Championship Manager
- Championship Manager (2005 on PSP)
Description official description
Championship Manager starts a series of football management games, which means that you don't actually control your players during matches, but you're in charge of choosing the starting lineup and tactics. Matches are played out through a running commentary, with the chance to interrupt it to make substitutions or tactical changes. Each player's performance is rated out of 10 and these are among the many statistics stored throughout the game.
The game features all the most important British competitions, and the database 80 league teams (each with complete squads) and 380 non-league and European teams (who you will sometimes play against, but can not purchase their players - buying overseas players is dealt with elsewhere). There are 1,500 players featured, each rated on attributes such as passing, tackling and creativity, and with details such as age and nationality also stored, and 650 managers, coaches, scouts, and physios.
Between matches you can purchase or sell your players and trim your squad to suit your needs. When you approach a player, and both the club and player are interested, you put in an offer and see if the club accepts it - they may request an increase. The player will have demands for contract length and wage, before a deal can be completed.
The game follows the season by splitting each week into weekday and weekend, each of which may or may not include a match. After you have done everything you press Done and the game progresses in time.
Spellings
- 冠军足球经理 - Chinese spelling (simplified)
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Credits (DOS version)
7 People
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Reviews
Critics
Average score: 67% (based on 8 ratings)
Players
Average score: 3.4 out of 5 (based on 16 ratings with 3 reviews)
In hindsight, not actually all that good
The Good
The transfer market worked well, apart from one detail. All the statistics you could want were stored, season by season. The player personalities were a nice touch. It was easy to move through information for clubs, players and statistics.
The Bad
Compared to other management games at the time, especially Gremlin's excellent Premier Manager, the presentation was laughable, with boxes of text representing everything, and matches played out with just some vague text comments. This also made it hard to know what you were doing wrong.
There wasn't much to do, with no training, sponsorship, ground improvements or staff hiring / firing. There wasn't as much tactical versatility as there should've been. For no apparent reason, only 80 teams were included rather than the real 92.
It was also heavily dependent on the right formation - 4-2-1-3 and home and 4-3-1-2 away would guarantee rapid promotions as long as the support man was good. Forget having to alter your tactics for different matches, there's no need.
It was almost impossible to sign overseas players, despite a specific option existing for them. Getting young player into your squad was completely random as well. There were too many tricks, such as setting a player's value at maximum and retiring him to get an extra bundle of cash.
Thanks probably to the amount of data being stored, it was prone to crashing and corrupting, although this was worse on the floppy-based Amiga version.
The Bottom Line
A very basic text-based soccer management game, obsessed with statistics and lacking realism, depth or variety. The later games really improved on this.
DOS · by Martin Smith (61) · 2003
The start of a wonderful game series.
The Good
In its day, there was nothing to touch it. Football management games age faster than anything else, due to the frequent team and rules changes. However, this was massively addictive and served me well for several years until CM2 came along.
It would be very hard to go back to this now after so much has changed, but every now and then I do just to remind myself how it all started.
The Bad
To be honest, at the time I thought it was pretty much perfect.
The Bottom Line
A masterpiece. It's free to download these days, so why not do that and remember what it used to be like.
DOS · by Steve Hall (329) · 2000
Sorry, I always thought it was a piece of junk
The Good
I don't know what to like about this game. I like soccer managers, but even at the time of its release there where much better games of this kind around.
The Bad
It got trashed where I live by all game magazines. I never played it when it came out and now played it a while ago, when it saw its light on the internet. It obviously has a huge following. I don't know why. It's spartanic in its presentation, which doesn't have to be bad. But it's not just spartanic there, it's also in the simulation and management aspect. The updated versions (CM 94) aren't better. However Championship Manager 2 was a huge step forward.
The Bottom Line
The first in a long-living highly overrated soccer manager series.
DOS · by Robert Teichmann (411) · 2000
Trivia
Name generator
When generating random player names (for new youth players, or when you chose the 'generated players' option) the game would take one random first name and one random surname from the player's nationality. This had a couple of memorable flaws. Firstly, Efan Ekoku and Daniel Amokachi were the only Nigerian players in the game, so 'Efan Amokachi' and 'Daniel Ekoku' were almost always generated. More amusingly, the game didn't check as to whether the first name and surname were the same, e.g. Russell Russell.
Speed
1992's PCs weren't amongst the fastest compared to the ones we are used to today, so changing from one season to another could take several hours.
Awards
- Retro Gamer
- September 2004 (Issue #8) – #91 Best Game Of All Time (Readers' Vote)
Information also contributed by Martin Smith
Analytics
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Related Sites +
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Championship Manager - Make Dreams Become A Reality
Mostly under construction as of June 2004, but includes the full CM1 to download (legally) -
cm3.com
A great starting point for information on either of the Championship Manager, and a site officially endorsed by the creators of CM.
Identifiers +
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Contributors to this Entry
Game added by Ola Nymo Trulsen.
Amiga, Atari ST added by Martin Smith.
Additional contributors: Unicorn Lynx, Martin Smith, Patrick Bregger.
Game added November 25, 1999. Last modified August 14, 2023.