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Aliens: A Comic Book Adventure

aka: Aliens: Ein Comic-Strip-Abenteuer, Aliens: Un Libro di Avventure a Fumetti
Moby ID: 1516

Description official descriptions

You play Lt. Col. Hericksen, an ex-colonial marine who is now the commander of a three-man terraforming team. Your objective is to travel to remote outpost B54-C in order to find the cause of a distress call your vessel received.

Gameplay is a point-and-click adventure with limited, inventory-based puzzles. Grid-based combat is present as well. The player is given what amounts to timed objectives throughout the game, and must uncover the truth about the mysterious outpost's history before the colony's sudden destruction.

The game functions as a sequel to Dark Horse Comic's Aliens: Labyrinth, and follows up on characters and events from the end of that series.

Groups +

Screenshots

Promos

Credits (DOS version)

53 People (43 developers, 10 thanks) · View all

U.S. Producer
Cryo Executive Producer
3D Artists & Designers
Lead Programming, Music Management &
Supervising Producer
U.K. Producer
Additional Programming on Combat System & Sound Programming
Animation Processing & Compressing
Compression Codec
Visual Design
Exo-skeleton Model Design
Alien Design & 3D Combat System Models
Church's Lab, Giant Egg External View, First Encounter & A Lot of Cinematic Sequences
Sheridan's Design, Inside and Out & Synthetic Alien
Inside the Hive & Alien Queen 3D Design
Lora's Trip Montage
Opening Credits
Ending Credits
Dialogue
[ full credits ]

Reviews

Critics

Average score: 61% (based on 14 ratings)

Players

Average score: 2.3 out of 5 (based on 12 ratings with 2 reviews)

A buggy disaster

The Good
Great music on a full soundtrack. Very good sound design -- Bwooooooooomn. And the animation is pretty fluid and artwork really well done, very impressive for 1995.

The Bad
This game was a buggy, crashy mess -- for most of it, I had more crashes (32 all told) than deaths! The CD swapping is endless and frustrating, the save system is beyond unpredictable and unwieldy, and the inventory system was inconsistent and confusing.

Many of the 14.5 hours of total playtime were spent TRYING to play the game rather than actually playing it. From having to retrace my steps every time I died, to collecting lost inventory items, to dealing with unpredictable crashes, it proved a very sour experience.

And the plot holes at the end of the game -- which seemed very abrupt -- sapped whatever enjoyment I had of the story.

The Bottom Line
Not as infuriating a game like Ripper, but just a total slog to have to get through.

DOS · by Hipolito Pichardo (55992) · 2023

Great Idea; should do an updated "remake"

The Good
Graphics(for it's time) were excellent, as was the control scheme(most actions were done by moving and clicking the mouse). Sounds are also noteworthy.

The Bad
The fact that one little mistake would kill the entire party. For example, I was chatting with a cocooned person, outside of a hive area, and I still got killed by a single alien, without being givin the option to defend the group, since only the main character had a weapon at this point.

The Bottom Line
The game pretty much delivers a good experience. However, as I already stated, a little mistake can and usually will cost you the game. If you can look past this little drawback, however(as well as it's obivious age), then you can get a great experience out of the game. Being out of print, ebay is your best bet of finding a copy. Should be no more than $12 with shipping.

DOS · by Chris Sanicola (2) · 2003

Trivia

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #24 Worst Game of All Time

Analytics

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Identifiers +

  • MobyGames ID: 1516
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Contributors to this Entry

Game added by Michael Reznick.

Additional contributors: Cochonou, jsbrigo, Patrick Bregger.

Game added May 30, 2000. Last modified September 13, 2023.