The Last Express
Description official descriptions
The Orient Express is about to depart from Paris to Constantinople. As the train slowly begins to move away from the station, a young, courageously looking man jumps on it from his motorcycle and makes his way inside. This man is an American doctor named Robert Cath, escaping from authorities as a suspect in the murder of a policeman. In the train, he finds the dead body of the person he was supposed to meet. Now he has to act quickly. The only way not to arise the suspicions of the police is to disguise himself as the murdered man. A very dangerous investigation begins, and the hero soon finds himself involved in a deep net of personal intrigues and political conspiracies.
The Last Express is a real-time adventure game set in 1914, shortly before the outbreak of the World War, in a concrete historical and geographical environment. The game uses a simple point-and-click interface for interacting with people and objects, and navigating the character from a first-person perspective through pre-rendered backgrounds. From the moment the player gains control of Robert Cath, time begins to flow. If the player fails to solve a part of the mystery until the train arrives at the next station, certain events the player was supposed to prevent will occur, ending the game prematurely. It is impossible to permanently die in the game, as the player has the ability to rewind the clock in order to replay a specific period of time.
The player is for the most part free to explore the train, and the story progression has a certain degree of non-linearity. Characters follow their own schedules, frequently moving between locations, talking to each other, and generally acting independently of the player's input. The player can decide to interrupt conversations, remain unnoticed, or openly follow characters and witness their activities. For example, at a certain moment in the game's timeline two characters will perform a classical sonata for violin and piano; the player can opt for staying and listening to the performance, or use the time to explore other locations. Along with detective work and a few inventory-based and logical puzzles, the player's main task in the game is to eavesdrop on people's conversations, talk to characters, and solve the mystery by finding out more information about the bizarre case. There are also several timing-oriented fighting sequences in the game.
The game's visuals resemble "art nouveau" style that was prominent in the historical time period described in it. The similarity to the style is achieved by using rotoscoping technique. Actors wearing distinctive make-up and costumes were filmed against a bluescreen, digitized, turned into black-and-white frames and colored by hand. The game is also notable for including authentic dialogue recorded by native speakers of several languages (French, German, Russian and others), with English subtitles displayed.
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Windows Programming | |
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[ full credits ] |
Reviews
Critics
Average score: 82% (based on 33 ratings)
Players
Average score: 4.0 out of 5 (based on 126 ratings with 9 reviews)
A new member of my list of all-time favorites. Only a few things keep it from being my #1.
The Good
Where do I begin? The Last Express has so much going for it, it would be easy to miss something. I picked this up based on Jordan Mechner's involvement, the highly positive reviews I've read, and of course the $9.99 price (August 2000). I would have gladly paid the original retail price for this title, if I'd only known how spectacular it is.
Jordan Mechner tried a lot of new things with this game, and on almost all counts he was quite successful. The first thing you'll notice is the wonderful graphics system - it's almost, but not, full-motion video. Actors were filmed heavily made-up, to look like cartoons. The pictures were then converted to black and white scetches (probably using a filter like what you'll find nowaways in Paint Shop Pro or the like), and colors were filled in manually to create a cel art effect. I can't rave enough on how great this system works. Still screen captures do NOT do this game justice. You really must see the game in action to appreciate it. The characters are expressive in a way that traditional animation can rarely accomplish, but because you aren't watching a movie, you concentrate on the game rather than the performance. Since we've entered the age of 3D graphics, this system may never be used again. That's a shame.
The vocal performances, by the way, are superb. They were also well recorded - I only noticed one technical mistake, but that can be overlooked.
The characters are intriguing, as is the game's story. Characters will begin to draw emotional responses from you almost immediately, and the overall plot is most fascinating. It has plenty of twists, including a few that you might not expect. And the entire process is quite non-linear. The game sacrifices puzzle quantity for a high amount of explorational freedom. Events will happen with or without your presence. You can't be everywhere at once. While this may be frustrating for some, it goes a long way toward creating a sense of realism. More on puzzles in the "bad" side of this review!
Kudos to Jordan Mechner for picking a setting that hasn't been over-used. This pre-war Europe scenario has something for everyone; romance, political intrigue, action - it's all there.
Adventure games are notorious for having painstakingly rendered, 20 minute epics for opening sequences, and then leaving the gamer high and dry when it comes to the ending. The Last Express is quite the opposite - The ending (there are multiple endings, in fact!) is actually the game's high point. I had to watch it twice. The game even avoids the boring ending credit sequence present in most games; The final credit roll in The Last Express is the best I've ever seen, bar none.
Also worth mentioning is the save system - there isn't one. The game is automatically saved in the form of a "clock". You can rewind and fast forward the clock at will. If you die, you can simply go back in time to wherever you made a mistake. Very elegant.
If you want atmosphere, The Last Express has plenty. I obviously wasn't around in 1914, so I can't comment on accuracy; but boy, for a little while I really felt like I was a part of the last journey of the Orient Express. That, my friends, is what adventure gaming is all about.
The Bad
The game's box claims 40 hours of playing time. I'd say 20 would actually be a high estimate. Granted, that's 20 hours of pure enjoyment; but I'd still call The Last Express a "short" game.
It is my heartfelt belief that an adventure game should have good characters, a strong story, and be a total experience - not a collection of puzzles. Even so, I believe that the game's puzzles ought to be addressed so you know what to expect. I spent probably the first half of the game feeling that I was being led, not controlling the action. When the puzzles finally did begin, I had grown so fascinated by watching the story, that I was momentarily jarred away from it. Furthermore, none of the puzzles are of the caliber you'd expect in a good adventure game - especially not one of the quality of The Last Express.
With all of these great and well fleshed-out characters, I was a little disappointed that the game never really told me about the person I was supposed to be. While most (Western) role-playing games encourage you to make your character into whatever you want him or her to be, when I play an adventure game I want to "become" someone else. I never really got that chance in The Last Express - the game doesn't tell you much at all about his past, his personality, or his motivations. I didn't begin to understand him until the very end of the game, and by then it was all over. Was this intentional?
The Last Express suffers from the lack of a truly compelling soundtrack. I have to admit that my background may make me place a little more importance on a game's music than most might. There's a really spectacular concert sequence about 2/3 into the game, and the main theme is well-written, if not entirely memorable.
On the other hand, because much of the game is played without background music, you are drawn to the ambient sounds that exist all over the train. It's a give and take.
The Bottom Line
The Last Express is marketed as an adventure game, but I can't call it a traditional one. It feels like something different altogether. While its uniqueness is a testament to Jordan Mechner's continued innovation in the field, it's a shame that there isn't anything else like The Last Express. The game represents a new direction for computer games that was never fully explored.
Given that The Last Express has been re-released by Interplay for a price tag of only $9.99 US, it is, more than ever, worth your money. Go out and pick it up - I don't think you'll be disappointed.
Windows · by Eurythmic (2663) · 2000
I thougt the game is great and have played it twice so far.Four stars from me.
The Good
The characters appear to be real actors made to look more atificial. This is an older game so the graphics are not like todays graphics. I enjoyed the change and went back in time with it. The game has many things happening all the time and some at the same time. You don't have to save game. It is controled by a running clock that you can rewind to replay a certain part. You seldon see yourself unless you are personally interacting with another passenger. If you are captured or killed the game automatically rewinds to just before that time. This allows you to make a different decision. Certain things have to be done for completion of each section but there is no specific time to do them in each time period. You can change the sequence of the way in which you interact with the characters. Sometimes this will change the way they treat you. If you don't like the way things are going, rewind the clock a little at a time to place yourself back to where a certain event happened and try another method.
The Bad
There are a few parts where the main character has to fight and I'm not good at that. I did manage to get though after many trys.
The Bottom Line
I would highly recomend it. It has a true historical background. The train, itself, is modeled from a real train of that time period. It is exciting and very well done. You can learn from your mistakes and change at any time.
DOS · by Barbara DiNatale (8) · 2000
An artistical masterpiece... unfortunately, not much of a game.
The Good
If thereâs a rare compliment in the gaming business, itâs this one: this game has style. Last Express has deserved it in many ways. To film footage of live actors, then turn it into beautiful Art Nouveau graphics â thatâs style. To make the locations, the wardrobes, the conversational topics historically accurate â thatâs style. To let the multicultural passengers of a train talk in their native tongues and use subtitles â thatâs style.
Jordan Mechner and his crew manage to create characters that are not only credible, but also interesting; and thatâs the foundation of the whole game. Slowly uncovering the background and motive of every passenger on board of the Orient Express proves to be considerably more exciting than one expects at first. I know very few games in which the actors, locations and places have been picked with that much care. Unfortunately, I know many an example in which the actual gameplay doesnât live up to the look.
The Bad
Beneath its artistic veil, Last Express is a disappointingly simple game. You can count the puzzles on one hand, and they are not the âthinkâ-type, but the âsearchâ one. Not âHow do I distract the conductor to search the rooms undisturbed?â, but âWhen is he going to leave at last, dammit?â Even worse, the puzzles obstruct the plot; you want to progress, but canât, as something has to be done first.
I wouldnât have needed puzzles in this game. I would have enjoyed it as much, probably even more, as interactive movie. Yes, I know this term is dreaded. Rightfully so due to bad experience, but not because the concept wouldnât work. Last Express is the best hint weâve received so far that it would work, and be astonishingly thrilling. Because it is fluent like a movie, yet involves you like a game; itâs not the actors of a film that unravel the mystery â itâs you! Last Express has learnt from the movies how to fill persons with life, how to create atmosphere, how to tell a story. All it would have needed to learn from games is the freedom of choice, nothing else. Forget about puzzles; trust in manâs strongest drive, curiosity. Discovery means satisfaction; give him things to discover! Why annoy him with stupid action sequences when an exciting animated fight alone would be reward enough? A truly excellent interactive movie does not need to force challenges; it should be a challenge in itself.
The Bottom Line
The Last Express is weak as a game. That said, it is a milestone of computer gaming, as it marks an attempt at style in a business thatâs uniform, at development in a business that doesnât get ahead. As close to a truly thrilling interactive movie as anything, it fails only because it tries to be too much game, when it should have been more movie.
Windows · by -Chris (7755) · 2000
Discussion
Subject | By | Date |
---|---|---|
Hopelessly stuck... | vedder (72496) | Apr 28, 2011 |
Paul Verhoeven! | Depeche Mike (17454) | Apr 15, 2010 |
Revisiting An Unsung Classic | St. Martyne (3648) | Nov 29, 2008 |
Why couldn't there be more games like this? | Unicorn Lynx (181666) | May 21, 2007 |
Trivia
1001 Video Games
The PC version of The Last Express appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cameo
Designer Jordan Mechner makes a cameo appearance, as one of the porters loading August Schmidt's merchandise crate onto the train at the Munich station.
Inspiration
In Marc A. Saltzman's Game Design: Secrets of the Sages (BradyGames 1999), Mechner points out several sources of inspiration for The Last Express: * The Alfred Hitchcock movie The Lady Vanishes (1938) provided the idea to use a train as the setting * The plot was modeled after spy novels such as John Buchanâs The 39 Steps and stories by John Le CarrĂŠ * European comic artists François Schuiten and Enki Bilal inspired Mechner to use stylized drawings instead of real-life actors * Characters were drawn in the style of the Art Nouveau period * The game is set during World War I because âthe Second World War as a scenario is overstressed, in games as well as in moviesâ
Music
The soundtrack of the game is available on audio CD. Its composer, Elia Cmiral says the following about the score:
The Last Express was my first composition for a computer game, as well as my first serious assignment after moving to Los Angeles. It was a large project that took three months to complete. Before I could begin, however, I had to learn the requirements of writing for this new medium, and plan how to write such a large number of short cues. Director Jordan Mechner was a great help and a good teacher to help me navigate both the game and the new genre. The story has many unique characters of different ethnicities, exotic environments and a wide range of moods including suspense, drama and love. I developed groups of cues and assigned them themes or orchestral colors. Each group expresses a certain feeling and is tied thematically to the others in the group. This reduced the number of themes and kept me focused on the charactersâ emotions. The main theme evokes a touch of sadness, romanticism, and tension on the eve of the First World War. The score relies on a small ensemble of strings with violin solo, some hand percussion, and extensive use of synthesizers for color and texture.
The music Anna and Kronos play at the concert in Kronos' private car is Sonata for Violin and Piano by C. Franck, a Belgian/French composer of the end of the 19th century. It is one of the most famous violin sonatas of all times. It can be heard any time the player goes to Kronos' car.
Orient Express
Developer Smoking Car Productions went to great pains to digitally replicate the Orient Express accurately. When they tried to find an authentic train car from the period before World War I, they soon learned that there were two versions: Teakwood wagons that were in service just up to 1914, and the steel cars that replaced them since. Unfortunately, few of the fragile wooden cars had survived World War I, even less the chaos of WW II.
Through a network of train buffs, however, the production team was able to track down a sleeping car. A man in France gave the team the name of a man in Italy who knew of a car in Athens, Greece. It had lain there abandoned for some 50 years.
Lead 3D artist Donald Grahame and his crew took hundreds of photos of the car and complemented them with contemporary pictures. The design staff also rummaged through archives and dug out original blueprints, train schedules and logbooks, read pre-war newspapers and magazines, traveled and dined in trains, and watched any Orient Express movie they could lay their hands on â all this to ensure that they would be able to recreate the Orient Express and the atmosphere on board in detail.
Languages
Most characters in the game talk to each other in their native tongues, but strangely enough, the native German speakers Anna and Schmidt rarely use German when talking to each other. Also, unlike in most movies, the Russians (as well as the French and the Germans) of The Last Express are absolutely authentic. All the Russian characters speak Russian without a trace of an accent.
Sales
The project took nearly four years to complete and included a month-long blue-screen filmshoot and a round-the-clock staff of up to 50 animators, artists, asset wranglers, and programmers. The game only remained in stores for a few months. Broderbund's marketing department quit just weeks before the game was released, resulting in virtually no advertising for it. Softbank pulled out of the game market, dissolving its subsidiary GameBank and canceling several dozen titles in development, including the nearly finished PlayStation port of the game. The Last Express was out of print long before its first Christmas season and nearly a million units shy of breaking even. By dropping their support of an already completed game, Broderbund and Softbank most likely increased their losses.
Style
All the gameâs characters are drawn in Art Nouveau style. Art Nouveau (French for "New Art") was a major movement in European arts, starting in the 1880s and declining with the beginning of the First World War in 1914, the time The Last Express is set in. Artists of all kinds (writers, sculptors, painters like Henri de Toulouse-Lautrec in France, architects like Gaudi in Spain) aimed for a unification of all arts and for an erasure of stylistic boundaries. Art Nouveau paintings are naturalistic, yet minimalist through the use of clear lines, strong colors and little to no shading. To modern eyes, this makes them sometimes look like cartoon drawings. The Last Express mimics this style.
Despite their ink-paint look, the passengers of The Last Express were not hand-drawn, but played by real-life actors. Smoking Car artists processed the blue-screen footage of the characters into thousands of black-and-white stills, which were then recolored in Art Nouveau fashion, rotoscoped (i.e. cut out) and finally projected into the 3D-rendered Orient Express backgrounds. To increase the cartoon look, the actors had to have distinctive features such as beards and hats and wore special costumes with marked lines and strong colors. Make-up artist also tortured them with colored streaks in the hair and a homogeneous facial make-up. Take a look at the behind-the-scenes movie here.
Awards
- Buyers Guide
- 1998 - Best Adventure and Role-Playing Game
- Computer Games Magazine
- One of the Top 10 Graphic Adventure Games of the 1990s
- Family PC Top Rated Awards
- 1997 - Best Adventure Game
- Macworld Game Hall of Fame
- 1998 - Best Role Playing Game
- Washington Post
- Golden Fez Award
Information also contributed by -Chris, CaptainCanuck, Isdaron, Unicorn Lynx and Ye Olde Infocomme Shoppe.
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Related Sites +
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Crap Shoot
A humorous review on PC Gamer -
FAQ for The Last Express
A thorough FAQ, including all possible endings plus detailed discussion of plot. -
Hints for The Last Express
These hints will get you through the game without spoiling the game. Authored by Robert Norton. -
Jordan Mechner's The Last Express
Dedicated section on game author's site (official site), with comments on the game making experience and the exclusive patented animation technique, and more. -
The Last Express Review
A review of the Macintosh version of Brøderbund's pre-war adventure game, The Last Express, by Marc Khadpe (Sept. 12, 1998). -
Zarf's Review
A Mac review of The Last Express by Andrew Plotkin (January, 1999). -
interview (November 28, 2008)
for Gamasutra with Mark Netter and Mark Moran
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Contributors to this Entry
Game added by Shane k.
Blacknut added by Sciere. Android added by Kabushi. Macintosh added by Martin Smith. iPhone, iPad added by Isdaron.
Additional contributors: Eurythmic, Unicorn Lynx, Jeanne, Zeppin, Dennis Ploeger, Cantillon, Patrick Bregger, FatherJack, click here to win an iPhone9SSSS.
Game added March 27, 2000. Last modified November 2, 2024.