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Heavy Fire: Afghanistan

Moby ID: 70117
Wii Specs
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Description official description

Heavy Fire: Afghanistan is a first-person rail shooter set during the US operation in Afghanistan starting in 2011. The player guides the soldier Will through twelve operations, controlling a cross-hair on the screen. Movement cannot be controlled, the game automatically progresses or swings around when all enemies in a certain scene have been defeated. Will uses a regular machine gun and has a limited amount of grenades. The weapon regularly has to be reloaded. Enemies need to be taken out quickly before they can target him, shown through a red exclamation mark above their heads. When they hit Will, a glass crack appears in the screen. In most sequences other soldiers from his squad fight along and Will has to avoid friendly fire. There are also a few sequences involving hostages where you need to aim carefully.

Almost all scenes have a cover system where you can partially hide from enemies, with up to three cover positions. There are also some quick time events to jump or to dodge obstacles. There are bonuses in the environment that can be shot such as additional ammo, more grenades or health. When dead the player can choose to redo the entire mission or to progress from the latest checkpoint. The game keeps track of the score and accuracy and head shots are rewarded. It is possible to shoot various objects in the environment, as well as explosive barrels and gas canisters. Next to the main missions there are some target practice scenes. In some missions you shoot from inside a tank or inside a helicopter, with different types of missions. There are also some short sequences where Will controls a machine gun post. In the alternate scenes there is unlimited ammo, but you cannot fire continuously or the gun overheats. Instead of grenades missiles are used from the helicopter or the tank. Finally there are short sequences where Will uses an RPG to take out helicopters. When out of ammo Will switches to a handgun.

The score is used to reach a new rank and unlock perks in the armory skill tree, influencing health, the ammo size and storage for grenades, and more. The game can be played cooperatively with up to four players, each controlling a cross-hair on the same screen. After completing all missions they can be replayed in a harder veteran mode.

Spellings

  • Афганистан. Огневой рубеж - Russian spelling

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Credits (Windows version)

87 People (77 developers, 10 thanks) · View all

Reviews

Critics

Average score: 40% (based on 3 ratings)

Players

Average score: 1.4 out of 5 (based on 3 ratings with 1 reviews)

How not to do a rail shooter 101

The Good
+ Somewhat fun on a couple occasions

The Bad
- Poor analog controls - Choppy graphics - Comically bad voice acting and writing - Unrewarding gameplay and difficulty - May be unintentionally racist?

The Bottom Line
I don't mind the occasional rail shooter every now and then. Time Crisis and House of the Dead are really fun when you have a friend or two to play with and they can be challenging and tense when needed. But of course, there's average stragglers like Endgame and flat out bad rail shooters like Heavy Fire: Afghanistan. I found it for 2 bucks at a thrift store and well...I can safely say that I promptly gave up on it after two hours. Yeah, that fast.

In Heavy Fire Afghanistan, you play as Will, a Marine deployed in Afghanistan. You shoot at what's persumably Taliban soldiers across military bases, forests, decrepit towns and more. You are given five weapons - a pistol, three assault rifles and a light machine gun to mow down the Taliban, and you can use a mounted machine gun, tank and helicopter in certain moments. In certain parts of the game you can shoot at targets in the shooting range...and that's about it, really. While the game is fun during some moments, most of the time it's generic, uninspired crap. It tries to be a FPS game (no, really) with the visible weapons and hordes of terrorists to mow down. Heavy Fire tries to be rewarding and such on certain difficulties, but it's not a whole lot. It's too easy and it's too hard, and you're given nothing more but useless upgrades, samey weapons, and a lot of bragging rights in the end. Doesn't help that the controls are utter wank - while the game is obviously meant to be played with motion controllers, the analog control scheme is slippery, not well mapped out and just clunky. The left anolog stick is meant to aim; and it's so fast that it just jets across the screen. If this game wants to be played like an FPS title - shouldn't the aiming be on the right analog stick?

As for the visuals, it looks bad. Like, PS2 era bad. While Heavy Fire was intended for the Wii first and foremost it still looks really choppy for the PS3 and PC. Lighting is nonexistant, environmental effects are very basic and barely interactive and the entire game just looks like a sloppy port from the Wii without any polish. House of the Dead: Overkill did a better job with the porting than this game, and that's saying something. Heavy Fire: Afghanistan also suffers from the most corniest voice acting and writing I think I seen in a rail shooter. Cheap emotions and a general lack of enthusiasm, combined with lazy translation (the game was developed in Poland after all) and bizzare dialogue make for some fairly humorous moments. Also, the enemies in this game speak in gibberish. No, really. These are Taliban we're talking about here, and they sputter menacing, terrifying Arabic gibberish - and I thought sterotypical terrorists going "derka derka, Mohammad jihad" was funny.

Nevertheless, Heavy Fire Afghanistan is one of the worst rail shooters I've ever played. While it works, it's so dull, unrewarding, generic and ugly. Admittedly, I had some fun playing during a couple moments but they're short lived. I can call it one of the worst games I ever played, but it's ain't broken either. I kinda squeeze it between Foreign Legion: Multi Massacre and the Xbox port of Delta Force: Black Hawk Down, if any. Then again, it was two bucks. If I bought this full price when it released, I'd feel like a jackass.

PlayStation 3 · by Tony Denis (494) · 2017

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Game added by Sciere.

Additional contributors: DemonikD.

Game added December 15, 2014. Last modified June 30, 2024.