Thexder

aka: EggConsole Thexder PC-8801mkIISR, Thexder 88
Moby ID: 49
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Description official descriptions

A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.

Spellings

  • EGGコンソール テグザー PC-8801mkIISR - Japanese Nintendo Switch spelling
  • テグザー - Japanese spelling

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Credits (PC-88 version)

14 People (7 developers, 7 thanks)

Game Design
Director
Art Director
Turbo
Thanks
Opening Music: Thexder
Ending Music: Moon Light Sonata
Presented by
  • Game Arts Co. Ltd.
Editor
Illust

Reviews

Critics

Average score: 59% (based on 14 ratings)

Players

Average score: 3.8 out of 5 (based on 72 ratings with 7 reviews)

Are you a Robotech fan? Then play this game!

The Good
This game had great graphics (for the time) on my Tandy and played great off the floppy (we had no hard drive). I was a pretty big Robotech fan back then (hey wait, I still am), so being able to control a transforming mech was awesome. The game was challenging (I never got past the 13th level), but consistently rewarding. There was hidden stuff all over the place.

The Bad
Why oh why didn't they include a save game feature? After a certain point, it was no longer worth my while to play for an hour just to keep dying at the same level.

The Bottom Line
If you've got the skills, Thexder is a brilliant game.

DOS · by austin quinn (1) · 2001

A very good action game, but difficult as hell

The Good
Game Arts is not unfamiliar to me, having played their classic RPG/adventure Zeliard when I was about twelve. Their debut title was Thexder, a platform game in which your character goes around sixteen levels, finding the exit and killing the many enemies that come their way with your equipped laser. And man, is that difficult!

What I like about this game is that it was one of the first games where you can change from one type of character to another. In this case, from mech to jet and vice versa. You are free to change between them at any time during the game, but only one is useful for getting past certain obstacles. The jet is used to navigate narrow passageways, for example.

The game was also among the firsts to have an auto-aim feature. If you walk up to four enemies, the laser first focuses on the top-most one, and when that enemy is killed, it focuses on the next. What I find neat is that although the energy for it depletes over time, it gets recharged slowly. The only disadvantage of the auto-aim is that it doesn't aim at enemies below you/

As I said, Thexder is a very difficult game. As you move around the sixteen levels, you are faced with hundreds of enemies on the screen at once, and it takes several minutes to kill them. There is a specific path to the tunnel that leads to the next level, and taking the wrong means some backtracking and more enemies that you will face. Also, I recall on a couple of levels that you have to destroy a floor while you are in a really narrow passage, at the time when you're the jet. This is indeed difficult without some nice well-placed diagonal shots

The sound has the same type of quality as Sierra games back then. I couldn't understand the voice that booms at you as the title appears, but I always assumed that it was welcoming you to the game. As you travel through the tunnels, you hear a voice warning that an intruder is coming. There is some nice background music in the game.

The Bad
Apart from the high difficulty, nothing.

The Bottom Line
I don't know what the story behind Thexder is, but who cares about this when you just run through sixteen levels and blasting everything that heads your way. The game introduces some firsts, including the auto-aim function and the ability to change between two different characters. Although the game has good sound and great gameplay, players who are new to the game may be put off with its high difficulty. People interested in full-on platform games will enjoy this game.

Amiga · by Katakis | カタキス (43086) · 2012

One of the most wonderful games of the last decade.

The Good
I remember playing this when I was young - I had it on my XT for quite a while (and still do). I think that for a CGA/EGA game, the graphics are really good.. the game is very hard (I never managed to get past level 3, as far as I recall) and really interesting.

It has all sorts of little secrets and stuff you find if you shoot things, and is generally an interesting concept.

The Bad
Well, it's difficult, but other than that... nothing comes to mind.

The Bottom Line
Recommended, very recommended.

DOS · by Tomer Gabel (4534) · 1999

[ View all 7 player reviews ]

Trivia

Graphics

Like all Game Arts games republished by Sierra, Thexder uses 640x200 graphics in EGA to its advantage by simulating 64 colors via dithering.

Music

The title theme for the game was Beethoven's Moonlight Sonata.

Programming

Because this game used a tile-based playfield, it ran very smoothly, even on low-powered machines. Only the tiles that changed needed to be redrawn, resulting in scrolling that was quick, even for a 4.77MHz machine.

Tandy 1000

Thexder was one of the few games that really excelled on a Tandy 1000. The game ran at 320x200 16 colors. (the Tandy wasn't quite as flexible as an EGA) and in this video mode it seemed to look cleaner and more vibrant. Also the music sounded great on the TI sound chip in the Tandy.

Information also contributed by John Hood and Tony Van

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Contributors to this Entry

Game added by Trixter.

Sharp MZ-80B/2000/2500, PC-8000 added by Infernos. Sharp X1 added by Kabushi. MSX added by Martin Smith. FM-7, PC-98, PC-88 added by Terok Nor. Apple II, TRS-80 CoCo, NES, Amiga added by Servo. Macintosh, Apple IIgs added by Игги Друге. Nintendo Switch added by Tim Janssen.

Additional contributors: Alaka, Tim Janssen, Fred VT, Infernos.

Game added March 1, 1999. Last modified December 19, 2024.