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Blood & Magic

Moby ID: 919

DOS screenshots

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Main menu
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Title screen
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Some sorcerers to protect your base.
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It's the war.
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Which creature will I choose to enable ?
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Lots of simple golems in their pyramidal shapes, it means a lot of mana for you.
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You win a battle but others are waiting for you !
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Campaign selection screen
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Each story (5) consists of three maps, which can be played from both sides of the conflict, for a total of 30 missions.
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The tutorial really helps to lower the learning curve...
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...so does the built-in help on all interface features...
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...and in-game encyclopedia on creatures & items
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Your units can pick up a variety of magical items
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Flying units can cross otherwise impassable obstructions such as permanent walls or irrigation canals
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Each mission is introduced by a slide show of neatly drawn illustrations accompanied by a narrator
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Liberating a town from the undead pestilence
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Mission completed!
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Build up your mana generation base early
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Credits screen: even the developers are portrayed as drawings consistent with game style
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Transforming a basal golem into a (much prettier) creature...
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Some high-level followers can cast spells (using your mana pool).
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Four of your basal golems can transform into a mystical site at the empty foundation.
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Even the terrain itself may grant you protection...
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...or pose a lethal danger!
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Juggernaut, a massive hulk bent on destruction. You can't control it even when it's on your side.
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Probably the most unique map in this game: a dangerous maze. Note a creature turned into stone by a roaming gorgon.
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Alas I have lost this battle...
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You can transform your golems into a wall, preferably at some choke point.
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When you complete all 5 stories you will unlock the random campaign, fought on all 15 maps.
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Create your mage character for the custom campaign.
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