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Chip's Challenge

aka: Chip's Challenge 1
Moby ID: 5012

[ All ] [ Amiga ] [ Amstrad CPC ] [ Antstream add ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Genesis add ] [ Lynx ] [ Nintendo Switch add ] [ SNES add ] [ Windows ] [ Windows 16-bit ] [ ZX Spectrum ]

Amiga screenshots

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Title screen
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First level
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Level 2 - Lesson Two.
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Level 3 - Lesson Three.
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Level 4 - Lesson Four.
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Level 10 - Brushfire.
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Level 20 - Tossed Salad.
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Level 35 - Lemmings.
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Level 40 - Floorgasborg.
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Level 50 - Dig Dirt.
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Level 55 - Potpourri.
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Level 60 - Scoundrel.
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Level 64 - Spooks.
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Level 72 - Reverse Alley
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Level 91 - Jumping Swarm.
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Level 99 - Catacombs.
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Level 100 - Colony.
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Level 121 - Perfect Match.
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Level 131 - Totally Unfair.
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Level 143 - Stripes.
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Level 144 - Fireflies.

Amstrad CPC screenshots

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Title screen
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Opening story
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Starting lesson 1
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Finished the first lesson.
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Starting lesson 2
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I fell in the water
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I will need to avoid those monsters.
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Starting lesson 3
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I finished lesson 3
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Starting lesson 4
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If you finish all the lessons, you can take Melinda to the Bit Busters e-prom.
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Awww! Isn't that sweet?

Atari ST screenshots

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Legal bit
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Title screen
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Plot information
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Plot part 2
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Game start
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Opened the doors to get the chips, and the keys for other doors
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Each level's tasks are explained on the ?
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Not really possible to lose that level
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Level 2 is though
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Points bonus screen
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Level 3 has many power-ups, needed at different times
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Level 4 is based around toggles
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For example, now there are some blocks...
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And now there are some others
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Some of these blocks hide chips, this one hides death
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More toggles, to help you get through here
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Now they've been moved
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Level 5 - get past the fireball as it follows a pre-set loop
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Not everything is as it seems on here
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Found the chips in a line
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The central blue blobs are teleports
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There was a path to those, but I inadvertently blocked it
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So I can't complete the level this time
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This level is basically a chase effort of timing
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Level 9
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You skid across the blur, so plan your path carefully
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How generous
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This level is an elaborate maze
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The fire makes it less rigid

Commodore 64 screenshots

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Melinda's challenge
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The first screen
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Push blocks into the water to create bridges
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Avoid the monsters
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Use the water shield to walk over water
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Reading a hint
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Stepping on a blue button to move the red walls
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Fire hidden under a block
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Operating the green button to trap a clone
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Touch blue tiles to find out whether they are traversable
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Depending on from which direction you step on them, teleporters teleport you to different places
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Title screen

DOS screenshots

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Title screen (VGA)
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Level 1 (VGA)
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Title screen (EGA, Tandy)
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Level 1 (EGA, Tandy)
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Title screen (CGA)
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Level 1 (CGA)
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Title screen (Hercules)
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Level 1 (Hercules)
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Title Screen

Lynx screenshots

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Loading screen
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Title screen
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The story!
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Level 1
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Level 1 complete
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Level 2
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Stepping on a question mark displays some important information.
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Bugs!
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Level 3
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Level 4
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Fun with switches
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Level 5 - mind those bombs!
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Level 6
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Level 7
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Level 8 - angry giant denture
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Level 9 - fire and ice

Windows screenshots

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Title screen
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Intro text
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The first level
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"win" graphics theme
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The first set of levels are tutorials. This is level two and it is the same as the second level shown in the Amstrad screenshots
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Level seven. <br>Those travelators bring back many happy DOS memories
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After the tutorial messages are over the tough stuff starts

Windows 16-bit screenshots

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Starting the game
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Getting some chips in Level 37

ZX Spectrum screenshots

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Title screen
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Opening story
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Starting lesson 1
Are we missing some important screenshots? Contribute.