Avalon Hill's Diplomacy
Description official description
Avalon Hill's Diplomacy is a game of negotiations, alliances, promises kept and promises broken. In order to survive, a player needs help from others. In order to win the game, a player must eventually stand alone. Knowing whom to trust, when to trust them, what to promise and when to promise is the heart of the game.
Spellings
- 外交 - Chinese spelling (simplified)
Groups +
Promos
Credits (Windows version)
98 People (81 developers, 17 thanks) · View all
President | |
Producer | |
Product Manager | |
Executive Producer | |
Original Boardgame Design | |
Creative Director | |
Chief Creative Officer | |
Senior V.P. Research and Development | |
V.P. of Technology | |
V.P. of Studios | |
Director, Product Management | |
Director of Quality Assurance | |
Q.A. Manager | |
Q.A. Supervisor | |
Managing Director | |
General Manager | |
Director of Marketing | |
V.P. of Marketing | |
Direcotr of Marketing | |
Director of Marketing Services | |
Chief Visual Officer | |
Manager of Creative Services | |
Manager of Editorial/Documentation Services | |
Creative Services Manager | |
[ full credits ] |
Reviews
Critics
Average score: 51% (based on 13 ratings)
Players
Average score: 1.0 out of 5 (based on 12 ratings with 1 reviews)
It's not as bad as you've heard--it's worse.
The Good
Looks kind of pretty, what with its Gilded Age trappings, colored maps, and digitized diplomats. Nice manual covers all you need to know--should you be forced to play this terrible game at gunpoint.
The Bad
Almost everything else. The interface is absolutely atrocious in its clunkiness, surpassing previous Hasbro Interactive titles like Risk and Axis & Allies for sheer user unfriendliness. The tutorial is broken. The AI opponents are reportedly weak, but it is difficult to measure them since it is nigh-on-impossible to even play the game. Diplomats dart in and out of chat rooms before you have the chance to join them, and they seem not to want to come talk to you at all. The system for building offer statements is too slow for the (accelerated) real-time negotiations. To sum up: I hate this game and it hates me.
The Bottom Line
This game is completely unworthy of the Avalon Hill and MicroProse names. Don't buy it.
Windows · by PCGamer77 (3156) · 2002
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Identifiers +
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Contributors to this Entry
Game added by William Shawn McDonie.
Additional contributors: Unicorn Lynx, formercontrib.
Game added July 20, 2001. Last modified July 30, 2024.