Beyond Zork: The Coconut of Quendor

aka: Beyond Zork: The Coconut of Quendor - An Interactive Fantasy
Moby ID: 54

[ All ] [ Amiga ] [ Apple II ] [ Apple IIgs ] [ Atari ST ] [ Commodore 128 ] [ DOS ] [ Macintosh ]

Amiga screenshots

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Starting options - BEGIN, RESTORE or QUIT.
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Character Setup menu.
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Designing a character.
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Start of the game on a hilltop.
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An inscription.
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It looks like this sword is currently out of my price range.
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Checking inventory.
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Inside the Rusty Lantern.
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There's a giant onion in the kitchen.
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Fighting with an rat-ant.
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It is dark, and I'm likely to be eaten by a Grue - how reassuring!
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Killed by an evil puppet - how embarrassing!
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main menu
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intro
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title screen
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character selection
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game starts

Apple II screenshots

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Introduction
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An age Beyond Magic and Science
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Title Screen
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Main Menu
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Character Creation
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Starting Atop a Hill
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Descending to Town
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A Clue
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Outside a Pub
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Within the Rusty Lantern

Apple IIgs screenshots

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Introduction
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Title Screen
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Starting Atop a Hilltop
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Outside the Pub
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Inside the Pub

Atari ST screenshots

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Splash screen
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Introduction
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Title screen
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Start menu
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Generating a new character, RPG-style
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Customizing the well-balanced character
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Starting location
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Following tutorial commands
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Things are feeling more like normal now!
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That was an obvious joke
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Ooh, a riddle!
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Curse you, tutorial!
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This doesn't bode well...
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The enemy of my enemy...
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Well, is still my enemy.

Commodore 128 screenshots

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Title screen
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Intro text
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Character creation menu
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Start of the game (palette 1)
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Visiting Accardi. I've also zoomed out the map (palette 2)
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Outside the Guild of Enchanters - I just lost endurance (palette 3)
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In a pub, bandits are here (palette 4)

DOS screenshots

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Opening Screen
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Intro
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Starting location -- note the crude automap
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Viewing your character's status
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You can define the function keys... Yeah!
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You can give weapons or animals a unique name! Cool!
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I know I should have paid attention in school...
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I'm the king of the world!

Macintosh screenshots

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Credits
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Intro
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Title screen
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Main menu
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Game start
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Auto mapping
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