Hook
- Hook (1991 on Dedicated handheld)
- Hook (1992 on SNES, Genesis, SEGA CD)
- Hook (1992 on Arcade)
- Hook (1992 on Game Boy, NES, Commodore 64)
- Hook (2015 on iPhone, iPad, Windows Phone...)
Description official description
Peter Banning is an ordinary suburban dad with two kids - or so everyone thinks. What not even his family know is his past as Peter Pan, scourge of Captain Hook in JM Barrie's children's fiction. Captain Hook gains revenge on Banning by stealing his two children, so Peter must return to Neverland, return to eternal childhood, and get them back.
It's a point and click adventure, and the pirate setting ensures that it recalls the Monkey Island games. The top 2/3 of the screen features a visual depiction of the area Peter is in, which a row of icons along the bottom can be selected to alter the function of a mouse click. These include looking at an object, picking it up, talking to people, using objects to solve problems (often in combination with others), and giving objects to others.
Groups +
Screenshots
Promos
Credits (DOS version)
14 People
Game Design | |
Based on the Film By | |
PC Programming | |
Visual Design | |
Audio Design | |
Producer | |
Spanish Translator | |
Artist | |
Musician |
Reviews
Critics
Average score: 70% (based on 24 ratings)
Players
Average score: 3.5 out of 5 (based on 13 ratings with 1 reviews)
Quite a good game... my first bought game too (so this is sentimentally biased)
The Good
I was fond of the movie "Hook", so I enjoyed this ride in Neverland. It's a classical point and click adventure, quite funny, with plenty of tough puzzles. Some graphics were brilliant at the time. Several great ideas... like the faces of Captain Hook and Peter Banning on the lower part of the screen, smiling and laughing according to your actions.
The Bad
Well... it was a bit bugged. I played with the french version, and the game wasn't localized properly : problems with text (not or badly translated), and stuff like that.
Animation was a bit poor too, and puzzles were sometimes not explained at all, you had to figure out where to click (oh yeah, some misplaced "clicking zones" too...).
The Bottom Line
It is definitely not THE adventure game of all times... Lots of bugs, but funny and offering nice challenges... and well, it's one of the first game I've ever played, so I am sentimentally attached to it. :)
DOS · by TheSmashingPenguin (50) · 2005
Discussion
Subject | By | Date |
---|---|---|
How to skip credits? | Nowhere Girl (8782) | Sep 18, 2019 |
Trivia
Copy protection
The Amiga version was protected using a variant of the Rob Northen Copylock routine, in that a failed second protection check would cause a key item, namely a mug, to disappear from the game. This was done in hopes that crackers would only detect and remove the first standard check and fail to notice subsequent checks with more subtle in-game consequences. According to an interview with programmer Bobby Earl, this turned out to be the case for at least one of the early cracked versions of the game.
The copy-protection used in the PC version was similar to that of some Software Toolworks games of the early 1990's; the diskettes were protected, but the installed versions were not -- but the installed versions were custom-tailored to your PC so that you couldn't use them on other computers. Here is an excerpt from the read.me file that came with the game:
Due to the complex nature of the file system used in Hook, it may no longer function correctly if any major hardware attributes of your PC change in any way (e.g. adding extra RAM or an additional Hard Disk). If this is the case then you must re-install Hook from the original floppy disks.
German version
The German translation was plagued by the fact that the game didn't implement the special chars in German language (such as ä,ö,ü and ß). Any dialogue containing these characters became distorted. This was the same on the Amiga version of the game.
Technology
Hook was one of the first smooth-scrolling adventure games on the PC, using a 256-color tweaked VGA mode (though all the in-game art comes from the Amiga version (32 colors)).
Information also contributed by phlux
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Martin Smith.
DOS added by Corn Popper.
Additional contributors: Corn Popper, PoliticallyCorrupt, Patrick Bregger.
Game added December 2, 2005. Last modified July 16, 2024.