Worms
- Worms (2004 on J2ME, 2005 on ExEn)
- Worms (2006 on J2ME)
- Worms (2007 on Xbox 360, 2009 on PlayStation 3, iPhone...)
- Worms (2013 on Browser)
Description official descriptions
Worms is a turn-based strategy game. It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Each worm has 100 hitpoints and dies when his hit points fall to 0. Upon death, a worm explodes, causing damage to everyone around.
Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. After attacking, the turn ends.
There are a lot of weapons available - the standard ones as bazookas (which are affected by the (random) wind settings and gravity) and grenades. The others include a Fire Punch, dynamite, airstrikes, and utilities such as ropes and girders.
There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). Shots leave craters in the ground, and complex tunnels can be formed.
Spellings
- ワームス - Japanese spelling
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Credits (DOS version)
27 People · View all
Design / Original Concept | |
Worm Graphics | |
Amiga Programming | |
PC Programming | |
CPU Logic Design | |
Additional Programming | |
FMV Playback System | |
PC Installation Software | |
Production Assistance, Ocean Software | |
Additional Amiga Programming & Assistance | |
Producer | |
Documentation | |
Background Graphics | |
Cartoon Animation and Modelling | |
Additional Modelling | |
Additional Graphics | |
Worms Illustration | |
Logo & Storyboards | |
Box Packaging & Manual Design | |
All Music and Sound Effects | |
Vocal Narration, Worm-Song | |
Guitar Solo, Worm-Song | |
Team 17 Quality Assurance |
|
[ full credits ] |
Reviews
Critics
Average score: 81% (based on 48 ratings)
Players
Average score: 3.7 out of 5 (based on 176 ratings with 4 reviews)
Have you ever seen a a tank with a grappling hook? Neither have I
The Good
Commando style action. Two against 10 and you could actually pull it off. I played this game some 3-4 years ago and am unable to get it running again currently, but as I remember it, the pattern for most games was this: major landscape sculpting in the first few moves, clears out the field, and from then on you get into these desperate cliffhanger (literally) situations, like one of your guys being being stuck in a crater somewhere and the other on an island in the middle of the sea with opposing teams taking potshots at him. In Scorched Earth, it'd be game over. In here, however, you throw your grappling hook and swing about on ropes like crazy, jumping half-screens Indiana Jones style. It takes some skill, but when you've had practice, you can pull off the wildest tricks (whoever thought that WORMS are good material for some Man on the Flying Trapeze action is a bit strange, but he sure came up with an ass-kicking game!). Sometimes it takes like 20 moves until you get out of your jam (whatever it may be), but when as a result you get to land a rocket straight between the eyes of your hapless opponent, it's anything but unrewarding. And the booms sure kicked ass in this game.
All in all, an absolutely engrossing game. The landscapes were amazingly good (as far as I can remember, there was some random generator involved that made every game different but still keeping the "drawn" quality of the landscapes), the weapons were fun and most of the Scorched Earth aiming-maiming-blowing-up-mountains action was there in full glory with the added component of vertigo-inducing mobility. Get yourself 4 teams with 4 worms each on one screen-sized battle field, and just start shooting!
The Bad
Well, there were some concerns with the digging ability: it made the game too wide open. Sure, there sometimes was good dungeon-style fun, but generally it just disrupted the glorious Scorched Earth/Tarzan action for some rather boring Great Escape-style trudges through earth and rock with a spoon. And the computer didn't make use of it either, which didn't seem fair in single-player games. (I don't actually think he made great use of the hook either - there might've been some concerns with the computer AI as well. Though he sure shot like Yul Brynner in Westworld.)
And the main drawback in comparison with Scorched Earth: the weapons were just not as cool. Sure it figures, them being worms not tanks after all, but I miss Napalm Death and all that firework kinda stuff. And you can't bury anyone alive either.
One more minor complaint: there was one landscape with a big (and super fing cool!) bridge making up 2/3 of the game field. It was hanging over water, creating ample opportunities for some pushing and shoving-style assassinations (the worms shove like crazy, I should've mentioned that) - BUT. Guess what happens when you blow up the bridge in two places. One section of it just hangs there in mid-air, with no support at all. Uh-uh.
*The Bottom Line
Scorched Earth meets - a bunch of amateur worm alpinists. Beautiful Switzerland scenery better beware!
DOS · by Alex Man (31) · 2002
The original version...the original game... and it's the best!
The Good
This is it! The game that spawned a massive franchise, and took a spin on the warfare/strategy game by taking out all military humans with tiny, stupid worms with BIG guns!
The Amiga version was actually the first version released. Amiga Format magazine held a competition to create a game. The prize was a job at Team 17, and the game to be published. Programmer Andy Davidson created Worms in a language called Blitz Basic and sent it. It won by miles, and was published first as an Amiga-exclusive game. It sold by the truckload, and was therefore ported over to the PC, playstation and many other machines for more success.
The reason why it sold so well was because of the strategy required by the players. It was perfectly balanced to suite the taste of beginners and experts alike. Beginners will try and shoot other worms spot on, whilst experts will hide away from the action and control their air strikes etc. from there. One feature that will keep the experts interested is that the wind can affect your shots of the bazooka, meaning that the speed and angle of the shot have to be taken into consideration.
The controls are very simple. Movement is done by using the arrow keys and the enter key to jump. The spacebar is used to fire your weapons, and the right-mouse button brings up your inventory.
There are an unlimited amount of levels, which are all randomly generated with six different themes. These are Hell, Mars, Junkyard, Forest, Desert and Polar.
The sound effects are mostly comments from the worms themselves. These are very funny, and well worth coming back for. Apart from that there's not much else in terms of SFX, and there's no music at all.
The Bad
The only downside is that the worms themselves are very small, so you need some pretty good eyesight.
The Bottom Line
The original and best. Better than any of it's countless sequels. You should consider grabbing a copy of this. The amiga version can be played through this great emulator :
http://www.winuae.net/
Amiga · by pottyboy (68) · 2004
The Good
This game should definitely be in the same immortality league as Lemmings - it's just so cute! Kind of like the good old Scorched Earth only newer, smoother and definitely cuter, you simply never get tired of this game.
Despite the annoying music, this game's sound effects are awesome (there are many voice packs you can choose from, Monty Python for example).
A definite landmark in computer gaming.
The Bad
What's not to like? A classic!
The Bottom Line
A terribly cute game most people find incredibly addictive.
DOS · by Tomer Gabel (4534) · 1999
Trivia
1001 Video Games
Worms appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Development
The first prototype of Worms, called "Total Wormage", was developed by Andy Davidson in 1994 as part of a Blitz Basic programming competition in the magazine Amiga Format. The entry did not win the competition, and after sending the game to several publishers he finally struck a deal at the European Computer Trade Show to develop and publish the game with Team 17.
Sound
Replacement sounds were made available shortly after the release of Worms that include dialects like Scottish, Finnish, British, etc.
Tribute
Andy Davidson was a huge fan of Hired Guns game by DMA Design. Banana gun used in Worms is a tribute and was inspired by Banana Bomb from Hired Guns.
Wormsong
While the game is in demonstration mode, an original song known as the "Wormsong" is played. It quickly became famous among the fans of the game, and has been declined in all the Worms games to date.
Here are the Wormsong lyrics:
This is a story of courage, honour and worms.
War had cast a shadow over their once peaceful land,
gunfire filled the air, as worm turned against worm.
Where so many had fallen, others knew they must follow.
For one such worm, this day had alredy come,
when he was two, his father had left, never to return.
Three years he had waited for his chance to fight,
three years of training, both day and night.
And though he was scared as he set off for battle,
he knew in his heart that it was something he must do.
Three inches tall, and armed to the teeth,
a fine soldier he made, and his name was Boggy B.
[Chorus]:
We are worms, we're the best, and we've come to win the war
We'll stand, we'll never run, stay until it's done
Though our friends may fall, and our world be blown apart
We'll strike with all our might, We'll fight for what is right
till the end.
Scrambling up a hill and hiding behind a tree,
he looked at the battle that raged below.
It was there he saw his friend Spadge, stood upon a bridge
but another worm had also seen him, and aimed to have him dead
Boggy called to Spadge, but Spadge didn't hear,
he never knew what hit him, as he flew into the air.
It was all to much for Boggy, as he watched his best friend die.
Charging down the hill he had to have revenge,
What had Spadge done to come to such an end?
Reaching the bottom of the hill, Boggy suddenly heard a click
he realised to is terror there was a mine under his tail!
[Chorus]
We are worms, we're the best, and we've come to win the war
We'll stand, we'll never run, stay until it's done
Though our friends may fall, and our world be blown apart
We'll strike with all our might, We'll fight for what is right
till the end.
Hitting several cliffs and landing in a tree,
Boggy pulled himself together, there was much he had to do.
Spotting the enemy down below, he knew this was his chance.
Boggy grabbed a stick of dynamite and dropped it on his head.
The enemy, he tried to run, but all he could really do was squirm.
As the fuse ran out there was a mighty *BANG*!, and everywhere were bits of worm.
With their leader blown to kingdom come, the enemy, they turned and ran!
Boggy bungeed from the tree and landed safely on the ground.
As he watched the enemy squirm away, the cry went up: "WE'VE WON THE WAR!"
[Chorus]
Awards
- Electronic Gaming Monthly
- March 1997 (Issue 92) - Strategy Game of the Year runner-up (PlayStation / Saturn version)
- GameStar (Germany)
- Issue 12/1999 - #55 in the "100 Most Important PC Games of the Nineties" ranking
- Retro Gamer
- September 2004 (Issue #8) – #60 Best Game Of All Time (Readers' Vote)
Information also contributed by Cochonou
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Contributors to this Entry
Game added by robotriot.
SNES added by J. Michael Bottorff. Genesis added by B.L. Stryker. Macintosh added by Charly2.0. PlayStation 5, PlayStation 4 added by Plok. Amiga added by Famine3h. PlayStation added by nullnullnull. SEGA Saturn added by Kartanym. Amiga CD32 added by Martin Smith. Antstream added by lights out party. Game Boy added by SupSuper. Jaguar added by Jeanne.
Additional contributors: Trixter, -Chris, Alaka, Martin Smith, BdR, ケヴィン, Patrick Bregger, mailmanppa, Plok, FatherJack, joicrawu.
Game added October 31, 1999. Last modified November 11, 2024.