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The Blob!

aka: De Blob
Moby ID: 28953

Description

The Blob is a freeware game written by students of Game Design & Development at the Utrecht School of the Arts and students of Game & Media Technology at Computer Science at Utrecht University.

The concept is similar to the Katamari series. The player controls a single blob, part of a group of aliens, who crashed his ufo into the city of Utrecht in The Netherlands. The game is played on a single, large map with white buildings. Initially, the blob is transparent, but by rolling it into characters of different colours, colour can be absorbed and used to paint the buildings in town. Next to the primary colours, they can also be mixed to create green, brown, orange or purple. There are 3 objectives: to paint all the buildings in town, to colour 17 important landmarks such as churches, a library, a cinema, or the town hall, and finally there are 50 coins to collect, which unlocks a bonus. The landmarks all require a specific colour and often a certain blob size.

The blob's movement is entirely controlled by the mouse, with the left mouse button to jump and the right mouse button to view the level map through a top-down view. Bonus points are awarded for quick combos while painting different buildings. Structures can be painted over again, but no additional points are awarded. While navigating through streets, bridges, over ramps and railways, the blob grows with each absorbed character. To make it shrink, the blob needs to be moved into water, which also washes off the colour. This also needs to be used to get rid of the black colour, caused by the I.N.K. police who chase the blob with agents, vans and helicopters. While black, the blob cannot absorb new colours.

Groups +

Screenshots

Credits (Windows version)

18 People

Programmers
Artists
Audio Production
Level Design
Project Leader
Libraries
  • OGRE
  • Open Dynamics Engine
  • FMOD
Fonts
An assignment for
  • Informatiecentrum Stationsgebied Utrecht
Guided by

Reviews

Critics

Average score: 91% (based on 6 ratings)

Players

Average score: 4.3 out of 5 (based on 6 ratings with 0 reviews)

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Trivia

Development

The game was written in Visual C++, uses OGRE3D for graphics, ODE for physics and FMOD for audio. 3D Studio MAX was used for modelling, Photoshop for texturing and Reason and Sound Forge for sound and music design. It was picked up by THQ, who had Blue Tongue develop a Wii game out of it.

Goal

The game was developed to promote the planned face-lift for the Stationsgebied in the city of Utrecht in The Netherlands, to show and explore the planned renovations for the area surrounding the Utrecht Centraal train station through a game.

Awards

  • IGF Student Showcase
    • 2007 - Finalist

Analytics

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Identifiers +

  • MobyGames ID: 28953
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Contributors to this Entry

Game added by Sciere.

Additional contributors: Patrick Bregger.

Game added July 5, 2007. Last modified February 22, 2023.