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Enter the Story: Volume 1 - Victor Hugo's Les Misérables

Moby ID: 38660

Description

Victor Hugo's Les Misérables is the first entry in Enter the Story, an interactive world of classic novels of which the concept was started in 1997, independently developed by Chris Tolworthy. The main series acts as a framework with a separate background story, not revealed yet in the first release of the game, where the different volumes eventually link up to a giant, single adventure game. After the release of the second game, this first title was re-released with new features that allow the player to use items from the second game in the first one to solve puzzles and there are also a number of new locations that are opened up.

Adapted from the 1862 novel Les Misérables by French author Victor Hugo, it mainly tells the story of the French ex-convict Jean Valjean who is looking for a way to the right the wrongs in his past. There are different plots linked together by the single character that eventually touch a wide array of subjects such as religion, philosophy, architecture, history, love and moral decisions.

The core gameplay is based on the characteristics of a point-and-click adventure game, but with major differences. It is largely presented as a visual novel with linear, interactive choices that further the plot. Controlled through the mouse, a left click is used to explore, double clicks have the player learn more about another character and right clicking is used for all other actions and suggesting ideas to characters. There is no inventory, but objects can be recognized and then suggested to characters as an alternative. Also very different is that the player is able to leave the protagonist Valjean behind at a location to explore other areas in the meantime, because the actual protagonist controlled by the player is the angel Peri, who is not a part of the original story.

The entire game is shown through a world with manipulated images and paintings, and stroke-based art for all other objects and the animated characters, with text for conversations and descriptions. There are no voices, but different music tracks in the background. Next to regular gameplay sequences, there are also cutscenes. The game contains a map and a log of recently clicked people or objects, and recent conversations.

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Credits (Windows version)

99 People (98 developers, 1 thanks) · View all

Produced by
Story Consultant
Classical Music
  • ChrisWorthProductions.com [Solveig's Song]
  • www.royalty-free-classical-music.org
  • Skidmore College Orchestra [www.musopen.com]
Other Principle Music
Dedicated to the memory of
Other Music
[ full credits ]

Reviews

Critics

Average score: 62% (based on 5 ratings)

Players

Average score: 2.6 out of 5 (based on 1 ratings)

So many good elements but gameplay is a nightmare

The Good
Chris Tolworthy's Enter the Story series is built upon a really interesting concept: that of adapting great literary works into games and of linking those games together into a larger narrative. And he isn't just picking the obvious stories like Frankenstein or Dracula either.

I was impressed by how much detail from the book he managed to squeeze into the game, often in the form of actual passages of text. And yet it was done in such a way that I never thought I had to see / read all of it. I think it was a tremendous achievement to wed so much extraneous detail and character into an adventure game.

Also, it is by most accounts a very good recreation of the Les Miserables story.

The artwork is simplistic and yet pleasing to the eye and the game world is truly massive. There are far more locations here than are needed and they are filled with background information and character. And initially it was enjoyable to explore this world.

There is a lot of music in this game, most of it classical. It occasionally gets a little overbearing if too long is spent in one location but for the most part it is enjoyable and the range of it is very impressive for an independently produced game.

The interface is unique and takes a little getting used to but once I did so it wasn't too much trouble. There are many keyboard and map shortcuts that ensure what could have been a navigational nightmare works okay. There is also a step-by-step hints system built into the game in a very story-logical way. But you will need it a lot...

The Bad
I'm sorry to say that Chris Tolworthy has managed to come up with a form of gameplay that is absolutely no fun whatsoever to play. Some of the obscure object hunts really were beyond the pale. We're talking about tiny click spots hidden away in locations the player had no prior reason whatsoever to visit, within the framework of a massive game world. Being a pretty thorough kind of player I visited them all anyway but still continually missed them. Some of the links I was supposed to make between characters also seemed spurious and unintuitive. Sure, there is a copious hints system built into the game, as I mentioned, but having to constantly resort to it really saps ones enjoyment.

Also, at many times in the game I found myself far ahead of the narrative in what I needed to do, but my progress kept getting held back by not having done seemingly needless tasks or through overly tiny baby steps I hadn't taken. At one point I found a missing child before I had even seen the dog that was supposed to help me find her! So my progress was held up until i'd discovered the dog and found the girl all over again!

Also, I must mention the poor pacing of the story. Every time things seemed to be building towards some sort of climax or pivotal moment the focus would suddenly switch to a new character we hadn't yet been introduced to. And the focus would then stay on that character pretty much exclusively for a good while. When we did finally go back to the previous protagonist his world typically had substantially moved on. Now, I haven't read the original novel, but i cannot believe the narrative transitions come about there quite so jarringly.

The Bottom Line
It's a shame the gameplay is so unenjoyable because I enjoyed how much detail from the book the creator managed to get into the world, the narrative itself (well, I guess Victor Hugo has to take credit for that) and wasn't put off at all by the minimalistic graphics. But I honestly cannot say that at any point I had fun playing the game and by about two thirds of the way through I was desperate to get to the end (I hate leaving games unfinished). By the end of the game I was so fed up i was resorting instantly to the in-built hints, simply because I was so weary of it.

Unfortunately, despite having purchased them I don't think I will be playing any more of the games after Les Miserables, which was a HUGE chore to finish.

Windows · by CBMan (184) · 2010

Trivia

Pre-order

Players who ordered the first game received access to the next instalments Dante's Divine Comedy and Apeiron for free.

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Contributors to this Entry

Game added by Sciere.

Additional contributors: Patrick Bregger.

Game added January 16, 2009. Last modified February 22, 2023.