Metroid Fusion
Description official descriptions
Metroid Fusion is the direct sequel to 1994's Super Metroid. The game begins as Samus Aran is sent back to planet SR388 to assist a Biologic Space Labs investigation team. While on the planet's surface, Samus is infected by a previously unknown parasite, known as X. The X parasite nearly kills Samus, but fortunately she is saved by a vaccine made from the Metroid she saved on Zebes. Shortly thereafter, an explosion rocks the Biologic Space Labs. Now Samus must investigate the Space Labs, which are orbiting SR388.
This game is similar, in terms of gameplay and structure, to the classic side-scrolling Metroid games. The game consists of a large inter-connected environment. As Samus learns a variety of new moves and weapons, she is able to explore new areas of the Space Lab and unlock the secrets of the X parasite.
Spellings
- メトロイドフュージョン - Japanese spelling
- 密特罗德 融合 - Simplified Chinese spelling
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Credits (Game Boy Advance version)
46 People (42 developers, 4 thanks) · View all
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Chief Director | |
System Director | |
Scenario & Story | |
Game Design | |
Course Design | |
Visual Director | |
Samus Design | |
Samus Original Design | |
Enemy Character Design | |
Background Graphic Design | |
Graphic Design | |
Program Director | |
Samus Programming | |
Enemy Character Programming | |
System Programming | |
[ full credits ] |
Reviews
Critics
Average score: 89% (based on 56 ratings)
Players
Average score: 4.1 out of 5 (based on 124 ratings with 9 reviews)
Crumbling blocks steal the show
The Good
Imagine a gameplay screen. Imagine all the different things that can be displayed on such a screen. Now, Metroid Fusion decided to do something epic and fill that screen with crumbling blocks. These are ominous symbols of desolation and sorrow. What Samus has to do is either Space Jump like there's no tomorrow, or remain in a Shinesparking state and run past these blocks. There is also symbolism in this. Some of these rooms require very extensive use of the Shinespark technique. Samus remaining in a state of light (Remain in Light) is symbolic of the ever-present battle between light and dark, good and evil.
There are also Screw Attack blocks everywhere. The thing is that you don't get Screw Attack ability until near the end, and after that, the game will direct you to fight the final bosses, effectively preventing you from exploring the rooms behind the Screw Attack blocks. This adds a sense of distrust and unrest. You shouldn't trust the in-game navigation computer. You're still the rogue agent who answers to no one but her own plans and strategies. After the Screw Attack ability is unlocked, you'll travel in some amazing paths that connect the puzzle pieces you collected throughout the adventure. Things finally make sense.
The Bad
Some puzzles don't make any sense. Bomb the center of a platform to reveal a bridge? Kill a spider and expect it to morph into another creature and kill that and wait for it to morph into yet another?
No X-Ray. The Select button is useless in this game and could have been used to activate the X-Ray ability found in Super Metroid. Without X-Ray, plus the fact that the game violently dictates where you should go next by disabling doors and paths that were previously open, you just feel that the game is bullying you and deceiving you at all times.
Lack of moves and tricks. The map and layout of the rooms aren't memorable enough, probably the least memorable Metroidvania map I've played. I can't tell the various areas apart since they look alike and have similar layout.
The Bottom Line
It took me 15 hours to beat it with 99% item collection rate. Metroid Fusion is solid, but life is too short and I wouldn't really recommend a game that's not excellent. If you have played Super Metroid and liked it, it's probably a better idea to just replay Super Metroid, rather than playing this.
Game Boy Advance · by Pagen HD (146) · 2013
This one turned a handheld-critic to a handheld-fan!
The Good
Some friends almost forced me to play this game - bus when I laid in the bed, connected the GBA to my stereo, adjusted the light and was sucked into this strange, paranoid and very intense world... At first, this is just a simple 2D jump 'n run - but it turnes out to be much, much more! Sound and graphics are well - the gameplay is fantastic! And bonus-thumbs-up for the intuitive controls!
The Bad
Difficult questions! I'd say, that this game is a bit short - but on the other hand, it offers enough replayabilty. And then, there are some bosses, that are invincible for hours - until you find out the right technique, and finish them off in a minute...
The Bottom Line
Classical 2D jump 'n run thru a complex spacestation, where a strange alien virus break free. You have to shoot enemies, turn switched, discover secret rooms&tunnels. Doesn't sound special, huh? But the great gameplay, the gloomy atmosphere and the simple to handle, but powerful controls turn Metroid Fusion into a triple-A title!
Game Boy Advance · by Felix Knoke (149) · 2002
Brilliant for Metroid newbies as well as long-time fans
The Good
The gameplay was very smooth and easy to learn and just excellent. I don't think there are that many GBA games with such good gameplay. Furthermore the graphics are brilliant and when this was released back in 2002 this was one of the best looking GBA games to date and it still looks excellent. Everything is worked out pixel-perfect and the colors are beautiful and fit with the theme. The sound is simply very atmospheric and dark and just gives you the feeling of really being on the space station featured in the game but it's a bit repetitive, though. The story has always been a strong part of the Metroid series and with Metroid Fusion it's not different. Samus Aran is being infected with a deadly virus but a Metroid medicine saves her and makes her immune to them and able to feed on them to replenish energy. however the virus called X can mimic every creature. Now Samus must find her way through an X infected space station and destroy the X thread. The story builds up very well throughout the game. Simply a very dramatic and interesting storyline! there's also a nice link function when you complete the GameCube game Metroid Prime. You can import Samus' new Fusion Suit from Fusion into Prime.
The Bad
The music as mentioned before is good but repetitive. The replay is a bit disappointing because if you play trough it more quickly you only get awarded with a few more pictures. It gets worse if you know that the hard-mode was cut from the western release.
The Bottom Line
Another brilliant piece of shooting and jumping and most importantly exploring to get back your abilities. Fun for both fans or newbies (like me). Buy it!
Game Boy Advance · by Rensch (203) · 2005
Trivia
1001 Video Games
The Game Boy Advance version of Metroid Fusion appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Ending
In the ending, Samus asks herself how her ship could've gotten her off the planet when it could only be operated manually. The ship's CPU then responds and says "They lent me a hand". The game then shows a picture of the Etecoons (the little gremlins from Super Metroid that teach you how to wall jump), and the Dachola (the ostrich-looking creature that teaches you how to Super Jump, also from Super Metroid).
References
When you fight Ridley and when you're escaping the station at the end, the music that plays is the boss/escape tune from Super Metroid.
Awards
- GameSpy
- 2002 – Game Boy Advance Game of the Year (Readers' Choice)
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Related Sites +
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Metroid Fusion
Nintendo's Official Site. -
Metroid Wiki
A Wiki site for the Metroid series.
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Contributors to this Entry
Game added by quizzley7.
Nintendo 3DS added by ResidentHazard. Wii U added by Michael Cassidy.
Additional contributors: Guy Chapman, WWWWolf, Opipeuter, Tiago Jacques, gamewarrior, Patrick Bregger, FatherJack.
Game added November 25, 2002. Last modified May 29, 2024.