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Battle Isle: The Andosia War

aka: Battle Isle: Der Andosia Konflikt, Battle Isle: La Battaglia di Andosia
Moby ID: 2975
Included in

Description official description

Take command of either "Children of Harris" or "Bratt's Legions" and battle over Andosia in this mix of turn-based and real-time strategic and tactical combat. Two full campaigns are included. Manage supplies, research, repairs, while you allocate units and build new combat vehicles to accomplish your objectives. Join up to seven other players in multiplayer games.

Spellings

  • 狂岛浴血IV - Simplified Chinese spelling

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Credits (Windows version)

111 People (89 developers, 22 thanks) · View all

Producer
Development Lead @ Blue Byte
Project Lead @ Blue Byte
Game Design
Additional Game Design
Managing Director @ Cauldron
Head of Development @ Cauldron
Lead Programmer
Tactical AI
Economical AI
Network Programming
Game Logic
Soundsystem
Utilities and Additional Programming
Sound and Music Director
Design
[ full credits ]

Reviews

Critics

Average score: 75% (based on 24 ratings)

Players

Average score: 3.6 out of 5 (based on 7 ratings with 1 reviews)

A beautiful game

The Good
This game had it's own, unique style. I already liked the slow moving hexagon of the title screen and the chilled background music. The ingame music and graphics were beautiful too, lush isles within a wide ocean. Nice enough just to sit there and watch while the sun goes down in a romantic sunset. Light effects and ambient sounds added greatly to the atmosphere, with constant streams of energy glowing at night in the landscape and a fully illuminated base in the distance. Everything fitted right into the landscape, maybe the units themselves looked a little bit small compared to brushes or buildings. The landscape also influenced sight and attack range, making it necessary to gain points of strategic interest, like heights, and to avoid moving units through a valley. There is a variety of mission objectives, and often the objectives change as the plot unfolds.

The Bad
This game was time consuming at best, if not boring after a certain point. I spent most of the time moving units around or sitting before the computer waiting for the AI to finish. It can take several days to complete only one mission, I therefore quit at some point when I realized how many useful things I could do, compared to waiting... I then cheated myself through the game and was dissapointed by the fact that there are only four cutscenes.

The Bottom Line
A beautiful, smooth and somewhat silent game. Only play it if you have a lot of leisure time...

Windows · by Hadanite Marasek (27) · 2002

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  • MobyGames ID: 2975
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Contributors to this Entry

Game added by Kasey Chang.

Additional contributors: Rebound Boy, Unicorn Lynx, Indra was here, Rik Hideto.

Game added January 13, 2001. Last modified September 19, 2024.