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BioShock

Moby ID: 29886
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Description official descriptions

In the year 1960, a plane crashes in the middle of the Atlantic Ocean with a man named Jack as the only survivor. He has the apparent luck of resurfacing in front of what looks like a door to an underwater complex. Without hesitating, Jack enters the door and is greeted by slogans that praise the city of Rapture, a paradise of free will built in the 1940s by a business magnate named Andrew Ryan. However, even before he assimilates all this new information, the descent to this supposed paradise ends and he can only see ruins and chaos. Learning about the destiny of Rapture will be now Jack's main motivation while he tries to survive the horrors that free will can create.

BioShock is a first-person shooter with gameplay elements and storytelling technique reminiscent of System Shock games. Rapture, the once-proud social experiment inspired by the real-world objectivist philosophy of Ayn Rand, has been nearly destroyed, its inhabitants either dead or fallen victims to bizarre scientific experiments. The retro-futuristic setting incorporates elements of sci-fi with art deco and steampunk influences, featuring interior design and propaganda posters reminiscent of 1950s.

The game's plot is largely revealed through recorded messages left by Rapture's inhabitants before they were killed or mutated. Much of the plot development is therefore dedicated to reconstructing the events of the past, similarly to System Shock games. Limited usage of stealth, the possibility to hack security cameras and other devices, and character customization are the gameplay elements that further tie BioShock to its spiritual predecessors.

At its core, however, the game is more action-oriented, restricting the role-playing mechanics of System Shock 2 to abilities and upgrades that can be acquired and equipped by the main character. Most of the enemies in the game are Splicers, the deformed and insane citizens of Rapture. The protagonist has an arsenal of firearms to combat them but is also able to use plasmids, which act similarly to magic and deplete a special energy called EVE. Various types of plasmids may directly hurt enemies, sabotage their movements, or enhance the player character's defense. Combat tactics often rely on successive usage of different types of weapons and plasmids. For example, encasing an enemy in ice with a plasmid makes it possible to shatter it to pieces with a single shot; protecting himself with an electric shield, the protagonist can electrocute enemies and strike them with melee weapons, etc.

The player can only equip a limited number of active and passive plasmids, and also has an inventory limit for every type of item. Restoring and enhancing items can be found by exploring the environment or purchased from vending machines. These can also be hacked, similar to turrets, cameras, safes, and other types of locks. Hacking is presented as a Pipe Mania-like mini-game.

Plasmids, on the other hand, are mostly purchased by spending certain amounts of a mutagen known as ADAM. This mutagen can be obtained from mysterious creatures called "Little Sisters" - little girls that can be seen in most of the game's locations, accompanied and protected by very strong, genetically enhanced humans grafted to armored diving suits and nicknamed "Big Daddies". In order to capture a Little Sister the player normally has to defeat her Big Daddy. Afterward, the player has the choice of killing the girl, harvesting large amounts of ADAM in the process, or sparing her life. Depending on the player's moral decisions concerning the Little Sisters, the game's story will be concluded with different endings.

The Playstation 3 version adds a harder difficulty level called "Survivor Mode" to the game.

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Credits (Windows version)

464 People (423 developers, 41 thanks) · View all

Story, Writing
Creative Direction
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[ full credits ]

Reviews

Critics

Average score: 94% (based on 193 ratings)

Players

Average score: 4.0 out of 5 (based on 411 ratings with 17 reviews)

This isn’t a game review; this is a review of game reviewing

The Good
As the world crested over Y2K, nerds everywhere rejoiced in man’s greatest invention to date: the world wide web. This marked the turn of a new age, the Age of Information, where the basis of world currency turned from gold to ones and zeros. The nerd caste, once the universal butt-end of derision and wet towel snappings, found their way to the highest echelons of society and even have one of their own cast as the world’s richest man, Bill Gates. Role-playing, once a dark secret that could derail a presidential candidate, now has gone mainstream and online with a subscription rate that grows exponentially every year. That guy in high school who never spoke or left the computer room is now your boss. The nerd is triumphant.

The popular notion would be to consider the age we live in, what with its information superhighway and Ausperger’s syndrome, to be the most intelligent period of all time. People now have instant access to a wealth of information that would have taken weeks to compile. However, one instead should ask, “Does being truly smart mean you know a great deal of information?”

No. In this day and age people don’t need to know more information, instead they need to be able to process this information. Even though the mother-load of human history and knowledge is available to any and all, people choose to spend their time spouting South Park catch-phrases or quoting whatever the Insane Clown Posse has to say about their imagined enemies. The world wide web is cluttered with completely pointless web sites about ninjas and robots and ninja robots as well as the required slash fiction for said genre. Wikipedia, a brilliant idea in theory in which encyclopedia submissions are edited by its users, offers information that is on the whole unconfirmed and inaccurate. As SomethingAwful.com puts it, and puts it well, “The internet makes you stupid.”

In that case, what is so good about the internet? How can man’s greatest invention be worthy of such praise if all it can do is show you some fat kid pretending to swing a light saber around? Three things: e-mail, porn, and finding opinions that support whatever it is that you are thinking.

That’s right: the internet is not for learning. Or at any rate, nobody ever seems learns from it. If you are some dumb racist misogynist with a hate on, but can’t find anyone who sympathizes with you because they are all well-adjusted humans who don’t have an issue with their penis size, well, you’ll find all the small-penised friends you’ll ever need on the internet. If there is some opinion that proves you wrong, well, you don’t want to hear it.

And that brings us to video gamers, who are already an opinionated set of people without even mentioning “fan boys”. One common way of broadcasting one’s opinion is to write reviews; however, all these reviews posted on the internet serve to do is buttress the experience they had with the game and the justification of the game’s cost. These ordinary reviews will tell how someone feels (for example, “This game rocks!” translates better into “This great game gives me the rocking feeling!” rather than “This is a good game,”) but not any original thought beyond “Too bad you couldn’t carjack anything.” Folks, that isn’t a review: that’s an affirmation of your experience (or the opposite of affirmation if it happens to be Big Rig Racing). Video game reviews on the internet have as little to do with discussion and original thought as Britney Spears’ horrific snatch has to do with underwear when entering or leaving a motor vehicle.

The internet is littered with these testimonials that are all virtually the same: you get a synopsis of the game’s story, a run down on the graphics and sound and gameplay with scores out of ten, a consensus of “rocks” or “sucks”, a comparison to GTA San Andreas, and then the words of either “must-buy”, “rent” or “your time would be better spent masturbating”. This would be fine and all if it was a cuisinart or Astroglide or any other product you purchase, but some gamers go further and insultingly call video games “art”. Games are many things: a hobby, entertainment, a great way to tell a story and waste 100 hours of your life. But not art.

That isn’t to say there haven’t been games that have been so good that they have been “artful” or even “masterpieces”. However, gamers appear to have a limited vocabulary in reviewing games; if something is good but inexplicable falls out of the “rock” range, gamers can not comprehend and thus this becomes a critically acclaimed hit that doesn’t somehow sell many copies.

So, I was over at JazzOleg’s place, the one that has the stuffed grizzly bear that he killed himself with his own bare hands ; he had just bought his brand new computer, one that is made out of gold-pressed platinum and is faster than “Old World” immigrants at an open buffet. (it’s amazing: on top there’s an opening to which you can offer your living sacrifices to appease the angry video card god within) Like a proud poppa, he first popped in “The Witcher” and then “Bioshock”. I was so impressed with “Bioshock” that I had to get my own copy, to which I then found out doesn’t work on my YEAR-old computer. Seeing that I’m not going to get an Xbox 360 anytime soon and the ‘Corn is smart enough not to let me in his home without him, it seems I’ll never finish this game.

So this is not a review. Somebody else will gladly spout off about Ann Rand-whatsherface and quote something from wikipedia, cool. However, playing it through a short while made me think of the discussion above when I made a realization about this game.

Games are not art and gamers don’t have the ability to appreciate art in games. This is apparent in “Bioshock”, because this game succeeds in spite of itself. To be an artist in this modern age is to hide that fact that you are an artist at all.

Absolutely, “Bioshock” is a game that “rocks”, but the reason why it “rocks” is crammed far deep inside the game to save it from being a commercial failure. Daddy Systemshock whatshisface knows full well of this: you give the people only what they want; that which they need you must hide it from them or else they cannot accept. Therefore, “Bioshock” “rocks” because it has cool graphics, cool ragdoll physics, cool game play. People like the Big Daddy (well, like killing him, anyways) but may not know why. People know it’s a good story, but they don’t have to sit through verbose and pedantic exposition (the “talky” parts) before they can start killing.

The opposite of this are games that are genius, but are too good for their own good. Planescape: Torment looked like a novel because it was a novel, and disguised so poorly it flopped like a twenty-pancake belly flop. ICO is a transcendently original platform-puzzler that made a believer out of everyone who played it, but gamers instead held fast to Italian plumbers and their goombas. I’m sure the same could be said of Psychonauts, but I haven’t played it and never will because I’m waiting for the sequel, which is going to be an MMO or FPS. Whichever, it’s not that there’s any difference between the two because they both sh*t green money.

“Bioshock”, besides being a cool-ass linear FPS with a cool-ass story that you’d never ever heard of before, is masterful because it is a perfect blend of art, design and commerce. I haven’t finished it, but that much is clear from playing it for awhile and (hopefully) merits this discussion. It knows its place and being such a genius work, tricks us why we like it.

The Bad
Can't carjack any cars. Can't punch a dog into outer space. Crowds do not chant my name when I score a hat trick.

The Bottom Line
The real beauty of art is that a true masterpiece will garner our respect, especially if we don’t like it. Great art challenges us.

Meanwhile, videogames have adjustable difficulty levels.

Windows · by lasttoblame (414) · 2008

Shock The Monkey!

The Good
Released in 2007, Bioshock, is the spiritual successor to the, System Shock, franchise. The series that helped re-define what a FPS could be. With such a storied past and all the critical accolades, can Bioshock live up to the hype?

I would like to note that, despite the fact that I finished Bioshock, about a year ago, I for some reason, had trouble articulating my thoughts on the game. Thus making a review an unlikely prospect. This being the first time that I have ever found myself in such a precarious position.

Anyhow, after a second play, taking the other path, I feel I am at last prepared for this review.

Bioshock begins when your plane crashes somewhere in the Atlantic ocean. Being the only survivor, you swim towards a beacon, before the suction pulls you under. Enter the bathysphere, and you are treated to a flyby of Rapture, or what is left of it anyway.(It reminds me of the flyby of Los Angeles in Bladerunner-MM-)

Built by megalomaniac Andrew Ryan, Rapture, is now decaying at the bottom of the sea after a genetic civil war. Ryan also is one of the few people still alive in Rapture, and interacts with you. One memorable scene involves meeting Ryan for the first time in person, and he is playing golf while his city burns.

You see first hand the brutality of the splicers, gain your first plasmid, and see a Big Daddy doing what they do best. At this point the game is very suspenseful, and invokes a sense of dread, much like it’s predecessors.

One of the first areas the medical pavilion, is very disturbing. Your encounter with Sander Cohen also stands out in my mind in overall creepy factor.

Bioshock even reuses the audio logs like in System Shock, and more recently in Doom 3. They are a nice touch and help flesh out the world of Bioshock, and it’s more that a little creepy to think that most of these people are dead, or in some cases will die by your hand. On one audio log in particular you actually hear the last moments of one the major characters.

Bioshock for all intents and purposes is a FPS. And while it has some RPG elements, it is by and large a FPS. Combat is simple and fairly effective. Using your plasmids in tandem with your firearms offers a sort of one-two punch. (Kinda like in Undying.-MM-) And there are a great deal of fire arms at your disposal. A pistol, shotgun, crossbow, and flamethrower among others.

There are also many plasmids. Some attack, like Electro Bolt, Some aid you such as Hypnotize Big Daddy. And there are also some that are passive, like cloak, and speedy hacker. All plasmids are purchased with Adam. And the only way to get Adam, is to get a Little Sister, which in turn are protected by Big Daddies.

A Little Sister is a genetic construct, little girls made to gather Adam, which they draw from dead splicers.(Some of Bioshocks’ creepiest moments are when watching a Little Sister draw Adam, and say, “I’m a good girl!”) To get the Adam they carry, you must take the Big Daddy. These hulking brutes were human…once. They have heavy fire power and resistance to damage, but can die. Once destroyed you can either Harvest the Little Sister, or Rescue her. Harvesting gains you more Adam, but rescuing them is the only way to accesses, some of the better plasmids, much as Hypnotize Big Daddy. Harvesting Vs. Rescuing also determines what alignment you have good or evil. And changes the ending.

The story moves along at a brisk pace, and there are few times where you stray from the main objective. There are however lots of secrets to uncover, and achievements to earn. Like collecting all the plasmids, or audiologs. Bioshock is also fairly lengthy for a FPS. Clocking in at about 25 hours, in your first play.

The graphics is Bioshock are amazing. One review on Moby claims, that you would have to be on drugs to appreciate the graphics. I don’t know what that means. Because the visuals are a sight to behold. Between the art deco design of Rapture, and the eerie look of the splicers, and the amazing lighting effects I don’t see how you could NOT like the graphics. You must play it on 1080p, if you have the means. The unreal engine never looked better.

The music is very good. From the original score to the real world songs form the 40’s and 50’s.

The sound effects are all good. From the gunshots to the plasmids, it all sounds great. But this pales in comparison to the voice work. The psychotic mumblings of the splicers is genius, and often disturbing. You see the splicers brains are so rattled that they say things from there past lives, such as, “Get the fuck out my office!” , “Jesus loves me.”( Christians are creepy.-MM-) and, “Go ahead leave me for that bitch!”

And all the main characters have good voices, and the dialog is well written which I feel is more important.

The Bad
Combat is way to frequent. There are only supposed to be a handful of people left in Rapture, yet by the games end you will have killed hundreds of them. The only positive side is that there is a good variety of splicers. Nitro, Leatherhead, etc.

Sometimes you will need to backtrack, say to use a vending machine, you go back to rooms that you just exited, and all the splicers are back.

This then leads to always needing ammo and health packs. And while it is rare that a splicer will be able to kill you, it is still very annoying. You are really better off avoiding any backtracking.

There are only two different paths, good or evil. And two endings, good or evil. There is not even a neutral path! Deus Ex had four different endings, yet Bioshock could only manage two, WTF?

Furthermore there are very few points in which you can change the outcome of an objective. There is really only one part in which you get to choose to kill a character or not kill them in the entire game.

The Bottom Line
At the end of the day Bioshock is worthy successor to the legendary System Shock series. In some ways it is actually surpasses those games. If you are a fan of FPS and have a PC or Xbox 360 you simply have to play this game. Seriously it’s required by law, or at least it should be. And well read gamers will certainly enjoy it even more.

Xbox 360 · by MasterMegid (723) · 2010

Wow!

The Good
I confess that I bought an X-box 360 for this game. After 2 years of hearing how wonderful it was, I broke down and tried it. I hooked up the unit to my HD TV and experienced something remarkable.

2k studios spent a great deal of effort designing this game. They designed an entire city, sculpted and shaped in the Art Nuevo of the preceding decades. Then they smashed it with blunt objects of war and destruction. The details are astounding, portraying a beautiful gleaming city in the process of an ugly death. Everywhere you look, you see what it was and what it is. Rubble and debris. Surprisingly creepy…

Using the Unreal 2.5 engine, The graphics are detailed, revealing textures and dimensions that add to the feeling of being in a real environment. The sound is equally well done, with subtle music cues. You won’t forget the first time you hear someone sing a gospel in a weary, lost voice. The random pieces of dialogue you hear from the NPCs wandering around only contribute to the sense of madness that has possessed Rapture.

Gameplay is an elaborate gun and run mix up, enhanced by weapon choice, weapon improvement and general collection of supplies. I really like how you can use different approaches to killing your enemies.

One of the biggest points of the game is the story. It’s told through old tapes, ghosts, NPC narrations, and settings in the environment. Its not your run of the mill tacked on adventure. Its critical to the game and how it is played. I was taken by surprise when I saw the rooms that the little sisters were kept in. It was reminiscent of the brutal experimentations that were done by behaviorist in the early 20th century. B.F. Skinner is even mentioned in passing.

Voice acting was pretty good, if not slightly over the top. The accents were heavy and seemed to be coming from a b-movie cast.

It was very cool, how you had a few methods for turning enemies in to allies against their will. It was even cooler, how you could rack up achievement points for Xbox live.

The Bad
For a game based on self-determination, this game is pretty linear. You can find a lot of cool stuff by wandering off the path, but to progress, you have to pretty much follow the directions put before you. The game even alludes to it about 2/3 of the way. You end up normally using 2-3 plasmids for most of the game and the same goes for the weapons.

And its short and a little on the easy side. Replay value is not its strongest point.

The Bottom Line
This game is proof that games can be art and have a meaning to them. And yes, it was worth buying the Xbox 360.

Xbox 360 · by Scott Monster (986) · 2010

[ View all 17 player reviews ]

Discussion

Subject By Date
initial Mac releases Cantillon (76135) Feb 7, 2022
Gameplay feature: New Game+ Cantillon (76135) Jun 22, 2021
German PEGI (uncut) Steelbook Cover Art Zerobrain (3052) Oct 15, 2010
Yikes. Indra was here (20756) May 16, 2009
They're doin' it for themselves Slug Camargo (583) Mar 21, 2009

Trivia

1001 Video Games

BioShock appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

German version

To ensure that the game wouldn't be put on the infamous list of BPjS/BPjM indexed games, 2k Games released a slightly modified version of the game and the Collector's Edition with only the German language on the disc in Germany. The changes include less blood, some changed cutscenes and no wounds on burned bodies. This version got rated "Not free for minors" by the German rating organisation USK.

Hacking

The hacking mini-game (which can be performed on a variety of devices including safes, security cameras, item dispensers, robots, etc.) is basically a slightly altered version of Pipe Dream.

Reception

According to Wall Street Journal Take Two's shares increased by nearly 20% after early favorable reviews of BioShock.

References

In Farmer's Market cantina, you can find a piece of cheese that resembles Pac-Man, even with the dots!

References to the game

BioShock was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 12/2007.

Soundtrack

On August 24, 2007 2K Games released a 12 track compilation with songs from the orchestral score composed by Garry Schyman. The compilation can be downloaded for free here: http://downloads.2kgames.com/bioshock/BioShock_Score.zip

One of the songs that were included on the Bonus EP in the Collector's Edition, was made by Moby. It's a remix of "Below the sea".

Water

2K Games had to hire a water programmer and a water artist to implement the pools and the pouring water around Rapture. This involved modifying the Unreal 3.0 engine to create realistic water effects.

Awards

  • Games for Windows Magazine
    • March 2008 - #4 Game of the Year 2007
  • GameSpy
    • 2007 – #2 Console Game of the Year
    • 2007 – #2 Xbox 360 Game of the Year
    • 2007 – #3 Game of the Year
    • 2007 – #3 PC Game of the Year
    • 2007 – Best Art Direction of the Year
    • 2007 – Best Sound of the Year
    • 2007 – Best Story of the Year
    • 2011 – #2 Top PC Game of the 2000s
    • 2012 – #2 Top PC Gaming Intro
  • Mac|Life
    • December 2009 - Editor's Choice Award

Information also contributed by Agent 5, Apogee IV, [bakkelun](http://www.mobygames.com/user/sheet/userSheetId,70962/), [Emepol](http://www.mobygames.com/user/sheet/userSheetId,12364/), [PCGamer77](http://www.mobygames.com/user/sheet/userSheetId,1717/), [Scott Monster](http://www.mobygames.com/user/sheet/userSheetId,35225/), [Sicarius](http://www.mobygames.com/user/sheet/userSheetId,70866/) and [WildKard](http://www.mobygames.com/user/sheet/userSheetId,16566/)

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Contributors to this Entry

Game added by MichaelPalin.

OnLive added by firefang9212. PlayStation 3, iPhone, iPad added by Sciere. Macintosh added by Zeppin.

Additional contributors: Sciere, Maw, Zeppin, Jason Strautman, Patrick Bregger, Starbuck the Third, FatherJack, firefang9212.

Game added August 23, 2007. Last modified March 23, 2024.