Description
Jumpman is a bomb disposal expert. He is called on to save the Jupiter headquarters after the evil Alienators invade it and booby-trap its 30 levels.
In this early platform game, the titular hero must find his way around each screen, collecting every bomb. There are platforms and ladders to use, and a jet booster to propel you up the screen. However there are also enemies to avoid, and Jumpman must be careful not to fall too far.
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Trivia
Sometimes the developers forget to format their floppies before building a production master. :-) Here's a tidbit of source code found on the original program disk:
CSEG SEGMENT
ASSUME CS:CSEG,DS:CSEG,ES:CSEG
INCLUDE J:JUMPTBLE.ASM
ORG 9300H
LEVEL_NUM DB '05'
SCREEN_DRW DW SCR_TABLE
TARGET_LIST DW TAR_LIST
JUMPMAN_AREA DW JMA
JMC1 DW FJM1
JMC2 DW FJM2
NUM_TARGETS DB 14
NUM_BULLETS DB 0
BONUS_VALUE DB '15'
PRE_PLAY: JMP INITS
PLAY: JMP STARTS
POST_PLAY: JMP DONES
PLAYER_LIST DW PLAYERS
START_POS DW 152,94
BULLET_LIST DW 0
SCR_TABLE:
DW 128,12,1,136,10,2,152,8,2,168,10,2,184,12,1,8,32,3,56,32,5
DW 96,34,1,104,36,1,112,38,1,120,40,1,128,42,1,136,44,1,144,46,1
DW 152,48,2,168,46,1,176,44,1,184,42,1,192,40,1,200,38,1,208,36,1
DW 216,34,1,224,32,5,288,32,3,8,64,3,32,66,1,40,68,1,48,70,1
DW 56,72,6,136,72,6,216,72,6,264,70,1,272,68,1,280,66,1,288,64,3
DW 24,104,10,136,104,6,216,104,10,16,136,9,120,136,10,232,136,9
DW 8,176,8,104,176,2,120,174,1,128,172,1,136,170,1,144,168,4
DW 176,170,1,184,172,1,192,174,1,200,176,2,248,176,8,0FFFFH
DW 72,24,10,232,24,10,32,96,10,152,96,9,272,96,10,0FFFFH
DW 0FFFFH,8,28,3,308,28,3,0FFFFH