Super Mario Land
Description official descriptions
Super Mario Land, the plumber's first outing on the Game Boy, is a side-scrolling platformer much in the vein of the previous Super Mario Bros. This time, Mario must save Princess Daisy, rather than Princess Toadstool, from her kidnapper, Tatanga, a mysterious spaceman.
The game follows largely the same formula of its aforementioned predecessor, with Mario defeating enemies by jumping on them and collecting coins and power ups by hitting floating blocks, with each world leading up to a boss fight which is defeated using by collapsing the floor. A unique feature of this instalment is two scrolling shoot-'em-up levels, the first of which Mario pilots a submarine, and the second an aeroplane.
Spellings
- スーパーマリオランド - Japanese spelling
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Credits (Game Boy version)
13 People (8 developers, 5 thanks)
Producer | |
Director | |
Programmer | |
Design |
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Sound | |
Amida | |
Special Thanks To |
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Reviews
Critics
Average score: 79% (based on 36 ratings)
Players
Average score: 3.8 out of 5 (based on 146 ratings with 9 reviews)
The Good
Since the general idea has been used, and probably reviewed at MobyGames, many times, I will not comment to much on that. The graphics were very good with no lack in details. The same can be said for the environments. I spent half the time looking at the background instead of looking at Mario. At times the game could get difficult, but the very good controls help you get out of the tricky situations. The levels varied much from each other, extending the durability of the game.
The Bad
As before the story was to rescue Daisy from the bad guys. It would have been great to have a different story. But enough about that... The sound effects was one of the few things that could have been better. Whenever an explosion happened it sounded like someone scraped to cookies against each other.
The Bottom Line
If you have played other games with Mario, then this game will probably not interest you much. But true Mario-lovers will love this game.
Game Boy · by Michael B (303) · 2006
Nintendo's average superhero/plumber strikes again!
The Good
The all time favorite NES classic comes to the gameboy with even more wonderful surprises. The sound is platform game traditional. Like most Super Mario games the gameplay comes to us in the best form. You can't exactly say that the graphics are good, but for some reason I like them very much. The game provides endless hours of entertainment ( that is if you can survive that long :-) ), everything about this game is classical, I think that this kind of platform is way better than apogee style platformers (I have nothing against apogee.)
The Bad
You can't save the game.
The Bottom Line
Mario, our favorite superhero/plumber has again delivered the best of action, and platform gaming with an adventurous storyline. 5 out of 5 and 3 cheers for Nintendo.
Game Boy · by Jim Fun (206) · 2001
The perfect game to get you started on the Game Boy.
The Good
As you probably noticed by now, I'm extremely biased towards the kind of games that keep you nailed to your seat for hours at a time. Super Mario Land is one of them, and being one of the first games to ever come out for the Game Boy (not to mention a mandatory game in any Game Boy fan's collection), it does so with extreme perfection.
While the graphics in Super Mario Land aren't stunning, they're at the least pleasing to the eye, and more importantly, they're faithful to the original NES classic. The music is nothing short of wonderful, a testament to true Game Boy programming prowess (limited FM sound hardware producing excellent sound tracks), as it is in every Mario game in history.
Level design is excellent, with the typical Super Mario plethora of tunnels, bizarre secret areas and hidden blocks; still it improves on the old NES classic with some underwater levels and an Egyptian level. Bosses are not overly difficult, which provides for smooth, non-frustrating gameplay. Controls are excellent as usual (though only on the Game Boy itself - they're horrible on an emulator).
In short, Super Mario Land is a good, fun game!
The Bad
No save option (unlike in 6 Golden Coins, it's sequel), so unless you intend to spend a few hours on it, don't even bother to start a game.
The Bottom Line
Extremely well-made platform game. Heartily recommended!
Game Boy · by Tomer Gabel (4534) · 2001
Trivia
Ambassadors of Funk
The main music to World 1 was used in a single called Supermarioland and was released by Ambassadors of Funk Featuring MC Mario in 1992, which reached #8 in the UK Singles Chart.
Locations
This is the only Mario game to include real world locations and enemies. Examples include fire breathing sphinxes, Chinese vampires, and the stone heads that appear in island nations. It is also the only Mario game that lets you pilot a submarine and airplane.
Manual
The manual for the U.S. version still lists all the enemies with their original Japanese names.
Information also contributed by STU2
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Contributors to this Entry
Game added by Tomer Gabel.
Nintendo 3DS added by ResidentHazard. Nintendo Switch added by Kam1Kaz3NL77.
Additional contributors: Satoshi Kunsai, Alaka, gamewarrior, FatherJack.
Game added June 13, 2001. Last modified August 14, 2024.