High Frontier
Description
When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development.
The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks.
The Research & Development screen is the first port of call. It is split into six components, to which you must assign money and staff. The President will give the order to arm or disarm your units (including the activation code). Once you have working SDIs and the permission codes, you can launch them using the Shield screen.
Espionage and Reconnaissance cameras are located to keep track of enemy development, although these figures are not always precise. The Threats screen lets you keep track of enemy resources and moods. The World screen effectively moves the game forward in time.
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Credits (Commodore 64 version)
Designed by | |
Programmed by | |
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Copyright 1987 | |
Produced by |
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Reviews
Critics
Average score: 58% (based on 5 ratings)
Players
Average score: 1.9 out of 5 (based on 5 ratings with 1 reviews)
Be the Space Force and stop the Soviets!
The Good
Interesting premise, you are in charge of R&D, deployment and operation of the Strategic Defense Initiative. You are given money and scientists to do this, and can explore six different technologies.
Three difficulty levels, three different aggression levels for the Soviet Premier and the American President.
Monitor the world situation and be ready for a Soviet launch.
Turn-based until the missiles are flying, when it becomes a terrifying countdown before Soviet warheads detonate on the Contintental United States. You bear the responsibility of alerting the President if this will happen so he can launch a counterstrike, or do you have confidence in your systems?
The Bad
There is an arcade element available which is a simple shooting gallery. It's OK but not really worth playing. You can't use ABMs either in the shooting mode.
WW3 is inevitable as you can never have two Doves in charge of the Super Powers.
You can't save NATO, no matter how hard you try.
The Bottom Line
Can you prevent the Day After by building a shield in space?
ZX Spectrum · by WhatHoSnorkers (55) · 2024
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Contributors to this Entry
Game added by Martin Smith.
Game added November 2, 2007. Last modified December 23, 2024.