous world with no safety harness, but that will have to be another day.

*Meant as a judgement of his work, not a personal attack.

Nintendo DS · by CrankyStorming (2927) · 2011

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Contributors to this Entry

Game added by Lain Crowley.

Additional contributors: Kabushi, Rik Hideto.

Game added June 14, 2010. Last modified May 29, 2024.