Hexen: Beyond Heretic

aka: Heretic 2, Hexen, Hexen 95
Moby ID: 1938
DOS Specs
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Hexen is the sequel to Heretic. While the Heretic was destroying D'Sparil, the other two Serpent Riders have come to your dimension and slaughtered everyone. Or so they thought. Three humans have managed to escape with their lives and now seek vengeance against the Serpent Rider Korax who remains in their world.

Like Heretic, Hexen is a fantasy game based on an enhanced DOOM engine. All of Heretic's innovations like vertical looking, flying, and the inventory system have been carried over. The new major changes this time around are three characters for the player to choose from and the level hub system. The characters are the Fighter, the Cleric, and the Mage. Each one has four unique weapons and different levels of speed and armor.

The hub system steps away from the traditional "single levels stringed along into episodes" system which had been carried over into the FPS genre from sidescrollers and made popular by Wolfenstein 3D. In Hexen's hub system each episode is still made up of interconnected levels, but most of the levels are connected to a single "hub" level through portals. There are also portals between some of the "spoke" levels. Many of the puzzles in Hexen require travel back and forth between different levels.

Other innovations in Hexen include weather effects, jumping, earth-quakes, and destructible objects such as trees and vases. The game also includes scripted sequences created with a language called ACS, allowing for much more complex puzzles and dramatic scenes.

Spellings

  • ヘクセン - Japanese spelling (on the CD in the Japanese Sega Saturn release)

Groups +

Screenshots

Promos

Credits (DOS version)

19 People

Artists
Additional Artists
Programming
Level Design
Sound/Music
Project Director
Executive Producer
Engine Tools Programmer
3D Engine
Sound Drivers
Package Design by
  • The Richardson Group/R&D

Reviews

Critics

Average score: 73% (based on 50 ratings)

Players

Average score: 3.7 out of 5 (based on 191 ratings with 8 reviews)

(Review from 1995) Hexen is more than just a "Doom Clone" and is worth trying.

The Good
Note: This is a review I wrote in 1995 for my High School newsletter, so don't go "wtf?" when I say things like "Best graphics" and whatnot

Released earlier this month, "Hexen" comes from Raven software and is a sequel to their previous effort, "Heretic." Heretic, while by no means a bad game, has the dubious honor of being called a "Doom clone" for mirroring the gameplay of Doom and merely swapping out the levels, weapons, and monsters. So it may come as a shock that Hexen, is NOT a Doom Clone. While you will still plow through monsters and mazes running on a spruced up Doom engine, various gameplay changes make Hexen unique.

The first thing you will notice enter Hexen are the stunning visuals. Like in Heretic, Raven has reduced the level of pixelation in the graphics, meaning the enemies and objects retain clarity no matter how close up you are, and seeing as there is a greater focus on melee weapons in this game, especially for the fighter class and his mighty hammer, you are going to get up close and personal quite a bit with the nasties in this one. The audio is good, though I don't think the music will wow anyone. Rather than midi rock tunes, the music is more ambient and slow toned but it does lend a creepy feeling to the games bizarre landscape, as do many sounds such as leaves in the wind, creaking doors, dirt crumbling from rocky crags, etc. it all does a great job establishing a mood. The baddies sound as nasty as they look, and nothing beats smashing them about with a hammer as there are many appropriate thuds and of course bones cracking and wet splashes indicating you've successfully removed your foes brain.

The levels progress in a weird way, the game uses a "hub," an area you will often return to and contains the entrance to each level. You will often return to levels, running about from place to place finding switches and puzzles that unlock more areas inside each level, as well as unlocking other levels completely. Eventually you will unlock a boss, and the game will automatically send you to a new hub, essentially an automated way of picking the next episode. Hexen advances the Doom engine so that you can now fly with the appropriate power up, and just like in Heretic you can look all around and jump, meaning there are many more platform puzzles and high places. If you have vertigo, you might find Hexen a little frightening at time.

The Bad
Despite all the praise I've given the game for its technical prowess and unique gameplay elements, Hexen isn't without flaws. Some may not appreciate the switch hunting and often confusing design, it can also be said that many may not like the random death traps that rarely give any indication or forewarning of their existence. Sometimes monotony can set in from returning to levels and being faced with the fact that you've already killed most of the baddies, and the game isn't always so kind as to give you new ones, making levels seem empty at times. The puzzles can be fun, but they seem out of place in a game like this.

The Bottom Line
Hexen isn't perfect, it certainly won't replace Doom, but it's not trying to. Hexen feels like an experiment, and on many levels, it works. If you're a fan of Doom or it's "clones," but are looking for something different while you wait for IDs next project, "Quake," Hexen might appeal to you. A 3-level shareware demo can be acquired from a BBS if you have a modem, or you can always track me down and ask for a copy. The full game can be bought in a retail store or ordered. Just remember to keep it off the school computers.

DOS · by Kaddy B. (777) · 2009

Hexen is the black licorice of FPS

The Good
Graphics are very well done for a Doom engine game. Semi open-world hub design is a nice change from most Doom clones; you progress through worlds in a linear sequence, but each world is a set of maps that you move between non-linearly. Puzzles and inventory system is a good progression from Doom.

The Bad
Some of the maps are cramped and don't lend themselves as well to combat action compared to Heretic or Doom. Puzzles can get a bit samey after a while, following a "find the switch, flick the switch, get a hint about what happened on what map, go there and see what has changed."

The Bottom Line
This game seems to be polarising, judging from a lot of comments I've seen. Those who dislike Hexen often mention the game being too cryptic or puzzling. I disagree, but I guess people who dislike this aspect also tend to dislike adventure games, or titles like Myst. In my opinion it's nowhere near as puzzling as a typical adventure game.

No one has rated your review yet.

DOS · by Anonymous · 2024

An RPG-Style First-Person Shooter

The Good
Hexen is a very underrated game, in a way it finally enabled the Doom engine to have features it was originally planned to have (like hub level structure). Pretty much every Hexen feature was a major advance for a shooter at the time: real usable inventory with artefacts, health items that could be carried (quartz flasks and mystic urns), three different player classes (mainstay for RPGs, unheard-of in shooters: fighter, mage, cleric), a serious variety of weapons (4 weapons for each class+flechettes), a cartoonish taunting master villain, and just the "spooky-yet-cartoonish saving-the-world ambience". The music is great, though the original had only MIDI scores and a rather low-quality Sound Canvas audio CD. Obviously how great the MIDI files will play depends on the instrument bank for the GM synth the soundcard can drive. The big plus is, with the right instruments the soundtrack is haunting and fits the game beautifully.

The Bad
Nothing really. It could have a bit more detail, like NPCs (there are none). Hexen II introduced NPC-leftover "bait" (like corpses and notes and dead NPCs' diaries, etc.). The Tome of Power was missing (again, Hexen II remedies this).

The Bottom Line
Hexen is one of those games that can baffle people if they have no RPG experience, even repel them. The game is a masterpiece, and plays like a light, fun hack'n'slash adventure. If you're used to D&D and similar roleplaying games, that is. To folks who have never played an AD&D RPG (or anything similar), the puzzles might be frustrating, and of course the game requires the player to actually think, unlike point-and-shoot games where the most difficulty would be gathering ammo or unlocking a door/switch/lift/elevator with a key that has to be wrestled from an enemy (or mob).

Hexen is really more complex, but not by much. There're many items (such as the Chaos Device - emergency teleport; Discs of Repulsion - pushing wave generators; Quartz Flasks - 25 health point restorers) which transform the game from a simple shooter into a strategic delight, both for co-op and deathmatch. Deathmatch simply isn't anywhere as simple or stupid in Hexen, where you can turn an opponent into a pig or teleport out of trouble when nearly mortally wounded. Oh, and of course any player character can fly once the Wings of Wrath are found. Different classes have different weapons and different Flechette styles, too. Flechette is the local grenade. The cleric's Flechette is a gas poison trap, the mage's is a simple timebomb, and the fighter's is a glass grenade. Some of the greatest weapons ever in a shooter are also to be found in Hexen: the Arc of Death, the Serpent Staff, and the Wraithverge.

Puzzles might seem daunting, but really they're all straightforward and there's no set way to completing them - a player is free to travel among several levels at once in a hub. Puzzles though are mostly simple "flick a switch, something happens" or "pick a key, amass a collection of keys" type, except for a few deathtraps (hint: if you fall into a chasm or well, either fly out or use the Chaos Device).

The inventory and playerclasses' unique abilities make Hexen stand out among shooters. Really it's a masterpiece, the game never gets boring, even almost 20 years after its release.

DOS · by Aenn Seidhe Priest (9) · 2013

[ View all 8 player reviews ]

Trivia

Controversy

The Steam download version of the game is listed as Windows platform because the executables are modified to use a DOSBox variant (v0.70); additionally the traditional setup.exe is missing.

It is confirmed that neither Valve or id Software contacted the DOSBox project staff and initially the game didn't includes the TXT files that must be present under the GPL license (so they failed to fulfill 2 points of the GPL license).

Two days after the launch, there was an update that includes COPYING, AUTHORS and THANKS.txt of the DOSBox 0.71.

References

  • In the Necropolis, you can find graves that have the names of some of the authors written on them.
  • In the first HUB, "The Seven Portals" there is a secret level hidden. Once you're in it, you can find D'Sparil's (from the original Heretic) heart in there.
  • The villain's name, Korax, is derived from the scientific name of the common raven: corvus corax. This is an intentional joke as the game was developed by Raven Software.
  • The first place in the game where the Porkalator artifact can be found is on Hub 2: "Caves of Circe". Circe was a character in Greek mythology, who transformed Odysseus' crew into pigs.

References to the game

The final boss of Serious Sam: The Second Encounter, Mordekai The Summoner, carries a staff very similar to the Bloodscourge, the last weapon of the Mage class in Hexen: Beyond Heretic. It should also be noted that the enemy as a whole looks very similar to D'Sparil, the final boss of Heretic.

Speech

One of the demonic sounds that the enemy Dark Bishop sometimes utters, when played backwards, actually sounds like his name.

Title

In German, "hexen" means "witches", or "casting a spell" when used as a verb. Moreover, the game has a Warlock skill level - a warlock (or "hexenmeister") is the male version of a witch.

Version differences

The PlayStation version is one of the few games on the system to require one entire memory card (all 15 blocks worth) to save just one save game.

Awards

  • EGM
    • 1998 Buyer's Guide - Games that Should've Stayed on the PC

Information also contributed by Dark Dante, Emepol, Macintrash, Medicine Man, Maw and Satoshi Kunsai.

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Related Sites +

  • Doomsday HQ
    Home of jDoom, jHeretic, and jHexen. These are hardware accelerated ports of those games ( require original DOS versions to work). Useful to make the games prettier, extended multiplayer support, and to work perfectly on Windows Xp!
  • Raven-Games
    This site is dedicated to older Raven Software games. Here you can get maps and mods for Heretic, including JHexen and Koka's GLHexen, the two best hardware accelerated Hexen upgrades in existence!
  • This is not your world, mortal.
    official game pages at GT Interactive's website, preserved by the Wayback Machine
  • Wikipedia: Hexen: Beyond Heretic
    Information about Hexen: Beyond Heretic at Wikipedia

Identifiers +

  • MobyGames ID: 1938
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Kalirion.

Windows Apps added by Plok. Windows added by Xantheous. SEGA Saturn, Macintosh added by Kabushi. PlayStation, Nintendo 64 added by Grant McLellan.

Additional contributors: Xantheous, Emepol, Corn Popper, Alaka, Havoc Crow, Matthew Melbourne, DreinIX, Patrick Bregger, Verm --, Plok, MrFlibble.

Game added July 14, 2000. Last modified November 10, 2024.