Battle Isle 2220: Shadow of the Emperor
Description official descriptions
Battle Isle 2220: Shadow of the Emperor is a hex-based strategy game featuring live-action video sequences and real-time 3D fight animations.
Groups +
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Windows 3.x version)
28 People · View all
Production | |
Project Leader | |
Art Director | |
Lead Programming | |
Music | |
Sound | |
3D Programming | |
AI Programming | |
Additional Graphics | |
Map Design | |
Map Design and Tutorial | |
Writing / Dialogue / Story | |
Manual Text & layout |
|
Program Tester | |
Video Production |
|
Film & Video Director | |
Camera |
|
Lighting | |
Recording | |
[ full credits ] |
Reviews
Critics
Average score: 83% (based on 11 ratings)
Players
Average score: 2.6 out of 5 (based on 9 ratings with 1 reviews)
How to ruin a pretty good series
The Good
It was possible not only to gain experience for units in one map, but to keep that experience, giving the player an advantage in the next level.
The time the computer needed to make his turn was greatly sped up compared to BI2, as his moves weren't shown in detail - only a summary was displayed after he finished his turn.
The Bad
The developers wanted to improve the gameplay of the predecessor, and in doing so, they ruined it. BI 2 could be played with the keyboard alone, the interface was easy to learn. A mouse interface could have been even simpler, if they'd looked at the Panzer General Series - instead, they made it terribly complicated, with lots of annoying doubleclicks.
Instead of the drawn / rendered cutscenes of BI2, now they used real actors - in the loosest sense of the word. The maps were repetitive, as well as the mission objectives - "destroy enemy / take enemy HQ" most of the time. For several times you had to play the same maps again and again, with only little changes!
To name the forces of the AI "superior" would be an understatement. It always had plenty of units, factories and ressources. When you finally managed to push back the enemy, it was a long, hard road to victory, killing one unit after another in an endless carnage.
The Bottom Line
The interface was clumsy, the music boring, the graphics roughly the same as in BI 2. The quality of the movies was rather bad, the gameplay repetitive.
Windows · by Hadanite Marasek (27) · 2002
Trivia
Novel
The game came with a novel set in the same universe called Aristos Diener by Stefan Piasecki.
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Istari.
Additional contributors: POMAH, Jornand de Buisonjé, Barbarian_bros, Patrick Bregger.
Game added July 4, 2000. Last modified September 14, 2024.