Crazy Taxi

aka: Crazy Taxi Classic
Moby ID: 3575

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Critic Reviews add missing review

Average score: 79% (based on 95 ratings)

Player Reviews

Average score: 3.7 out of 5 (based on 238 ratings with 10 reviews)

YEAH YEAH YEAH YEEEEEAH YEAAAAHHHH !

The Good
Those looking for deep, rich fun need not look here ! It's pure arcade, out of control action ! For the uninitiated, Crazy Taxi is a game where you pick up passengers and take them to their destinations on time to get paid "CRAZY MONEY !" Now that you're initiated, you are now ready to make CRAZY MONEY !

Gameplay-

Picking up random strangers and taking them places might sound like a bad idea, but it's actually fun ! You know, because here there's no muggers or hookers wanting rides here. I think it's time to get to the gameplay mechanics before my mind wanders somewhere else. I'm not sure the cabbies you play would mind that much anyway. You get four to choose from. Axel, a punker with a bad attitude and a awesome head of green hair. Gena, the hottie of the bunch, who gerunckle isperabby kththththhh blabablab, uh what was I saying ? oh yeah, cabbies. The ultra hip, hip hop dude B.D. Joe, and the middle age Vegas type of guy Gus. You have quite a colorful cast to choose from, but more cabbies would have been nice. I personally like Axel the most.

Anyway, passengers are ranked by how much they'll pay you, and how far you have to take them. Red and orange for quick "CRAZY MONEY !" and short distances, yellow and green for long distances and lots of "CRAZY MONEY !". To pick up a passenger just stop in they're highlighted ring and they'll jump in your cab. To get your "CRAZY MONEY !" you'll need to get them there in the time limit above their head. If it runs out they jump out of your cab even at full speed ! Why did they jump out ? Maybe you hit too many cars along the way. Yes, you can hit cars in this game and not come to a screeching halt ! You can even knock over a bus ! It'll slow you down, but it's still cool ! What's even more, cool is the ability to drive ON THE SIDEWALK, UNDERWATER, AND JUMP OVER CARS IN TRAFFIC ! You'll need a ramp for that last one but still ! You can even scatter pedestrians, but not run them over. (Hey, this isn't GTA !) All of this is determined by how far you get within the main time limit. You can choose from three to ten minutes to pick up as many passengers and "CRAZY MONEY !" as you can. Worried about getting lost ? No worries, as a huge arrow points the direction you need to go. Once the time limit runs out, you're graded on your performance. I usually rank a B.

"But Daniel ? I've played all the different mission times and the afternoon isn't over yet ? WHAT WILL I DO !?" Go out and play in the sun ! Yeah I know, it's cold outside (Or hot depending on what time of year you read this review.), but it might be fun ! Just remember to bring a Game Boy. Anyway, after you finish the main modes, there are a slew of mini games to play. The only ones different from the normal part of the game are the "CRAZY JUMP !" and "CRAZY BOWLING !". All are fairly fun, but only marginally. Over all for the gameplay, CRAZY fun !

Sound-

YEAH YEAH YEAH YEEEEEAH YEAAAAHHHH ! Whoops ! Sorry, it's a very catchy song. Well since it's stuck in my head, I'll reveal that the soundtrack for this game is provided by the Offspring and Bad Religion ! I've never heard of the latter, but the Offspring deliver the best track of the whole game. It goes, YEAH YEAH YEAH YEEEEEAH YEAAAAHHHH ! OK I promise not to do that anymore. Fortunately the rest of the game measures up. Loud crashes, big bangs and most of the passengers have something to say ! I love it when Axel gets mad and says "Yeah yeah I got it !" It's also fun to hear the pedestrians scream when you're coming. Then there's the narrator, but I'll get to him later. So to wrap it up for sound, CRAZY good !

Graphics-

Stunning for their time, they've aged better than most. The people all look angular, but the texture mapping has managed to look good because of it's simplicity. Nice vibrant colors are much nicer to look at than ugly complicated ones. That's not to say they're without detail, (That would be CRAZY !). All the houses, buildings, cars, people and other objects are nicely rendered with a very nice style. The beaches and the hills look the best. Given that this was a Dreamcast port, it's held up even better to the test of time. Most Dreamcast to PS2 ports look rough now looking back on them. (Ecco comes to mind.) It's really hard to get more descriptive than that with a arcade game, but I'm trying ! Overall for graphics, CRAZY FRESH ! I know I know, I'll stop. Maybe.

Control-

Simple. Simple simple simple. And responsive ! You have the gas, brake, horn and a button to toggle reverse and drive. Nuff said.

The Bad
Gameplay-

The game starts to wear "CRAZY !" thin after a while. Sure it's arcade action at it's best, but that's the problem. It's an arcade game. It was meant for ten minutes of play. Most likely the time you run out of quarters. This was not meant for days on end of play. it's fun for that afternoon of fun, but you'll likely feel more than a little bored after a while. Don't get any delusions that this is Gran Turismo. Also, I found it hard to get around town. It was too easy to get stuck on sidewalks, and when knocking over a big bus, it was hard to get out it's way on time. Oh did I mention all the name brand stores in the game ? ("yo ! Take me to Pizza Hut !") It's a sad reminder of what Sega was willing to do keep themselves afloat at the time. Overall, it's fun, but ultimately a shallow ride.

Sound-

There are only two things that stink in the sound department. One. The announcer. He's so out of place ! He sounds like somebody from a truck stop ! And his adding "CRAZY !" to everything gets old the THIRD time you hear it. Second. Sure you have the Offspring and Bad Religion as the soundtrack. That sounds like a dream, but it's painfully apparent how much money Sega was losing at the time (Apart from the aforementioned name brand name stores.) because they only licensed FOUR songs. Even YEAH YEAH YEAH YEEEEEAH YEAAAAHHHH ! gets mind numbing after a while. Yeah yeah I know I promised. Sue me. And the game kept skipping some songs after 30 seconds ! That might be just my disk, but it's very annoying.

Graphics-

Fortunately the graphics only suffer from common problems of their day. Some of the pop-up became pretty bad near the ocean. A whole mountain popped up twenty feet in front of me ! At one point the whole road clipped out in front of me ! That only happened once, but it's troubling. And the texture resolution is really starting to show it's age.

The Bottom Line
Great fun for a weekend, but not much of classic. I still recommend picking it up anyway since it's so cheap, but don't get your hopes up too high.

PlayStation 2 · by GAMEBOY COLOR! (1990) · 2009

Too short to become a hit.

The Good
Does driving a cab during hot weather or through traffic jams must always be boring and tiring? Not in this game.

Your main task is to pick customers (people with dollar symbol over head) and take them to the proper place. The time for ride is limited, so you have to speed up to receive your money and extra bonus tips when the ride was enough crazy. Interesting part of the game is the Crazy Box mode where you can take part in one of 17 short missions like carrying all 8 customers within time or beating jump records. One of the best sides is the music. Short (only two tracks) but pleasant.

The Bad
If you would like to conquer the world using your cab, you should find yourself other game. Crazy taxi offers 2 small maps only, both located in San Francisco. Moreover, you can choose your vehicle between 4 cabs only. Not only the title and style of driving are in this game „crazy”. Crazy are also the prizes for challenging drive. A 100 meter drive can cost over 100 US Dollars! Longest drive cost appropriately more. The game is totally unrealistic. Our car bounce from walls (no destruction model, our car is indestructible) and we can commute roofs and underwater world (driving cabrio!). There is no free ride mode. We can only play on arcade rules, or for 2, 5 or 10 minutes. What is more, first minutes of all game are looking the same. There is no customer generator in this game! We will always meet the same customers in the same places, and we will quickly remember where do we need to take them.

The Bottom Line
I don’t know what makes this game better from others. Its not a type of game that you can play whole day and night by the whole week. You will probably play for one hour, quickly get bored and several times a year you will be back to play also one hour. Short but highly interesting. But if you want your game to be addictive, find yourself other game such as the third part of Crazy Taxi. My opinion: 7/10

Windows · by Kola256 (208) · 2006

Addictive. Very, very addictive

The Good
There are only a few titles that I believe take a simple concept and turn it into an art form. Tetris is one, Mario the other. And now I can add Crazy Taxi to the list. It's really a simple design: drive a taxi, pick up customers and beat the time limit to get to the destination, making plenty of money has you go along. But once you pick up and play, I doubt you'll want to stop. It's non-stop fast and very funny stuff.

The Bad
The music tunes repeating over and over again may become grating to the ears, and the graphics do have their problems here and there, such as running through people without any collision detection.

Pity there is no multiplayer modes, that would have been a blast.

The Bottom Line
It's a great title, and another classic from Sega. It can be just as addictive as Tetris, and that's a good thing. Very simple to pick up and play, and a lot of fun.

PlayStation 2 · by Kartanym (12413) · 2006

Still one heck of a fine game.

The Good
The first thing that grabbed me was the graphics, now I'd like to note that I have never seen the game in arcade form, so my first experience was on the Dreamcast.

The things I love about Crazy Taxi are the size of the cities, the randomness of destinations (although after six years it's less random than as it seems at first) the control setup, and the music.

The cities are big for a game such as this. Sure, they are dwarfed by the 3-D Grand Theft Auto games, but feel just fine for Crazy Taxi. Perhaps this review is biased since I mainly play the "Arcade" City as opposed to the (new for Dreamcast) "Original" City, because the design of the Arcade city is near flawless where the Original needs some adjustments, and has a huge framerate drop in the center of town which just spoils the otherwise 60 FPS fun.

At first glance, the passengers seem to be very random in where they want to go, which is good, but after years of playing Crazy Taxi one gets to learn that these encounters are less random than one would believe, although still the game will throw me a curve ball when a Priest tells me to take him to the Pizza Hut, where in 99 times out of 100 he'll want to go to the Church.

The controls for Crazy Taxi are something special. To properly play the game one has to know to think 5 seconds ahead of themselves, at least, because the game isn't dumbed down to give the player a 'Boost' or 'Handbrake' button, but instead these functions come in play by manipulation of the Dreamcast triggers (gas & brake), two face buttons (Drive and Reverse) and the analog stick (or D-Pad if one prefers it). I really can't tell the reader how to perform a "Crazy Boost", "Limit Cut", "Crazy Drift", etc. not because I can't do it anymore, but because I do such things these days as automatic as breathing. Some people would call it a Zen thing.

Finally there's the music. During the menus there are cuts from Bad Religion and The Offspring, and in the game there are nearly full songs by both bands as well. Although there are only four songs played during gameplay, two by Bad Religion and two by The Offspring, there is for some reason unknown to me why these songs never seem to get old (while playing Crazy Taxi anyway). Furthermore, in one of the songs by The Offspring the "F-Word" is used and SEGA didn't edit it out. (The PS2 and GCN versions do have that word removed)

Crazy Taxi also features a number of mini games that take place mostly in a confined (for the test) area and sometimes on the maps themselves. The mini games are there not to make the game seem like "it's more than just an arcade port" but more to train the player on how be really good at playing the main game. That's my take on it anyway. But for beating the mini games players can have access to another mode of transportation that is faster than any cab, but not so great in stopping. For these unlockable modes of transport one has to think ten seconds ahead.

The Bad
There's some pop-up for level structure and some nasty draw in on traffic in some parts of each map, but it doesn't truly distract the game to make it unplayable. There's not much else I can say bad about the game, but if one is in a bad mood, I would suggest not playing it, since I do find the customers to be verbally abusive at times.

The Bottom Line
This game is amazing! It's fast, 60 frames per second kind of fast. The gameplay seems basic at first, and it may seem like you are seeing the "Game Over" screen often, but that's only because you see a car and play it like you would with a true racing game. Crazy Taxi is not that at all. It has many tricks up its sleeves, and just looks like a racer. For instance, think of the first time you played Street Fighter II, you had six buttons an a joystick, and still the AI or a person beat you because all you thought you could do was three punches and three kicks. The same goes for Crazy Taxi, it may look like a pretty but shallow game, but it's deeper than one may think.

Dreamcast · by TreyTable (3) · 2006

Good on every console.

The Good
It is very addictive and your always driven to get more customers and run up the cab fare. Plus, I will always love the song "Day After Day" and every other song in the game.

The Bad
Mostly it was because of the amount of traffic that you couldn't get anywhere and in the original mode, the course is WAY too confusing!

The Bottom Line
Its really undescribable, so if your just a person who likes to buy cheap games, pick it up.

PlayStation 2 · by Exodia85 (2145) · 2003

A Far Cry from the Arcade

The Good
The actual concept and gameplay in Crazy Taxi is always fun, even when presented in an extremely flawed way. The repeat value completely hinges on wanting to beat your past performance (for better or for worse)

The Bad
First complaint: The controls. So much is lost in translation between the arcade steering wheel and the gamecube controller. The controls are so sensitive; a slight push of the stick and you do an incredibly sharp turn. Something about the arcade controls limited the movement so that your car moved like an actual car... and not something with 4 wheel steering.

Second Complaint: The Graphics. No additional work was done on the Gamecube release of the game. This translates into an extremely sub-par looking game for the system. Extensive clipping, clunky character models, and poor textures seem like the product of an older system.

Third Complaint: Lack of Additional Features. I guess I shouldn't complain about the lack of additional features; they're there alright. However, sloppy mini-game additions that could have been programmed in an evening are not even worth putting on the disc. So, we're basically left with a simple Crazy Taxi arcade release without any other significant draws.



The Bottom Line
Basically a direct port of the arcade release that doesn't hold up nearly as well as it should.

GameCube · by Game22 (35) · 2004

Classic fun, however lacks longevity.

The Good
Craaaazzy Taxi! This is one of those games that was almost worth buying a Dreamcast for. It was a blast in the arcades which always left you wanting one more go. Most of the appeal is because of the very basic premise - drive around in your taxi cab and pick people up and take them to their destination. Driving crazy also helps.

The game has been translated to Dreamcast as an almost arcade-perfect conversion. The addition of another city to explore is also a welcome inclusion in the home version. When I first got this game I couldn't stop playing it... it's an absolute blast for the first few days (and a good party game too).

The graphics are great, the music selection is great (The Offspring.. woo hoo!) and the controls are responsive and well suited to the Dreamcast controller. Technically the game is flawless!

The Bad
The only real problem with the game is longevity. Because it is strictly an arcade game with no story or real progression you will get sick of it after a while and it will most likely remain one of those games that gets dusted off every six months for a quick retro-blast and then put back in the box.

The Bottom Line
If you haven't played Crazy Taxi then you need to! Just don't expect a deep gaming experience.

Dreamcast · by Tibes80 (1541) · 2003

Funny at first, then just annoying.

The Good
Crazy Taxi is one of those simple action games that takes a basic, easy to learn premise and fleshes it out into a funny and addictive (for a while anyway) game by keeping it all simple.

I guess you could call the game a driving game at heart, an EXTREMELY arcade driving game, where the objective is to outlast a timer by picking up customers and taking them across the city towards their destination for money and extra seconds. If you've played the GTA3 Taxi missions then you know what I'm talking about, you approach a character with a $ sign on his head, stop in a clearly marked "pick-up radius" and head on to whatever destination he/she wants to, following an arrow-compass. That's it. Of course, what makes Crazi Taxi Crazi Taxi is that the seemingly simple gameplay premise is jacked-up to much faster and frenetic levels, with heavier traffic, a much tighter time limit, faster vehicles (and a closer camera view that makes the sense of speed even greater) and a much wilder terrain with jump-friendly areas practically on every street and with even a set of "special moves" that make the already cartoonish physics a complete joke by basically adding the possibility to perform impossibly tight turns and "dashing" forward with your car (yeah, you read that right). The "course" for the game is a gigantic virtual city with it's collection of shortcuts and varied landmarks that include winding San Francisco-like hills, beaches, residential areas, comercial plazas, etc. and to be honest it's a pretty amazing sight. A sunny coastal city fully rendered and fully populated with all sorts of vehicles and persons.

The PC version also comes with a set of extras ported over from the DC version, and those include an extra city for when you get bored with the original one and which is more of a metropolis-like city than the original touristy one, a selection of arcade or time-locked modes (where you can't earn extra seconds and basically play to see how much money you can get in X minutes), and a series of challenges that are single-area scenarios that basically revolve around you mastering the varied special moves and making all sort of jumps, dashes, etc.

The graphics mantain the same texture detail and effects (or lack of, really) as in the original, but the PC version allows you to adjust the resolution to stratospheric levels and provides a good, albeit dated, visual quality.

The Bad
Regardless of the added areas and challenges, the longevity of the game is basically nule. Sure, in the arcades it seemed as if the game always left you wanting more, but once you have it with you on a permanent basis the game just dies out on you, and does so because of two major reasons:

First, the gameplay is really nothing deep. After all, It's just a little, dumb, arcade racer, and I take the "racer" with many reservations. Quite frankly this game has the most flat-out ridiculous physics model I've ever seen on a game like this. Sure arcade racers aren't known for their realism and that's ok since you don't want to play a sim, however this time it's just incredible! You don't drive car, you control a...."thing" that appears to slide over the ground following your controller input and ignoring anything that gets in it's way and such nuances as the speed and direction that it was moving on. You can take 90-degree curves as if on rails, ram head on against oncoming trucks and send THEM flying, accelerate from 0 to 100 in a nanosecond, even drive underwater and wave goodbye to the passing whales!! (No, I'm not making that up), suffice to say that even Twisted Metal has a more realistic driving model. And while you may think that makes the game what it is and that I'm a fool for even bringing it up, you should know that's one of the main reasons the game becomes so boring after a while... after all you just jam your finger on the accelerate button and just go to wherever the arrow points at, there is no difference in any of the available taxis (except for a little shift in mass that comes in handy when crashing against other vehicles) and there's no challenge at all to the game. Plus there are the usual arcade glitches that leave you scratching your head and cursing the arcade driving model, such as the nasty collision detection that somehow tends to "lock" your car to a wall if you crash into it at an angle (instead of bumping against it or just bouncing off it) forcing you to go in reverse and then leaving the "sticky" walls, or the unpredictable power-slides (when you want to slide, the car will turn as if on rails, and viceversa), etc. etc...

The other reason that will kill the game in no-time for most people with average sensibilities is that it's just the most annoying game on the face of the earth! Apparently SEGA took the "Crazy" moniker to heart and to speed the game up to even more frenetic levels gave each character and the announcer an infuriating bubbly "tee-hee" voice and stupid catchy phrases (all with "Crazy" somewhere) plus they signed 5 or so songs from The Offspring and some similar bands... That repeat over and over and over again... Result? It's teeny-bopper hell for anyone trying to play this game for more than 10 minutes, with an average session containing such wonderful moments as:

"-He-HEEEYY!! Hop on in!! - Hi! Take me to the Original Levi's Store!! (ka-chiiiiiing...)Tee-heee...!! - Let's Roll....like CRAZY!!!" ... Get Craaaaazy! Let's make some Craaaaazy Money!!!, WooooooHOOOO!! That was Craaaaaazy!!! Dude, That's the Craaaaaziest!! You are Craaaazy man!! CRAZY CRAZY CRAZY!!! AAARGH!!

And on top of all that insanity you have to listen to the popcorn teeny neo-punk crap of the Offspring!!! GOOD GOD!! This game makEs me wAnt to mURdER pEoplE!! JUST KILL EVERYBODY IN LITTLE PIECES WITH A MACHETE AND RIP OUT THEIR ORGANS WITH A CHAINSAW AAANDDDD.......uh.... well, er anyway, the game is just infuriating... it's the gaming equivalent of an annoying hyperactive 5-year old kid high on caffeine.

(And to clarify things, for me punk rock is spelled with a "Ramones" and a "Sex Pistols" or maybe a "NOFX" or a "Green Day" if you want to be more in tune with the times... NOT by ripping off the god damn Beatles!)

The Bottom Line
Simple concept, Good execution. That's it! Crazy Taxi is a nice diversion, but your average goldfish will outlive it's longevity. One of those games that once past the novelty fun just doesn't offer any meat to really chew on, and thus dies out in a matter of hours.

And please, Do NOT play this game if you have a Psychotic disorder of any kind! Consult with your therapist before installing!

Windows · by Zovni (10502) · 2003

Laggy Taxi

The Good
It's Crazy Taxi on my PC. And Gina is hot! It's good to see Sega move on after the Dreamcast. The graphics are really good, and so is the sound and music. This game installs pretty easy, too.

The Bad
Laggy and jittery. I'm playing on an eMachines W3052 with a GeForce 6800 with 128 MB vRAM, lots of hard drive space, Windows XP SP2, and the system's RAM is 512 MB, plenty for Windows XP. Nevertheless, this game, in the various modes, is laggy and jittery. The play control is very stiff and is slow. The whole game seems slow. I can't figure out how to access the bike mode, and the ending is cheapened, so the nice cinemas found on the console versions during the ending credits are gone. Top that off, all of the music has been changed. ALL OF IT! No Offspring or any other hits from their album Americana! That sucks!

The Bottom Line
Okay, I'm not sure where MobyGames.com got the info that VU Games published this version, because my disc has Activision plastered all over it, the jewel case's labels, the cardboard box, so forth and so on. In fact, Activsion's logo is featured right after Sega's after the game starts. Anyways, this game still sells for $10 new everywhere. Pick it up if you want a stuttery version of it.

Windows · by Fake Spam (85) · 2007

Like the other guy said, this is very addictive

The Good
Now this game is obviously gold. The graphics are in depth and look simply amazing. While the game could have been more colorful, the graphics were one reason why you couldn't leave the seat. The gameplay is smooth and uninterrupted. The game's tasks are refreshing from other games, and is fun. Playing the game will prove to be good because of all the action pumped into this game.

The Bad
The only thing bringing the game down is the corny sound. The voices are incredibly poorly done, and you have to keep yourself from laughing at the stupidity of the starting voices.

The Bottom Line
Still, CT is a great change from other games out, so it deserves a well earned

( 4.5 / 5 )

Windows · by ThE oNe (180) · 2002

Contributors to this Entry

Critic reviews added by Big John WV, Flu, Wizo, Tim Janssen, Patrick Bregger, Alsy, Mike G, nyccrg, Apogee IV, Jeanne, vedder, firefang9212, SoMuchChaotix, Cavalary, jean-louis, Riemann80, Evil Ryu, mikewwm8, Xoleras, RhYnoECfnW, Scaryfun, Parf, lights out party, DreinIX, Jacob Gens, jumpropeman, Alaka, Daniel Saner, Kabushi, 64er, Lain Crowley, 45th&47th, Adrian Vergara, CalaisianMindthief.