Description
Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...
Based on the 1987 movie of the same name,
RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
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Trivia
The TRS-80 Coco version was one of only 2 cartridges that Radio Shack/Tandy put out that used a ROM >32KB (the normal technical maximum for a Coco 3 cartridge). Greg Zumwalt designed "super cartridge" hardware that included a built in MMU (Memory Management Unit) to break this barrier, and used 128KB of ROM with Robocop (the other game using this hardware was Predator, with 64KB of ROM. In an article explaining the hardware in Rainbow magazine (TRS-80 Coco's largest and longest running dedicated magazine), Greg explained that he had prototyped a 2nd version of the super cartridge that could handle up to a 512KB ROM, but no games were ever released using this hardware (probably due to costs and the Coco nearing the end of it's life at Radio Shack).